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What did you accomplish in ZC today?


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#1861 Lejes

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Posted 12 June 2014 - 10:10 PM

I made an entry for Enemy of the Month #5. The deadline is only a week off now, so you should make an entry too! Yes, YOU!



#1862 KingPridenia

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Posted 12 June 2014 - 10:31 PM

It's really sad to see the Enemy of the Month contest die off again to the point the person running it is literally begging people to make enemies. I remember the very first one was pretty big with what? Like 8 or so entries? Then the second was a mere THREE entries and by the third one, we were literally BEGGING people to submit enemies for it. Once David took over, it was revived for the fourth EotM but sadly, it's back to being nearly dead again. In all honesty, what is it about EotM that is so unattractive and makes it dead? Even though I'm clearly outmatched, I still do love seeing all of the custom enemies people submit. For instance, from EotM #4, I really loved the one fighting Fryguy using minecarts and the Magnetic Gloves and the Diabolists which attacked with fireballs that burst into flames on contact. Hell, even the more simplistic Fire Wizzrobe that spawns fires that reform into more Fire Wizzrobes if you're too slow to kill them was amazing to me.


Edited by RedmageAdam, 12 June 2014 - 10:32 PM.


#1863 Orithan

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Posted 12 June 2014 - 11:47 PM

I've been meaning to continue with my entry, but it is going to be much more complicated to get working than I thought. Plus with the recent laptop issues I've been having trouble getting myself to do it.



#1864 kurt91

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Posted 13 June 2014 - 05:12 AM

I intend on making entries for the contest, I just need to wait until there's a topic that I can come up with a decent idea for. I don't like showing off anything that I'm not 100% happy with myself, and a half-baked idea isn't something I'd be proud of. Once a topic starts that I have a strong idea that I can carry through, I'll submit something, and win!

 

Anyways, today I continued rebuilding my field map, and made a couple minor aesthetic changes to a handful of spots that were kind of blocky and too artificial looking for my tastes. Nothing big, just breaking up a couple right-angle box-shaped turns, filling in a couple spots that were too wide-open, and making a cliff look a bit more interesting to look at while keeping the same general shape. Nothing that I think anybody would really notice, but they bugged me when I was putting things back together, and I figured since I was already rebuilding the screen anyways, why not adjust it a touch.



#1865 Lejes

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Posted 14 June 2014 - 02:19 AM

I made an elevator. It's basically a glorified cutscene, since real moving platforms in sideview are hard.



#1866 umbrello

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Posted 14 June 2014 - 03:10 AM

I've been taking a break from my main project to work on a classic quest. Today I made a lake surrounded by a pink forest. It's not painful eye-bleeding pink, though. Normally I hate pink. It's almost a salmon color. It's fun playing with colors in classic. This is actually my first time trying to make anything with the classic tile set.



#1867 Eddy

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Posted 14 June 2014 - 06:18 AM

I've been taking a break from my main project to work on a classic quest. Today I made a lake surrounded by a pink forest. It's not painful eye-bleeding pink, though. Normally I hate pink. It's almost a salmon color. It's fun playing with colors in classic. This is actually my first time trying to make anything with the classic tile set.

0/5

 

Oh wait, that's for purple, my bad.



#1868 umbrello

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Posted 14 June 2014 - 05:01 PM

0/5

 

Oh wait, that's for purple, my bad.

 

lol there's gonna be purple, too. Get ready for PURPLE ENEMIES!!!

 

EDIT: Are you ready yet?


Edited by umbrello, 14 June 2014 - 05:02 PM.


#1869 Eddy

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Posted 15 June 2014 - 05:52 AM

EDIT: Are you ready yet?

MY BODY IS READY

 

Anyway, been playing more Throwback and I just finished Level 4. And hey, that's an accomplishment for ZC, it took me long to find the Bow XD



#1870 Frocks7Snee

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Posted 15 June 2014 - 10:49 AM

I learned how to make a simple FFC script :P The first one I made just instantly killed link though. :sly:


Edited by Rocks4Free, 15 June 2014 - 01:29 PM.

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#1871 Yloh

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Posted 15 June 2014 - 06:04 PM

For the most part level 4 is done! I have a lot of work to do before I am ready to release my demo.


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#1872 Lejes

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Posted 15 June 2014 - 09:36 PM

I made sideview swimming for some reason. It works kind of like Mario.



#1873 Jared

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Posted 16 June 2014 - 02:33 AM

I planned an entire quest! Tomorrow I will start mapping the areas. The basis is great, as it is very open and will reward exploration. I think I finally got my mojo back. :)


Edited by Jared, 16 June 2014 - 02:36 AM.

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#1874 Shane

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Posted 16 June 2014 - 02:36 AM

titanic-84-years-meme_29.gif


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#1875 Obderhode

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Posted 16 June 2014 - 08:51 PM

I'm becoming a slightly better programmer and put together by first major script for my game!

 

I now have a puzzle that requires you to light torches in a certain order for a secret to trigger. Granted, it isn't the most friendly code and works for my game only, but I'm proud of myself! :)


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