Finally finished my custom subscreen.

Posted 19 May 2014 - 06:55 PM
I made this today with my spare time in class today,
Pretty nice looking map. I feel a little off put by the lowest waterfall tiles being on the ponds like that though. It just doesn't look right in my opinion. Same with the waterfall just above the shrine.
Posted 19 May 2014 - 06:59 PM
Finally finished my custom subscreen.
Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job! ![]()
Posted 19 May 2014 - 07:01 PM
Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job!
Ya, I was thinking about adding some black lines. But after that, I am sick of doing subscreens. Making layouts and then throwing them out for a week. It's not fun. After a while though I will probably add some. Thanks! ![]()
Posted 19 May 2014 - 10:04 PM
Once I made a lock block script. But it was terrible and tedious to use! So today I supercharged it with dark power.
The previous script used an FFC for every lock block, but this one only uses one for the entire room.
Posted 19 May 2014 - 11:38 PM
Wow, that subscreen looks impressive! I really like it! Things you could add are some black outlines to separate certain parts, but otherwise, this is an impressive subscreen! Great job!
Well, nothing notable for my project, although I have considered a new name because "Adam's Quest" and "Adam's Quest II" sound lame. Instead, I was thinking about changing their names to Adam no Bouken and Adam no Bouken Tsu, being IMO neater sounding, although sadly, there wouldn't be any Japanese. Insert fake story of it being a Japanese game that was translated properly and not into Engrish like the original Zelda 1. Not sure how it would be taken, but hopefully those names sound better than just Adam's Quest, but that's why I have the PureZC community to judge for themselves.
Edited by ZoriaRPG, 19 May 2014 - 11:43 PM.
Posted 20 May 2014 - 12:09 AM
Honestly, I don't even know what to call my quest anymore. But it can't be Adam's Quest II as I don't plan to have it have ANY relation to the former game which as far as I'm concerned should NEVER get a rating above a 3/5. I'm bad with naming and I don't want my game to be a "fairytale". At this point, I may as well call it "The Red Feathered Hat Experiment" with NOTHING to do with ANY hat at all. I mean okay, I COULD have an "Adam's Quest II" with a 100% different storyline like the Final Fantasy series. But really, it's bad enough a title like that would turn people away.
EDIT: Sorry for my rage post before. But I'm really getting sick of not having a good name for my game. Everything I come up with is either stupid or sounds like some random game nobody outside of Japan would have heard of. I officially give up. I really don't know what to call my quest. To be honest, it won't be anything special. I just want it to be a standard 9 dungeon format with a few extra dungeons that house key items and some optional dungeons for bonus items. If it matters, it is more action than puzzle based, although puzzles will be in the game. Essentially, my aim is to target those that like fighting and learning the most efficient way to kill enemies.
Edited by RedmageAdam, 20 May 2014 - 12:37 AM.
Posted 20 May 2014 - 01:58 AM
Edited by ZoriaRPG, 20 May 2014 - 02:02 AM.
Posted 21 May 2014 - 12:51 AM
Today was less about accomplishing and more about learning. And what I learned is that Zecora's hole/lava script completely falls apart if you don't give a certain weapon sprite some kind of animation. "Oh a static sprite will do for now." How wrong I was. This is why I usually write my own stuff.
Posted 21 May 2014 - 08:22 AM
I'm (willingly, but sadly) redesigning my tower dungeon again to accommodate the recent story changes I made.
Posted 21 May 2014 - 10:55 AM
i don't think i am fit for this. my brain is kind of soggy right now and despairing about everything in existince. and zc things can be so wow and difficult, how scrips sound so fun but i really don't understand much.
i guess this is also why people work in groups. i have a 25 meg mess that i don't know why is that big if someone wants to adopt and work with, on it.
Posted 21 May 2014 - 10:57 AM
I went around, and around, in circles, repeating scripting work, like a scratched LP.
This sword damage thing has eaten the last five days solid, at about ten, to fourteen hours a day. In other words, I've accomplished little, other than proving what does not work.
I did write up some very useful arrays, define the stats system, begin work on the skill system, and write some arrays f9r both, and some functions for working with the arrays. I also started on the events system: I built the Dalek Occupation event array, in both int, and bool format, but I have yet to make functions, and FFC scripts to use that.
I've also come to the conclusion that I should keep some whiskey on hand, for use when coding in ZScript. (Alas, I've none, and I feel like chewing on a cork, sticking my nose in an electrical socket, and hitting myself over the head with a bottle, repeatedly.)
Posted 21 May 2014 - 06:13 PM
Today i worked on the east side of my overworld, I plan to have some kind of Zora city in the east sea. Tell me what you think?

Edited by Dwiese1998, 21 May 2014 - 06:18 PM.
Posted 21 May 2014 - 06:56 PM
Made a bunch of progress in my Hylia Everglades area, and even thought of its history, which I will be implementing into the game.
Posted 21 May 2014 - 07:38 PM
I like the map, Dwiese. That Boggly Swamp area in the west looks interesting.
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