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The Official Quest Screenshot Critique Thread


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#1906 Jared

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Posted 01 January 2012 - 02:33 PM

Now THAT'S a screen, Yoshi! Wonderful job! I love the bridge spot icon_smile.gif

#1907 Nightmeres

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Posted 01 January 2012 - 02:58 PM

QUOTE(kurt91 @ Dec 31 2011, 03:59 PM) View Post

Northern path, Link can get trapped in a tree if he hugs the left wall.

i have the rule check smart screen scrolling but i will fix

#1908 Moosh

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Posted 01 January 2012 - 03:44 PM

QUOTE(Yoshidude @ Jan 1 2012, 01:53 PM) View Post

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Screen of the Year 2012. No serious. This is an AMAZING screen! Nice job, Yoshidude!

#1909 Sheik

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Posted 01 January 2012 - 04:05 PM

It looks good, but the waterfall is two tiles too long in comparision with the mountain height. I'm not a fan of the different trees nor the many different grass detail things either but that's minor issues.

#1910 Nightmeres

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Posted 01 January 2012 - 08:09 PM

QUOTE(Pokemonmaster64 @ Dec 31 2011, 01:25 PM) View Post

Hate to be a Debby Downer, but the way you're transitioning (or rather not transitioning) between diagonal and straight mountainsides looks totally wrong. I'm pretty sure there's a tile you should be using between them.

Danger Will Robinson! I spy a misalign!


for the transition seams like there is no such tile at least in the tileset im using i may be missing something what exactly does it look like?

and as for the other one I have rule "smart screen scrolling on so player can't walk up and get stuck but if you say so

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better?

Edited by Nightmeres, 01 January 2012 - 08:22 PM.


#1911 Shane

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Posted 01 January 2012 - 08:13 PM

QUOTE(Yoshidude @ Jan 2 2012, 04:23 AM) View Post

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Since the mountains are two tiles high the waterfall should be to. Other then that it looks great, nice job.

Edited by Shane, 01 January 2012 - 08:15 PM.


#1912 Neppy

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Posted 02 January 2012 - 01:24 AM

QUOTE(Shane @ Jan 1 2012, 07:13 PM) View Post
QUOTE(Yoshidude @ Jan 2 2012, 04:23 AM) View Post
IPB Image
Since the mountains are two tiles high the waterfall should be to. Other then that it looks great, nice job.
Yeah, this is a very nice screen, but as Shane pointed out, the water fall is too many tiles tall, which would give them the look of falling at a rather odd angle. icon_lol.gif But otherwise I think this screen is pretty good. icon_smile.gif

#1913 Sephiroth

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Posted 02 January 2012 - 01:28 AM

QUOTE(Pokemonmaster64 @ Jan 1 2012, 02:01 AM) View Post

I don't know how this room is in relation to the rest of the dungeon but I feel red carpets leading off the sides of the room would complete it.


It is actually a maze path. icon_razz.gif Won't spill too many details however.

#1914 Jay

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Posted 02 January 2012 - 03:44 PM

(In case people don't view Anthus's new thread)

SkyLand as it is now, I have not yet added the people or any of the tiles to accompany them, also not wooden platforms to get your bird from since I am no scripter so would not know one thing about creating a bird script !

SkyLand

#1915 Jared

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Posted 02 January 2012 - 03:48 PM

I like it...but when does remaking become almost copying exactly how Skyloft looks?

#1916 Jay

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Posted 02 January 2012 - 03:56 PM

It has similarities, but that's because it's based off SkyLoft, This quest is Skyward Sword inspired and takes lots from it ! I hope it's similarity is not a problem?

#1917 Jared

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Posted 02 January 2012 - 04:00 PM

There's no problem, it's just that it looks TOO similar to be called your own. It seems like there's no creativity at all.

#1918 Jay

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Posted 02 January 2012 - 04:00 PM

That's the only map that will resemble.

#1919 Jared

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Posted 02 January 2012 - 04:02 PM

You know what I just noticed? The water isn't coming from anywhere! It's just a river!

#1920 Jay

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Posted 02 January 2012 - 04:03 PM

Hehe I've been thinking about having a higher up island pouring water down to SkyLand, but yeah in Skyward sword it really comes from nowhere too lol just drops to the land below !


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