The Official Quest Screenshot Critique Thread
#1861
Posted 29 December 2011 - 01:34 PM
#1862
Posted 29 December 2011 - 01:41 PM

Not bad at all! You might wanna watch that perspective, though. You see that water on the left side of the screen that's up against the mountain, right*? Either the water should be straight, or the mountain should be at an angle. Right now it looks like the water is floating up against the mountain, or something. DoR mountains are kinda notoriously hard to work with and I'd almost recommend working with the Game Boy-perspective ones (assuming they're in the tileset--I think they are).
* i only wish there was some way i could've included the word "down" in that sentence
I think the new flowers will work out nicely, but I do need to agree with Yoshimi, about the palette. Green seems to be a bit on the strong side.
As for the flowers, they look fine. They won't win points for being mind-blowingly beautiful, but then, if they were mind-blowingly beautiful, they wouldn't exactly be subtle, either.
Edited by Rambly, 01 January 2012 - 02:27 PM.
#1863
Posted 29 December 2011 - 04:07 PM
#1864
Posted 29 December 2011 - 06:13 PM
#1865
Posted 29 December 2011 - 09:50 PM
Not bad at all! You might wanna watch that perspective, though. You see that water on the left side of the screen that's up against the mountain, right*? Either the water should be straight, or the mountain should be at an angle. Right now it looks like the water is floating up against the mountain, or something. DoR mountains are kinda notoriously hard to work with and I'd almost recommend working with the Game Boy-perspective ones (assuming they're in the tileset--I think they are).
* i only wish there was some way i could've included the word "down" in that sentence
Robin yelled at me in Skype last night for using those mountain tiles so I pretty much tore that entire screen apart (and that area for the matter)


although I will say that water on the side now seems a bit stupid having there because it's only one tile wide and it's just the shoreline
#1866
Posted 29 December 2011 - 10:16 PM
#1867
Posted 29 December 2011 - 10:37 PM
The grass detail is the only thing wrong with it. What you've done is pretty much only use the default tile, while throwing the other four down in a pattern. That's not how SD3 grass is supposed to be used. Try not to use the default tile at all, just throw the other four grass tiles around randomly. Try to steer away from patterns with them, it just doesn't look as good. But other than that, looking good.
Like this?
#1868
Posted 29 December 2011 - 10:42 PM
#1870
Posted 30 December 2011 - 07:04 AM
:/
#1872
Posted 30 December 2011 - 01:45 PM
Jay: Nifty, no complaints. What is tile, on the bottom of the screen, that seems broken?
#1873
Posted 30 December 2011 - 01:47 PM
#1874
Posted 30 December 2011 - 01:52 PM
Besides that, the screen is good. It could have some more trees in my opnion.
Jay: Lovely screen. You could take one or two bushes though.
Edited by Ica44, 30 December 2011 - 01:53 PM.
#1875
Posted 30 December 2011 - 01:54 PM
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