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Nargad's Trail: Crystal Crusades

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Nargad's Trail: Crystal Crusades


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#166 Twilight Knight

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    Tell all with glee, Argon's on PureZC

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Posted 04 September 2016 - 11:44 AM

Game is good so far really enjoying once I beat I will have a full review for it coming! Just beat Level 7 what to do now is level 8 at the top of halador tundra and if so how do i access it? 

Thank you! You need the wand from L7 to get there. The wand reacts to weirdly colored objects.

 

I haver the bow and quiver but cant find the arrow, and i cant find (or get to) Level 2.

Everywhere i go something blocks my path.

I cant go onto the ship cause i Need the arrow to shoot the beast i guess, so im totally stuck right now.

 

I need some Kind of directive on what to do next.

For level 2 you need to go to see King Richard first, like Frozenblood (the wizard) told you at the end of L1. You need a permission to get there and some thieves can forge it for you in Baduin Marsh. 

 

King Richard will tell you more directives, but just in case: go to the Secluded Bay for L2. You need to travel very far for it. Use the overworld maps and pave your way there. It will be hard, but that was the intention.

 

Andnay, look at my post above.  I had to get help to find level 2 also.

 

Help...Do I need the hookshot before I can get to level 3?  

No, you don't need it. You need to go to Kumaka Jungle, from Secluded Bay.


Edited by Twilight_Knight, 04 September 2016 - 11:45 AM.


#167 Artistic

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Posted 04 September 2016 - 11:48 AM

Game is good so far really enjoying once I beat I will have a full review for it coming! Just beat Level 7 what to do now is level 8 at the top of halador tundra and if so how do i access it? 

Spoiler

 

Edit: Sorry Twilight Knight you beat me to answering. Didn't mean to step on any toes.


Edited by Artistic, 04 September 2016 - 11:55 AM.

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#168 zckrazee

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Posted 04 September 2016 - 01:10 PM

Just want to say thanks to Twilight Knight and Cast Chaos for this great quest. Kudos to your creative genius in design and playability. It was an experience worth the wait.  Pretty much done with the quest with all the intentions of replaying it later to re-live the experience.

 

Thanks also to Artistic.  Young lady, you're the Best.


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#169 Norzan

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Posted 04 September 2016 - 01:13 PM

I'm pretty much stuck in level 7. Only got the wand and compass and have no clue on what to do. Need a key to open a lock underground and the wand doesn't seem to do anything. There's this cracked switch that i don't know what to do with it and these blacks switches.



#170 zckrazee

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Posted 04 September 2016 - 01:23 PM

I'm pretty much stuck in level 7. Only got the wand and compass and have no clue on what to do. Need a key to open a lock underground and the wand doesn't seem to do anything. There's this cracked switch that i don't know what to do with it and these blacks switches.

Use your boomerang on that "darkened large pot".

Sorry... I just assumed you already acquired the best boomerang)


Edited by zckrazee, 04 September 2016 - 01:32 PM.


#171 Mister Snooze

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Posted 04 September 2016 - 01:36 PM

Check post 140. I posted a picture and a question. Is this an area we can get into?


Edited by Mister Snooze, 04 September 2016 - 01:39 PM.


#172 Russ

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Posted 04 September 2016 - 01:37 PM

Hey Twilight_Knight. Not asking for help, just leaving some thoughts here for now. First off, I wanna say that this is one of my favorite quests so far. I'm a huge fan of the overworld. It's large, expansive, beautiful, offers a great deal of freedom with exploration, and actually feels like a fleshed out world. It's definitely among the best ZC overworlds.

But instead of raving about everything I love about the quest, I wanna talk about the things I've disliked so far, in hopes that maybe some of them could be addressed in updates. I'm aware that some are probably not worth the effort it would take, but some seem like easy fixes. First, I wanna talk about this room:

fzkpFb2.png

This room is bad and you should feel bad. Like, it stands apart from everything else in the quest by how awful it is. I really don't think it's fair to force the player to fight a patra that large in such a small space. If it moves into the lower right, there's just nothing you can do.

With that major gripe out of the way, a few other things. One... well, the first dungeon as a whole. It wasn't that great. It actually made me really worried about the other dungeons, but I loved two and three, and I'd go a far as to say they're the most fun I've had with anything CastChaos created. Heck, even the custom bosses, which usually are one of the more problematic aspects of CC's work, have been really good. But the first dungeon... wasn't. The screens are so cluttered it's hard to tell what's going on, and I doubt I ever would have found the arrows pointing to the bombable spots without some assistance. Heck, even knowing there were arrows there, I had to discuss with a friend if that was actually an arrow and the right spot to bomb. The final key right before the boss was also a bit of a dick move. I know you can't very well replace a whole dungeon, but it'd be nice to make some changes like removing the final lock or making the bomb spots a bit more obvious.

My next complaint is about the Molten Spire. Or rather, the door. I love the sunglasses you can wear, so when I heard there was a hat, I was ecstatic. I fought through the overworld, going around every roadblock in my way, til I found I'd need a hookshot, then a raft. But undaunted, I went through two more dungeons, got my raft... and the door was closed. I guess I feel kind of cheated. This place had been dangled in front of me like a carrot on a string for half the quest, and when I finally got there, I found I couldn't enter it. It was a bit disappointing, to say the least, and unless there's a REALLY good reason for keeping it locked, I'd advise against locking the player out like that.

The last thing I wanted to point out is a bug:

u9NeL1j.png

You can get stuck here by entering the screen from the right just below the brown pine tree.

So overall, three dungeons in, I really love the quest, and I'll list off all the things I love about it when I give it a proper review. But there's a few little things that are holding it back from being perfect that I think you oughta address. But it is your quest, so I can understand if you don't want to.

But for the love of God man, that patra, why?


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#173 Norzan

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Posted 04 September 2016 - 01:40 PM

I have the blue boomerang. Are you talking about a darkened large pot in a room with a blue darknuts and those purple wheel enemies? None of my items do anything to it.



#174 zckrazee

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Posted 04 September 2016 - 02:22 PM

I have the blue boomerang. Are you talking about a darkened large pot in a room with a blue darknuts and those purple wheel enemies? None of my items do anything to it.

You need the crystal boomerang for that, which you get in that level. You likely missed this key:  From start go U U U R R R D D, kill enemy. That will yield the key you need.



#175 Norzan

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Posted 04 September 2016 - 02:38 PM

Did that and got no key. I'm pretty sure i got it already too.


Edited by Norzan, 04 September 2016 - 02:38 PM.


#176 zckrazee

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Posted 04 September 2016 - 02:57 PM

Did that and got no key. I'm pretty sure i got it already too.

Sorry, not knowing exactly where you are I would have to replay the level.  I found that killing all enemies in this quest is very beneficial.  Have you gotten a key from a patra down below?  Using the wand on colored things can open areas for you.



#177 Norzan

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Posted 04 September 2016 - 03:03 PM

I already got the key from the Patra a while ago. I'm still missing one key.

 

What colored things? Did i screwed myself up by getting the Book of Argon? Is that why the wand does nothing to anything?


Edited by Norzan, 04 September 2016 - 03:18 PM.


#178 jwex001

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Posted 04 September 2016 - 03:04 PM

Just a few quick questions: and if they have been asked already i apologize in advance:

 

1: I have the blue ring(blue cape), is there a red one, or is half damage all you get?

 

2: where do i go next.  I just beat the level in Mt. Hydryl and got the arrows and the gloves, but even after searching all over(even after FB said to go to Haldor Tundra, i can not seem to get anywhere, unless i need the hammer, which i cannot find

 

3.Where is the next level sword?

 

4:  Have i mentioned yet in a previous post i love this game?

 

 

The only thing i would not is that to me at least the bosses of each dungeon seem to be getting easier as i go through, does anyone else feel that way?


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#179 judasrising

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Posted 04 September 2016 - 03:15 PM

Just a few quick questions: and if they have been asked already i apologize in advance:

 

1: I have the blue ring(blue cape), is there a red one, or is half damage all you get?

 

2: where do i go next.  I just beat the level in Mt. Hydryl and got the arrows and the gloves, but even after searching all over(even after FB said to go to Haldor Tundra, i can not seem to get anywhere, unless i need the hammer, which i cannot find

 

3.Where is the next level sword?

 

4:  Have i mentioned yet in a previous post i love this game?

 

 

The only thing i would not is that to me at least the bosses of each dungeon seem to be getting easier as i go through, does anyone else feel that way?

 

yes there is a golden cape and a white cape and what sword do you have now?



#180 Artistic

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Posted 04 September 2016 - 03:27 PM

I already got the key from the Patra a while ago. I'm still missing one key.

 

What colored things? Did i screwed myself up by getting the Book of Argon? Is that why the wand does nothing to anything?

The red color block triggers you use the wand on them. The black spike looking switches you have to use the 3rd boomerang on them. Which you get in level 7.

 

I don't think getting the book messed anything up. I got the book before the wand myself.


Edited by Artistic, 04 September 2016 - 03:31 PM.



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