Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#1786 JetBox

JetBox

    Wizard

  • Members

Posted 19 May 2014 - 06:54 PM

Finally finished my custom subscreen.

 

cDoGYKc.png


  • judasrising, Eddy, Jared and 1 other like this

#1787 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 19 May 2014 - 06:55 PM

I made this today with my spare time in class today,

htxjz9.jpg

Pretty nice looking map. I feel a little off put by the lowest waterfall tiles being on the ponds like that though. It just doesn't look right in my opinion. Same with the waterfall just above the shrine.



#1788 David

David

    Fallen leaves... adorn my night.

  • Administrators
  • Real Name:David
  • Pronouns:He / Him

Posted 19 May 2014 - 06:59 PM

Finally finished my custom subscreen.

 

cDoGYKc.png

Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job! :D



#1789 JetBox

JetBox

    Wizard

  • Members

Posted 19 May 2014 - 07:01 PM

Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job! :D

 Ya, I was thinking about adding some black lines. But after that, I am sick of doing subscreens. Making layouts and then throwing them out for a week. It's not fun. After a while though I will probably add some. Thanks! :)


  • David likes this

#1790 Lejes

Lejes

    Seeker of Runes

  • Members
  • Location:Flying High Above Monsteropolis

Posted 19 May 2014 - 10:04 PM

Once I made a lock block script. But it was terrible and tedious to use! So today I supercharged it with dark power.

 

Spoiler

 

The previous script used an FFC for every lock block, but this one only uses one for the entire room.


  • Jared likes this

#1791 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 19 May 2014 - 11:38 PM

Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job! :D


That frame is gorgeous, although I suggest adding shading/depressions around the items, so that they sink into slots, rather than appearing as flat objects.

Well, nothing notable for my project, although I have considered a new name because "Adam's Quest" and "Adam's Quest II" sound lame. Instead, I was thinking about changing their names to Adam no Bouken and Adam no Bouken Tsu, being IMO neater sounding, although sadly, there wouldn't be any Japanese. Insert fake story of it being a Japanese game that was translated properly and not into Engrish like the original Zelda 1. Not sure how it would be taken, but hopefully those names sound better than just Adam's Quest, but that's why I have the PureZC community to judge for themselves.


You may want to be careful using those titles, to avoid confusion with 'Adian no Tsue', an educational (elementary mathemetics) Zelda-clone game for the Nintendo FDS, unless you're intentionally spoofing the name.

Something you may want to consider is: 赤アダムのおとぎ話 (Aka Adamu no Otogibanashi): Red Adam's Fairytale.

On my end, I've integrated about 40% of the New Weapon System, albeit not without bugs, into TGC, along with some other improvements, including the currency system (and basic carrying capacity ideas). It's an up-hill battle, against ZC, to make these components cooperate.

P.S. Adam, would always be rendered as アダム (Adamu), if you're wondering on that.

Edited by ZoriaRPG, 19 May 2014 - 11:43 PM.


#1792 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 20 May 2014 - 12:09 AM

Honestly, I don't even know what to call my quest anymore. But it can't be Adam's Quest II as I don't plan to have it have ANY relation to the former game which as far as I'm concerned should NEVER get a rating above a 3/5. I'm bad with naming and I don't want my game to be a "fairytale". At this point, I may as well call it "The Red Feathered Hat Experiment" with NOTHING to do with ANY hat at all. I mean okay, I COULD have an "Adam's Quest II" with a 100% different storyline like the Final Fantasy series. But really, it's bad enough a title like that would turn people away.

 

EDIT: Sorry for my rage post before. But I'm really getting sick of not having a good name for my game. Everything I come up with is either stupid or sounds like some random game nobody outside of Japan would have heard of. I officially give up. I really don't know what to call my quest. To be honest, it won't be anything special. I just want it to be a standard 9 dungeon format with a few extra dungeons that house key items and some optional dungeons for bonus items. If it matters, it is more action than puzzle based, although puzzles will be in the game. Essentially, my aim is to target those that like fighting and learning the most efficient way to kill enemies.


Edited by RedmageAdam, 20 May 2014 - 12:37 AM.


#1793 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 20 May 2014 - 01:58 AM

I haven't a clue what you said before; however, naming something in Japanese, with something odd, isn't the worst approach, as long as it has some context, given that most people outside Japan will see the Japanese title as a novelty.

終焉の九つ罪 (Shūen no Kokonotsu Tsumi) is a potentially compelling name, that is utterly meaningless, translating into The Nine Sins of Doom, an entirely generic sounding tile in English, that seems more 'exotic' in another language. Game titles are lures, attracting players, just as you would attract a trout in a stream.

The more you over-think this, the more you may convolute the problem, the less compelling your final result may be. If you really want a Japanese name, and want to use Adam's Quest II, you may want to be extremely simple, and go with アダム弐つ (Adamutsu; literally Adam II), or even something like 弐つトライ (or 2トライ ) 'Tsu Kokoromi', meaning 'take Two', (as in film terminology, or a 'second take').

That could be a semi-Zen in--joke, that you needn't even explain to the player.

巡らす (Megurasu) might be a similarly amusing in-joke; as it means to enclose/encircle, but can also mean something along the lines of 'deep consideration'.

In the end, it's your decision. Without having played the game, or really seen much on it, I can't give you anything better than that. I didn't overly ruminate on the game of my project: I used a working title, and I'm still using a working title, now that I have a name for the combined folio of stories that it;s intended to portray.

In any event, my post was intended to point out the similarity to a game that is generally considered to be a terrible Zelda clone, so that you can avoid that pitfall; not to critique. (I was very careful to avoid direct statements of instruction.)

For the record, in context, the Japanese word おとぎ話 (Otogibanashi), which best translates as 'Fairy tale' in English, is specifically the type of story, that Zelda no Densetsu is. A Fairy Story, in the classical sense, not in the modern sense of the word. 'Fantasy tale' is another valid translation. The Japanese word Fantajī is borrowed fro English, whereas Otogi (おと) is a more traditional word for the same thing, which makes some game names awkward, when translated.

The word Otogi means 'mythical', or 'myth', and 'banashi' means 'a story', so any 'Mythical Story', is Otogibanashi. 'The Hobbit' is Otogibanashi, The epic pf Beovulf (Beowulf) is Otogibanashi, and even futuristic mythos such as 'Dune' is technically Otogibanashi.

'Fairy Tale', in this context, does not mean 'Jack and the Beanstalk': It means a story with fantasy, or mythic, elements.

Edited by ZoriaRPG, 20 May 2014 - 02:02 AM.


#1794 Lejes

Lejes

    Seeker of Runes

  • Members
  • Location:Flying High Above Monsteropolis

Posted 21 May 2014 - 12:51 AM

Today was less about accomplishing and more about learning. And what I learned is that Zecora's hole/lava script completely falls apart if you don't give a certain weapon sprite some kind of animation. "Oh a static sprite will do for now." How wrong I was. This is why I usually write my own stuff.


  • Jared likes this

#1795 Shane

Shane

    🤍

  • Members

Posted 21 May 2014 - 08:22 AM

I'm (willingly, but sadly) redesigning my tower dungeon again to accommodate the recent story changes I made.


  • Jared likes this

#1796 LikeLike on fire

LikeLike on fire

    vaugly coherent

  • Members
  • Location:NJ

Posted 21 May 2014 - 10:55 AM

i don't think i am fit for this. my brain is kind of soggy right now and despairing about everything in existince. and zc things can be so wow and difficult, how scrips sound so fun but i really don't understand much.

 

i guess this is also why people work in groups. i have a 25 meg mess that i don't know why is that big if someone wants to adopt and work with, on it.



#1797 Timelord

Timelord

    The Timelord

  • Banned
  • Location:Prydon Academy

Posted 21 May 2014 - 10:57 AM

I went around, and around, in circles, repeating scripting work, like a scratched LP.

 

This sword damage thing has eaten the last five days solid, at about ten, to fourteen hours a day. In other words, I've accomplished little, other than proving what does not work.

 

I did write up some very useful arrays, define the stats system, begin work on the skill system, and write some arrays f9r both, and some functions for working with the arrays. I also started on the events system: I built the Dalek Occupation event array, in both int, and bool format, but I have yet to make functions, and FFC scripts to use that.

 

I've also come to the conclusion that I should keep some whiskey on hand, for use when coding in ZScript. (Alas, I've none, and I feel like chewing on a cork, sticking my nose in an electrical socket, and hitting myself over the head with a bottle, repeatedly.)



#1798 Dwiese1998

Dwiese1998

    Recipient of Ways

  • Members
  • Real Name:Dylan
  • Location:Bismarck North Dakota

Posted 21 May 2014 - 06:13 PM

Today i worked on the east side of my overworld, I plan to have some kind of Zora city in the east sea. Tell me what you think?

2njy6v7.png


Edited by Dwiese1998, 21 May 2014 - 06:18 PM.

  • Aevin likes this

#1799 Tree

Tree

    Everything must go away

  • Members
  • Real Name:Mundy Fumple McStroodlestein
  • Location:The Milky Way Galaxy

Posted 21 May 2014 - 06:56 PM

Made a bunch of progress in my Hylia Everglades area, and even thought of its history, which I will be implementing into the game.


  • Jared likes this

#1800 Lejes

Lejes

    Seeker of Runes

  • Members
  • Location:Flying High Above Monsteropolis

Posted 21 May 2014 - 07:38 PM

I like the map, Dwiese. That Boggly Swamp area in the west looks interesting.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users