SwanSong~Genesis Released!
#181
Posted 27 April 2010 - 08:17 PM
#182
Posted 28 April 2010 - 05:27 PM
Thanks, Elise, but I'm not having any luck in getting to the top row of the ridge. Must be something simple that I'm overlooking.
Haven't found a burnable tree to get to level 5, either from exiting Copper Caverns or by taking the warp to the top row of the ridge. How do you go down in the warp area to get the map that shows when you kill all enemies? NVM another very kind soul has given me the detailed help that I needed!
Edited by schoochie662, 28 April 2010 - 07:43 PM.
#184
Posted 28 April 2010 - 07:32 PM
I need to get the third key to open the chest with the book. I have done the left side of the dungeon. It must be somewhere on the right side, but I don't know how to get there. Please help.
#185
Posted 28 April 2010 - 08:26 PM
Haven't found a burnable tree to get to level 5, either from exiting Copper Caverns or by taking the warp to the top row of the ridge. How do you go down in the warp area to get the map that shows when you kill all enemies? NVM another very kind soul has given me the detailed help that I needed!
http://zeldaclassicf...p;postcount=320
here are the pictures I just took for you so you get them anyway
radder do you have the the wand ? , did you get the key by killing all bats in the underground ? did you dive on all warp spots ?
#186
Posted 28 April 2010 - 08:27 PM
http://zeldaclassicf...p;postcount=320
here are the pictures I just took for you so you get them anyway
Thank you, too, Elise for your trouble! I should be set now for a good while. Having a blast with this quest!
#187
Posted 29 April 2010 - 03:53 PM
Though this is your style, and at least it's consistent. I didn't mind it in the Castle Quest games... but I can't bring myself to enjoy the houses.
Running around right now and I'm liking the ideas but the graphic... gahhh.
#188
Posted 29 April 2010 - 05:22 PM
The graphic bug the hell out of me, not going to lie. From the random dark green spot on the top of the trees to the screeching white dialogue put over bright surfaces right next to really dark ones, and weird coloring of some tiles...
Though this is your style, and at least it's consistent. I didn't mind it in the Castle Quest games... but I can't bring myself to enjoy the houses.
Running around right now and I'm liking the ideas but the graphic... gahhh.
NOW ya done it.
I'm going to have a hell of a time sleeping tonight.
#189
Posted 29 April 2010 - 05:34 PM
The graphic bug the hell out of me, not going to lie. From the random dark green spot on the top of the trees to the screeching white dialogue put over bright surfaces right next to really dark ones, and weird coloring of some tiles...
Though this is your style, and at least it's consistent. I didn't mind it in the Castle Quest games... but I can't bring myself to enjoy the houses.
Running around right now and I'm liking the ideas but the graphic... gahhh.
You know this is really funny cause recently we talked about having 3 puters running and all 3 give other colors for the same screen ,
I even had it with my desktop and two of the same screens attached to it , both gave a different color .
So you dislike it how it shows up on your screen ....
#190
Posted 29 April 2010 - 08:14 PM
I will admit my laptops back light is pretty strong, and that definitely contributes to the burning of the white letters; but little things like the strong contrast between the floors and walls, and the tree tops just poke at me strongly; It's not bad in a small screenshot, but when it consumes the screen it does. I guess I just wish you had put some dialog box around some of the text for the house guys.
Will continue playing later tonight after I've mapped out the future of my life though. Pet peeves aside
#191
Posted 01 May 2010 - 12:32 PM
#192
Posted 01 May 2010 - 05:20 PM
I've been through over half of level 5, but I still don't know what is meant by the icehouse or where it is located. Is this the frozen region you get to by falling down the hole in the extreme NW room??
Yes it is, Chief! Explore to beat a mini-boss, and then do it again by going farther down and to the right. Kill the bugger that shoots at you to enter a new area of the level.
Edited by schoochie662, 01 May 2010 - 05:21 PM.
#193
Posted 01 May 2010 - 08:48 PM
#194
Posted 01 May 2010 - 09:27 PM
#195
Posted 01 May 2010 - 09:56 PM
HOLD THE PHONE! Didn't realize that one thing was an orb and needed the proper attention...all is well
Edited by chiefbigcalf, 01 May 2010 - 10:29 PM.
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