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Super Smash Bros. Brawl


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#1861 AgentLym

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Posted 05 February 2008 - 03:46 PM

um...

QUOTE
Crouch Cancelling, Dashdancing, wavedashing, (Though not Air Landing.) Pivoting, Shorthopping, (As far as I know.) L-Cancelling, and god knows what else were just totally removed.

God I hope we can still SHFFL at least a little bit. >.<


what? Dashdancing? Crouch Canceling? Wave dashing? what is all this? The most complex thing in melee I know about is pressing L/R when you smash into a wall or the ground to gain your footing... what's is all that? I went to brawlcentral and they use the same lingo... Can someone explain?

#1862 Exate

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Posted 05 February 2008 - 03:58 PM

QUOTE(AgentLym)
what? Dashdancing? Crouch Canceling? Wave dashing? what is all this? The most complex thing in melee I know about is pressing L/R when you smash into a wall or the ground to gain your footing... what's is all that? I went to brawlcentral and they use the same lingo... Can someone explain?

I'll try and explan briefly here.

All of these are abuse of the game mechanics so as to generate mindgames, as well as pull off certain moves more effectively.

Dashdancing. Easiest of them all. It's a mindgame. You quickly tap left and right on the stick alternatively so as to dash forward and back quickly, but in place. Can confuse others.

Crouch cancelling is crouching before taking a hit, so as to prevent being knocked from position, or decrease the length of your knock. Depends on your percentage.

Wavedashing is the most complicated. It involves jumping, and at the split second your jump executes, you air-dodge downward (diagonal forward or back) so as to slide across the ground. It takes knowledge of the delay there is for your chosen character to get it right.

L-lock cancelling is tapping L, R, or Z before touching the ground after an aerial A move. It decreases the recovrey time. An example... Link's down stab. He lands iwth the sword, and pulls it out -- and it leaves you open. If you l-lock cancel it, he pulls it out quicker.

Shffling... also complicated. Involves a short hop, fast fall, and I recall an L-lock cancel is involved as well. It can allow you to do thinks such as double-shot with Falco's blaster.

http://www.youtube.c...h?v=a9NLRHoO224
That's a short vid of quite a bit of it in action. Knowing all these can be kind of cheap, but the thing is... it takes tons of practice to be able to master it all. Pretty much have a right to do it if you can master it, though.

#1863 AgentLym

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Posted 05 February 2008 - 04:04 PM

Well, i could use that L-cancel thing. I didn't know there was all this stuff. Well, at least I won't confuse myself in Brawl (as I don't have anything to confuse myself with)! icon_razz.gif

#1864 Kite

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Posted 05 February 2008 - 05:10 PM

QUOTE(ShadowTiger @ Feb 5 2008, 03:13 PM) View Post

Crouch Cancelling, Dashdancing, wavedashing, (Though not Air Landing.) Pivoting, Shorthopping, (As far as I know.) L-Cancelling, and god knows what else were just totally removed.

I'm honestly glad that these things were removed if this is true.

Had they not been removed, an issue very similar to the "snaking" issue with Mario Kart DS would happen with the online play. There will no doubt be physics abuse in Brawl at some point (it never fails), but I'd like to be able to play without it for a bit before people start integrating new physics abusing tricks into their fighting styles. icon_shrug.gif

#1865 Zenith

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Posted 05 February 2008 - 05:14 PM

Well, at least I won't have to worry about fighting guys that abuse the wavedash...and for the record, I beat every staff ghost on Mario Kart DS without snaking... icon_shrug.gif

Anyway, today's update is Final Destination. Need I say more?

#1866 ShadowTiger

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Posted 05 February 2008 - 10:34 PM

Okie Dokie. Great explanations, Exate. I'll expand on a few.

Crouch Cancelling is actually the act of pressing down (crouching.) just before you do a dashing attack, essentially negating your motion in the attack. For example: Run forward, and do an attack. Samus would do a shoulder bash. However, if you pressed Down just before you executed the attack, you'd instead do a regular punch. Fox can generally use Crouch-cancelling to his advantage best of all, as you can run right up to a person, crouch cancel, and immediately upsmash, resulting in one of the deadliest moves any smasher can be faced with.

Exate is describing a DI. (Directional Influence.) Before you get hit, you hold a direction. (And can keep tapping that direction if desired.) It's a way of avoiding certain doom as a result of said hit, and your direction held will guide you away from your otherwise intended destination of death.


By the way, it is almost certain that there will be physics abuse, as (As I've mentioned before.) Even the Havoc Physics engine (Powering Half Life 2. Rawk. \m/, ) wasn't quite perfect. People tend to find these things pretty easily after time. I already did see a few odd little things in some of the videos I've seen. People sliding around just a bit too much here and there. Things Sakurai wouldn't have been happy with.

#1867 AgentLym

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Posted 06 February 2008 - 07:12 AM

QUOTE
I'm honestly glad that these things were removed if this is true.

Had they not been removed, an issue very similar to the "snaking" issue with Mario Kart DS would happen with the online play. There will no doubt be physics abuse in Brawl at some point (it never fails), but I'd like to be able to play without it for a bit before people start integrating new physics abusing tricks into their fighting styles. icon_shrug.gif


I totally agree. And also, my brother pwned with Fox every battle in Melee. (Link has no chance)
So, without all of those glitches, this game should be alot more fun!

Also, today's update is a bunch of, until now, unannounced assist trophies! Somehow, though, I wish there are some more...

Edited by AgentLym, 06 February 2008 - 07:14 AM.


#1868 Exate

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Posted 06 February 2008 - 11:20 AM

QUOTE(AgentLym)
Also, today's update is a bunch of, until now, unannounced assist trophies! Somehow, though, I wish there are some more...

There are plenty more. Sakurai just showed a few more, is all.

#1869 AgentLym

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Posted 06 February 2008 - 05:59 PM

Oh! Cool!

Alrightie then! icon_thumbsup.gif

Edited by AgentLym, 06 February 2008 - 05:59 PM.


#1870 Exate

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Posted 07 February 2008 - 04:20 AM

QUOTE(Brawlcentral.com)
New technique: Shield Cancel Grab: It's simliar to the jump grabs in Melee. There are multiple ways of doing it: While running, let go of the analog stick and press and shield for as little and one frame and press A. If you don't let go of the analog stick you'll get the full running grab. You can actually do with w/o letting of the analog stick but for that you have to shield for a bit longer. Probably 3-5 frames.

New technique: L-Cancel Grab: It is basically the same running grab animation but sped up, similar to how attacks were speed up. Basically use Z or L/R+A in a pivot. Press one side of the analog stick and immediately press the other side with Z or L/R+A. Notice it's a running rab but REALLY fast. THIS IS THE FASTEST GRAB IN THE GAME!!! . This is basically the Reverse Grab minus all that C-Stick nonsense. You don't to press the other direction immediately but if you want to be standing still, do it 1 frame. (You don't have to push the analog stick all the way to one side either) Credit goes to ShortFuse.
Pft. Figures people would find out new methods of abuse. icon_shrug.gif

#1871 Dawnlight

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Posted 07 February 2008 - 07:09 AM

The only Final Smash I know that delivers an instant KO is Zelda/Sheik`s. icon_shrug.gif Do u think it`s instant KO w/Marth?

#1872 Majora

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Posted 07 February 2008 - 07:21 AM

Ganon's, Marth's, Link's, Zelda's, and Olimar's (plus a few others) ALL 1-hit KO, even from 0%. Link's does a total of 87% damage.


Also


http://smashboards.c...ad.php?t=140749

#1873 ShadowTiger

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Posted 07 February 2008 - 09:05 AM

Aww man, I wanted to post the new grabs. icon_razz.gif I shall indeed be using these, thank you. I don't consider them cheap at all. My "Cheap" consists of raising character stats without you have to do any extra work. It is damn hard to learn all those Melee techniques like wavedashing, super wavedashing, air grabbing, dashdancing, (Sort of. X x.) SHFFL'ing, etc. You have to earn them. Anything you earn, is okay by me. If you aren't using an external cheating program to do it, it's fair game by me, especially if it doesn't directly screw over your opponent.

#1874 AgentLym

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Posted 07 February 2008 - 06:51 PM

Well, I'm gonna learn those grabs like I didn't learn those other things in Melee!

I wonder who is gonna be better, Link or Toon Link? icon_unsettled.gif

I hope Link is faster compared to the other players...

Edited by AgentLym, 07 February 2008 - 06:51 PM.


#1875 Moonbread

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Posted 07 February 2008 - 08:29 PM

I personally think Toon Link is better... Longer spin attack, better jumping/back flip, better at recovery, and overall, cooler icon_razz.gif


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