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Lost Isle

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Lost Isle RELEASED


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#1906 sonlen

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Posted 19 August 2008 - 07:17 PM

I wish that I have made it all the way through, but I get tired of going through level 1 so many times it's not funny. icon_cry.gif So when I get through the game, you will know for sure. I just kinda get sidetracked from it because I want to make my own quest, i thought it would be helpfull if I made one because I plan on making video games for a living, but anyways I really want to beat it so bad it's not funny, but I hate to do the same thing 10 times in a row, it gets very discouraging.

#1907 Accr0827

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Posted 19 August 2008 - 09:21 PM

Sonlen: I know that feeling it happens to me sometimes to when I get sidetraked by making videogames and you want to make videogames for a living. Thats awesome maybe someday will reach your goals. icon_wink.gif

DFW: thats good, another zeldaclassic game! Is that the one thats named Blackness of Eternity or is that your
Rm2k3 project? I have never heard of that RPG maker is it like RPG Maker 2003?

Edited by Accr89, 19 August 2008 - 09:22 PM.


#1908 DarkFlameWolf

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Posted 20 August 2008 - 06:35 AM

<_< Its actually a ZC quest being worked on by Ebola Zaire but I'm proudly supporting.

#1909 Accr0827

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Posted 20 August 2008 - 02:47 PM

Interesting, thats the quest that keeps winning the best screenshot each month. I'll have to check out. Thanks DFW icon_smile.gif

#1910 arieltap

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Posted 25 August 2008 - 06:33 PM

Hi DarkFlameWolf and Peteo! I just finished Lost Isle. Since I'm a new player, and had no concern to avoiding high deathcounts and length of time played (one time I left a screen open for many hours without hitting ESC to stop the clock), my deaths and time so greatly surpass anyone else's that I am embarassed to post them! Believe me, I think I win the prize for the most! I think I'll replay (after sufficient recovery) and make an attempt to reduce those numbers. That's almost a different game, entirely.

I have been something of a silent observer, gleening all the solutions to puzzles (not, happily, always spelled out completely) from this thread. My searching and "find on this page" skills also improved!

Anyways, this game was remarkable. I played original Zelda games back before either of you were probably born, and I delighted in them then. So the remakes have been a walk down memory lane. But your game, with the incredible graphics, music, storyline, challenge, tension, required skill (that angled boomerang move took me one full hour to perfect!) remains the very best one I've EVER played. And the fact that this has been your labor of love, with no recompense save our praises, has also been something remarkable. I thank you for your fine and huge efforts. And I know you've heard it before, but let me echo that I look forward to anything else you folks invent, produce, or dream up for us, your loyal gamers.

Thank you, again!

#1911 DarkFlameWolf

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Posted 25 August 2008 - 10:00 PM

You are most very welcome! Comments like these are always a good thing for designers like us. I am so glad you enjoyed it. If you're looking for other quality quests like these, check out other quests made by either Peteo or myself to download and play.
For Peteo, for classic style play, try his Ages quest. For more contemporary, but a rather hard and long-winded quest, his Megaman one is a good one. But expect a LONG playtime.
As for my quests, I do point out Origin, (also playable on the LI Beta Build) Isle of the Winds, Hidden Duality: DC, Fragments of Power, andWolfstyle DX (all these playable on the beta 183 version). My other quests are decent, but not up to par with the quality of the ones I've mentioned. But feel free to try them all. I hope you enjoy your stay here at PureZC.

#1912 arieltap

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Posted 26 August 2008 - 04:34 PM

Thank you, DFW! I just started Isle of the Wind. I'll check out Megaman -- I like long play times icon_smile.gif

#1913 DarkFlameWolf

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Posted 26 August 2008 - 05:51 PM

For the sake of conversation and to keep the thread alive a bit more, what parts would you say were rather memorable and/or fun to play? Which weren't? What worked for you and what didn't? Any boss fights fun and enjoyable, innovative or stale? These types of comments always help us as designers do better the next time.

#1914 arieltap

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Posted 27 August 2008 - 12:08 PM

QUOTE(DarkFlameWolf @ Aug 26 2008, 04:51 PM) View Post

For the sake of conversation and to keep the thread alive a bit more, what parts would you say were rather memorable and/or fun to play? Which weren't? What worked for you and what didn't? Any boss fights fun and enjoyable, innovative or stale? These types of comments always help us as designers do better the next time.


Certainly. Overall, the game as a whole was captivating and addictive. Specifically, my favorite parts were the puzzles -- moving blocks to open a door. Many times I just stared at a puzzle, and like a chess move, I measured all implications of a move. Essentially, I had to have the solution in my head and then quickly move before I forgot it! Memory challenges were the best. And the drop-down moves, only accomplished by guesstimation, were fun, too. The second key was an especial victory in level 4. Also, the fact that many portions of the overworld were non-linear, and we were given peeks at what we should acquire, served as impetus to acquire whatever item would move me on in the adventure. Additionally, I enjoyed trying to second-guess the next access (those blue flower visions after killing a boss). Anticipating new territory to search, with a newly acquired item, was a major driving force.

I think Dragolich was my favorite baddie. His perplexity at my where-abouts was funny! The light and dark worlds of level 2 were a great mental puzzle. Keeping the red and blue blocks straight in my head was a challenge. Each level had a great mental puzzle to continually utilize. You couldn't just turn the power off once in level 4 and be done with it! But trying to figure out where I had to be when it happened was really mind bending.

Although I didn't "enjoy" the adrenalin fueled anxiety of creeping over the ice-tiles in level 3, I felt such a sense of accomplishment when I hit the button to freeze them. My heart-rate really sped up as I tried to be so careful! Maybe there should be a warning for heart-condition players!

As much as possible, I avoided coming to this thread to solve a problem. It was a personal challenge to discover things on my own. But a few things would have been somewhat impossible for me to discover, I think:

-the entrance to the Master Dome
-the where-abouts of the amulet (not in the crater)

Still, even with all the assistance of this thread, folks were generally attempting to remain cryptic, still allowing for self-discovery. I came away feeling a little bit more intelligent, like some genius had been bestowed upon me for my accomplishment. I think this is another secret to addictive and enjoyable game design: make the player feel remarkable (and permanently improved) with each success. I was "willing to suspend my disbelief" to allow for this to happen.

One thing I got a little impatient with was the text. I wanted a way to speed through it, and even hitting the B button wasn't fast enough, especially at the end when I wanted to hurry up and try nailing Morlach again (it took me a while and a few hundred arrows to discover the simple solution)!

As I said before, the graphics, music, and storyline were superior. Defeating darkness is always the ultimate storyline, and it never becomes stale. I think all good RPG offer the chance to triumph over the evil in the world. Who knows, perhaps a bit of that evil is reduced everytime someone whoops the big boss' a-s!

I'll probably think of more to tell you, after I post this. So I'll just edit and add. Hope this gives you some new information and perhaps helps to further inspire another quest ... icon_wink.gif

Edited by arieltap, 27 August 2008 - 12:10 PM.


#1915 Peteo

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Posted 28 August 2008 - 08:32 AM

arieltap, indeed comments like you're posting are inspiring us. icon_smile.gif

There's not a better feeling in the world than the feeling when you know you have given hours and hours of enjoyable entertainment for thousands of people. Of course not everyone loves Lost Isle but according to all comments I've read, most people do like the game. My only regret is that Lost Isle could have been even more succesful if it was made with another editor than Zelda Classic because ZC is slowly dying and many potential Lost Isle fans will never have the change to know LI because at this rate there will soon be no ZC anymore. But still, I have no regrets about making Lost Isle with Wolfie. We are proud of the game and we are so happy to read all this positive feedback.


Anyways, you have discovered my favorite game trick: Making the player feel remarkable. All the best games do that. They give you a challenge that looks insurmountable and scary, but when you beat that challenge it is the most satisfying feeling ever. I honestly hate all the new 3D Zelda games because the dungeons are simple and easy, there's no feel of accomplishment after you beat a dungeon like that.


What comes to my next game projects... I have many ambitious plans and desings already finished, but I don't have the time, nor the tools to carry out those plans unfortunately. ZC isn't good for game making anymore because it has become so unstable and the community has become so quiet that soon there will be no one playing ZC quests. It's a shame but I gotta live on and hope that there will someday be a game creating tool like ZC that is being developed by people who know what they're doing.


- Pete

#1916 arieltap

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Posted 28 August 2008 - 09:48 AM

QUOTE(Peteo @ Aug 28 2008, 07:32 AM) View Post



What comes to my next game projects... I have many ambitious plans and desings already finished, but I don't have the time, nor the tools to carry out those plans unfortunately. ZC isn't good for game making anymore because it has become so unstable and the community has become so quiet that soon there will be no one playing ZC quests. It's a shame but I gotta live on and hope that there will someday be a game creating tool like ZC that is being developed by people who know what they're doing.
- Pete


Hey, anything I can say to perpetuate this wonderful work is the very least I can do. If there's any way to keep all of us loyal gamers informed of your next project, no matter what creating tool you use, or what website hosts your work, please keep my email and post me. I wonder why ZC would neglect something that is exposed to thousands of people and is their lifeblood!




#1917 DarkFlameWolf

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Posted 28 August 2008 - 12:17 PM

There is a dedicated programmer for Descent 2 by the name of Diedel that is absolutely hardcore about his coding and his work. If ever he could channel his energies into expanding and bettering the ZC program, he would be the one to do it. The current programmers, imo, are probably either too busy with real life or too many other distractions to even finish ZC 2.5. Because even a paid programmer could have finished the coding they set out to do three times over by now.
But that's beside the point, just a rant. Back to the quest.

#1918 DarkFlameWolf

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Posted 30 August 2008 - 09:09 PM

Wow, first Bowser Blanchette, then Rynol, now Littlelink91, nobody can seem to finish a full walkthrough of this quest. They all seem to lose interest and quit.

#1919 Peteo

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Posted 31 August 2008 - 10:52 AM

But is a walkthrough even needed? There's so much info in this topic and there are many videos at Youtube that help you through the toughest parts of this game. Of course I could try to "hire" my friend to write a walkthrough as he fell in love with the quest but we'll see how he responds...


Wolfie, your sig is SO big... icon_redface.gif

#1920 Bowser Blanchette

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Posted 31 August 2008 - 03:36 PM

QUOTE(DarkFlameWolf @ Aug 30 2008, 10:09 PM) View Post

Wow, first Bowser Blanchette, then Rynol, now Littlelink91, nobody can seem to finish a full walkthrough of this quest. They all seem to lose interest and quit.

Wait a minute, I only did the video of the Fight against the Death Skull.


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