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Dreams Realm Help Thread


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#166 TheRock

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Posted 08 January 2024 - 03:22 PM

@TheRock: Yes, I've obtained all of those too. :(

@Useless Old Man Wisdom: Can you expand on where those diveable spots are? I think I haven't found any HPs in water, only money. I did find one piece inside a cave diving in water and in Karmah Mines, but I don't recall doing so in the overworld.

 

t3ZHKmg.png

Dive warp here.

 

GMHWlbw.png

Here.

 

MdvDMdm.png

And maybe this one?


A list of all heart pieces locations(Some have 2 spots in this you can get them in because there're two version of the same screen).

7bKBani.png

 

raiK97l.png


Edited by TheRock, 26 November 2024 - 11:22 AM.

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#167 Useless Old Man Wisdom

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Posted 09 January 2024 - 12:31 AM

2p9GBvB.png

 

This is the essence of a really good block puzzle: compact, not a whole lot of moving parts, way harder than it looks at first glance, and even easy to mess up when you know how to solve it. But where oh where have I seen this before?

 

kXW37BO.png

 

 

 

 

@Useless Old Man Wisdom: Can you expand on where those diveable spots are? I think I haven't found any HPs in water, only money. I did find one piece inside a cave diving in water and in Karmah Mines, but I don't recall doing so in the overworld.

 

See The Rock's last post for screencaps. I'm almost certain those are the locations for the dive-warp cave HCPs I was thinking of.


Edited by Useless Old Man Wisdom, 09 January 2024 - 12:34 AM.

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#168 TheRock

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Posted 09 January 2024 - 10:27 AM

2p9GBvB.png

 

This is the essence of a really good block puzzle: compact, not a whole lot of moving parts, way harder than it looks at first glance, and even easy to mess up when you know how to solve it. But where oh where have I seen this before?

 

kXW37BO.png

 

 

 

 

 

See The Rock's last post for screencaps. I'm almost certain those are the locations for the dive-warp cave HCPs I was thinking of.

Oh, Sans took that? I didn't know that. It gets used two more times in the game because he really likes that puzzle.



#169 Noire

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Posted 09 January 2024 - 10:53 AM

Indeed i liked that puzzle. That kind of puzzle was fitting for at least 2 dungeons. Heck, i've even made a harder, and a vertical varient of this puzzle in a certain post game dungeon.

#170 Useless Old Man Wisdom

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Posted 09 January 2024 - 11:44 AM

In case it looks I was being accusatory or something, I wasn't, because I really believe that good ideas deserve to be reused. I just wanted to give another shout out to Project Storm.


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#171 Demonlink

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Posted 09 January 2024 - 05:17 PM

@The Rock, thank you! I indeed was missing one in the desert, thought I was done there. I also missed one in Cursed Woods and in Moonlight Ruins. Now I'm up for the boss rush before tackling Lvl 12. :D



#172 Mani Kanina

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Posted 09 January 2024 - 08:07 PM

In case it looks I was being accusatory or something, I wasn't, because I really believe that good ideas deserve to be reused. I just wanted to give another shout out to Project Storm.

Thanks, I spent a lot of time on it.

Spoiler

Edited by Mani Kanina, 09 January 2024 - 08:27 PM.

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#173 Demonlink

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Posted 10 January 2024 - 12:12 AM

Spoiler

Edited by Demonlink, 10 January 2024 - 02:02 PM.


#174 Useless Old Man Wisdom

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Posted 10 January 2024 - 02:00 AM

Level 12 was a complete nightmare.

 

 

I'm still not sure what to think of level 12. I completed the dungeon, in about 75 minutes and without any real hangups, yet I have no idea how I did it. Somehow, the place flows very intuitively and made enough sense to progress smoothly, even though the phase warping and map-rotation gimmick of the place made little to no sense to me. The logic of the place and what the different warp tiles do - exactly - seemed to fly out the window in the "third" area accessed after unlocking the first three key blocks. What sort of sorcery is that place?


Edited by Useless Old Man Wisdom, 10 January 2024 - 02:04 AM.

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#175 TheRock

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Posted 10 January 2024 - 10:50 AM

But level 12 is a gimmick carry. :) It's a puzzle are how you move through the dungeon to solve puzzles at it's greatest. The warps have 4 effects. Rotate to the right, the left, flip the positions, and stay the same. This is one reason for giving the Map at the beginning of the dungeon to help the player know what's going on.


Spoiler

No shield upgrade. So you have everything I believe. 


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#176 Demonlink

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Posted 10 January 2024 - 02:00 PM

@TheRock. Sorry, I meant level 13, the Dream Realm. Level 12 was indeed an interesting design, I loved the idea. :D

#177 TheRock

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Posted 10 January 2024 - 03:35 PM

@TheRock. Sorry, I meant level 13, the Dream Realm. Level 12 was indeed an interesting design, I loved the idea. :D

I put the sign to help with that. That's also tied for favorite dungeon in the game for me with level 10. :). That dungeon has 3 sections. Once you complete one of them you never need to go back to it. The map is super useful in that dungeon. Going to the + whenever you see one is a good tip.

 

Original layout: 

Spoiler


Edited by TheRock, 10 January 2024 - 03:36 PM.

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#178 PlotArmorSmith

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Posted 10 January 2024 - 03:45 PM

I am having trouble trying to lower some red blocks in a room in level 13 and wanted to know if there is a trick to lower the blocks or if they should have lowered after I defeated the enemies. If there is a trick, a hint would be appreciated. The room is found from the start by going right once and down once to the red warp. Then after warping going right twice, (through a red key block) then up once, right once and down once. I am using 2.53.



#179 TheRock

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Posted 10 January 2024 - 04:31 PM

I am having trouble trying to lower some red blocks in a room in level 13 and wanted to know if there is a trick to lower the blocks or if they should have lowered after I defeated the enemies. If there is a trick, a hint would be appreciated. The room is found from the start by going right once and down once to the red warp. Then after warping going right twice, (through a red key block) then up once, right once and down once. I am using 2.53.

Look at the fences. :)



#180 matski

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Posted 13 January 2024 - 10:18 AM

I am currently stuck in level 6.  I need to find a underground pathway in order to get to an area where I can use a lock and it will open up the path to (I think) the master key.  I can't find this staircase.  

I already lit all of the fire in the room where there is three staircases. To the room in the left, I do not know how to get to the top-left area nor do I know how to use the dungeon item to bomb the cracked pillar.  Can someone give me any hints?




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