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The Official Quest Screenshot Critique Thread


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#1861 Saffith

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Posted 29 December 2011 - 01:34 PM

Well, it's lava to the west and water to the east. This isn't a map that makes a whole lot of sense. icon_razz.gif I suppose I should at least cut back on the grass on those screens.

#1862 Rambly

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Posted 29 December 2011 - 01:41 PM

QUOTE(Taco Chopper @ Dec 29 2011, 12:55 AM) View Post

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Not bad at all! You might wanna watch that perspective, though. You see that water on the left side of the screen that's up against the mountain, right*? Either the water should be straight, or the mountain should be at an angle. Right now it looks like the water is floating up against the mountain, or something. DoR mountains are kinda notoriously hard to work with and I'd almost recommend working with the Game Boy-perspective ones (assuming they're in the tileset--I think they are).

* i only wish there was some way i could've included the word "down" in that sentence

QUOTE(Angeal @ Dec 29 2011, 12:31 PM) View Post

I think the new flowers will work out nicely, but I do need to agree with Yoshimi, about the palette. Green seems to be a bit on the strong side.
I... um. icon_odd.gif Yoshimi's palette looks way stronger and more saturated than the one Saffith was using. I think the original palette looks fine; this new one's kinda... painful to look at. No offense.

As for the flowers, they look fine. They won't win points for being mind-blowingly beautiful, but then, if they were mind-blowingly beautiful, they wouldn't exactly be subtle, either. icon_razz.gif

Edited by Rambly, 01 January 2012 - 02:27 PM.


#1863 Neppy

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Posted 29 December 2011 - 04:07 PM

Hmm, well, perhaps it is a bit stronger of palette, but it if the colors were toned down some, it would look better. But yeah, with it having somehting that would dry/scorch everything on one side, and on the other side there's something to moisturize everything, it would be a bit hard to get the right feel to the screens. Is it just these screens as transition screens? If so, whichever side has the water you could make to be rather green, and have a lot of wildlife, and the side with the lava, you could have it as barren as could be, but in the center, you could have a mix of both. icon_shrug.gif >.>

#1864 William

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Posted 29 December 2011 - 06:13 PM

@Saffith - The screens themselves could use a lot of work, as could the palette. BUT, those flowers really do look amazing! Honestly, they look great in my eyes. Keep up the great spriting work!

#1865 Taco Chopper

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Posted 29 December 2011 - 09:50 PM

QUOTE(Rambly @ Dec 30 2011, 05:11 AM) View Post

Not bad at all! You might wanna watch that perspective, though. You see that water on the left side of the screen that's up against the mountain, right*? Either the water should be straight, or the mountain should be at an angle. Right now it looks like the water is floating up against the mountain, or something. DoR mountains are kinda notoriously hard to work with and I'd almost recommend working with the Game Boy-perspective ones (assuming they're in the tileset--I think they are).

* i only wish there was some way i could've included the word "down" in that sentence

Robin yelled at me in Skype last night for using those mountain tiles so I pretty much tore that entire screen apart (and that area for the matter)
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although I will say that water on the side now seems a bit stupid having there because it's only one tile wide and it's just the shoreline

#1866 Russ

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Posted 29 December 2011 - 10:16 PM

Oh man. That is exponentially better. Seriously, it's a massive, massive improvement. Personally, I see nothing wrong with the other mountain tiles (just the way you used them), but the new screen looks great. Layout wise, it's perfect. The grass detail is the only thing wrong with it. What you've done is pretty much only use the default tile, while throwing the other four down in a pattern. That's not how SD3 grass is supposed to be used. Try not to use the default tile at all, just throw the other four grass tiles around randomly. Try to steer away from patterns with them, it just doesn't look as good. But other than that, looking good.

#1867 Taco Chopper

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Posted 29 December 2011 - 10:37 PM

QUOTE(Russ @ Dec 30 2011, 01:46 PM) View Post

The grass detail is the only thing wrong with it. What you've done is pretty much only use the default tile, while throwing the other four down in a pattern. That's not how SD3 grass is supposed to be used. Try not to use the default tile at all, just throw the other four grass tiles around randomly. Try to steer away from patterns with them, it just doesn't look as good. But other than that, looking good.

Like this?

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#1868 Russ

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Posted 29 December 2011 - 10:42 PM

Yes, just like that. I'd say that screen's pretty much perfect now. Great work!

#1869 Shane

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Posted 29 December 2011 - 10:46 PM

QUOTE(Taco Chopper @ Dec 30 2011, 01:07 PM) View Post

Like this?

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I love how its simple yet better looking then most DoR quests I've seen. Nice job.

Edited by Shane, 29 December 2011 - 11:23 PM.


#1870 Professor Bedwetter

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Posted 30 December 2011 - 07:04 AM

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:/

#1871 Jay

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Posted 30 December 2011 - 01:39 PM

Screen from new SkyLand, only pay attention to screen, haven't altered mini map or subscreen yet !

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#1872 Marco

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Posted 30 December 2011 - 01:45 PM

Ironfist: Nice screen. The mountains, somewhat disrupt the flow though. The palette, no matter what looks like crap. And this is why I dislike Pure, because the main palette's green and brown do not look good. But that's just me....

Jay: Nifty, no complaints. What is tile, on the bottom of the screen, that seems broken?

#1873 Jay

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Posted 30 December 2011 - 01:47 PM

it's like a transition tile for lttp mountains, showing that that ground is higher than the ground below, but I'll bring it up one more so you can see how it works and it's more clear. Thanks !

#1874 Ica

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Posted 30 December 2011 - 01:52 PM

Hubydweyer: Some things that clould be improved. First, you should always (or as much as possible) have two free tiles so the player doesnt have to go out of his way for an unnecessary detail tile (looking at ya, Mr. rock). Also, that space above the house should be filled with some sort solid (that rock formation, for example); otherwise, if the player chose to walk in that direction from the other screen, he'll end up in there and have to out of his way.

Besides that, the screen is good. It could have some more trees in my opnion.

Jay: Lovely screen. You could take one or two bushes though.

Edited by Ica44, 30 December 2011 - 01:53 PM.


#1875 Jay

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Posted 30 December 2011 - 01:54 PM

Alright will do, thanks !


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