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What did you accomplish in ZC today?


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#1921 Jared

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Posted 28 June 2014 - 08:48 PM

I got a lot done in my quest today!! I made so many screens, my first map is almost done! Yay!


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#1922 Russ

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Posted 29 June 2014 - 01:38 AM

I started scripting cutscenes for LotH 3.0. And oh gosh... one of them can be triggered from multiple points in the room, so with NPCs walking around, I had to have them account for Link's position and move accordingly, which was very unpleasant. But on the plus side, compared to my old method of doing cutscenes, this method requires no extra screens, no warping shenanigans, can't be broken by F6ing during the cutscene, and looks much more natural in general.
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#1923 Shane

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Posted 29 June 2014 - 04:46 AM

Sprites! I've made some more custom enemy sprites. :D


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#1924 Eddy

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Posted 30 June 2014 - 09:08 AM

Been playing around with the Instrumentality Tileset and I'm thinking of remaking one of my older quests with this tileset.


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#1925 Lejes

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Posted 30 June 2014 - 10:58 PM

Today I was reminded that integer division is a thing. I also finished more or less all the technical aspects of this boss, so now it's just tweaking the movement pattern so it isn't a total pushover. I also discovered that Moosh made something almost identical about four months ago.



#1926 Moosh

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Posted 01 July 2014 - 02:27 AM

Today I was reminded that integer division is a thing. I also finished more or less all the technical aspects of this boss, so now it's just tweaking the movement pattern so it isn't a total pushover. I also discovered that Moosh made something almost identical about four months ago.

I am The Simpsons, destroyer of worlds. If you can think of something, I have done it already. chansub-global-emoticon-ddc6e3a8732cb50f


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#1927 Eddy

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Posted 01 July 2014 - 05:31 AM

I am The Simpsons, destroyer of worlds. If you can think of something, I have done it already. chansub-global-emoticon-ddc6e3a8732cb50f

SIMPSONS DID IT!

 

>_>

<_<

 

Anyway, importing more tiles someone made for me, and ma gawd this is looking really lovely on this quest. Oh and more Instrumentality fun.


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#1928 Shane

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Posted 01 July 2014 - 05:35 AM

Finished more sprites. Spriting (in EZGBZ and Firebird) has become a lot easier and faster for me with each day. I'm completely in love with spriting.


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#1929 Shane

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Posted 01 July 2014 - 11:05 PM

Finished the bare bones of my village map. Just need to add detail and gameplay elements and my first map is finally finished and functional.


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#1930 LikeLike on fire

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Posted 02 July 2014 - 06:06 AM

never acomplish much, because i get new ideas and move on.

 

i am having a problem. i have the item enabled in the areas I want. I pick up the item and it dosen't go into my inventory. all I did was change the graphic. but it is not in my inventory.

why is this happening? I want it this way to start everything.

 

then I can check everything good. and then whine for help for "how to make cutscenes?" and "how do you make people and sign posts talk again?"



#1931 Jamian

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Posted 02 July 2014 - 06:21 AM

Is the item properly set up on your subscreen? Did you tick the "equipment item" box?



#1932 LikeLike on fire

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Posted 02 July 2014 - 06:32 AM

Is the item properly set up on your subscreen? Did you tick the "equipment item" box?

 yeah i kind of did not mention i was ----ing with the subscreens.

 

rule 1 of Zquest. don't touch subscreen unless you know what you are doing!!111oneoneone

 

*edit*

 

no it dosen't seem to be that. it has equptment item checked. the roc feather, where enabled shows up, and I tried to make the wooden sword into a stick graphic. it won't show at all. both won't show.  but i made a stone for low arrow, and bow that is an arm graphic to pretend you are throwing rocks. that shows up.


Edited by LikeLike on fire, 02 July 2014 - 08:14 AM.


#1933 Flying Fish

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Posted 02 July 2014 - 07:05 AM

My accomplishment in ZC is that I am very close to completing an entire Quest with minor scripts since i am still learning that part of the editor.  I am doing the final touch-ups and will probably submit it to PureZC hopefully this month or at late sometime in August. Been working on this crap for over a year here and there and to have something close to a final project I thought I was not going to ever finish it.


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#1934 Aevin

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Posted 02 July 2014 - 02:40 PM

Good for you, FF! I'm interested to see what you've got in the works.

 

It wasn't exactly today, but a few days ago I put together an area with an interesting light/dark mechanic. Some things are only visible when the room's lit, others only in the dark, so you have to alternate between them to see clues and navigate the area.

 

I also set up all my level 2 enemies, using palette swaps of the 20 or so original enemy sprites I've made. :)



#1935 Flying Fish

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Posted 02 July 2014 - 05:34 PM

You using a script to accomplish that or just secret combo tricks for the light and dark mechanic?




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