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Koten - Reimagined Classic

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#166 Ventus

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Posted 31 May 2014 - 08:57 PM

IIRC, you copypaste 10-12 at 6-8, because 10-12 are for the game icons on file select.

Well that did something, it got link to turn blue after getting the ring. But it turned the green mountains on the overworld blue? xD

KK2OEJP.png

 

Man I'm just having a strange time today...


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#167 Lightwulf

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Posted 01 June 2014 - 02:51 AM

Yep, that's what I expected! ... I hope DDP can see the effects of his decision to use CSet 6 for the overworld.  I'm not sure if that's what DDP had intended...

 

For now, if you know how to do it, you can copy (the green) CSet 6 to a level palette (you know, either CSet 2, 3, or 4 in a level palette) to keep the overworld colors green.  (If you don't know how to do it, just ask.)

.



#168 Ventus

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Posted 01 June 2014 - 06:57 AM

Yep, that's what I expected! ... I hope DDP can see the effects of his decision to use CSet 6 for the overworld.  I'm not sure if that's what DDP had intended...

 

For now, if you know how to do it, you can copy (the green) CSet 6 to a level palette (you know, either CSet 2, 3, or 4 in a level palette) to keep the overworld colors green.  (If you don't know how to do it, just ask.)

.

I copied that to cset 4 and change a screen to use cset 4 to test and that worked!. So for now for a quick fix I'll just do this ;) Thanks LW!

 

Edit: Now the red ring makes link turn black, at least the overworld is safe from this xD

 

Edit#2: I copied a palette to sprite palette 3 and editied a part of it to make the red ring turn link red... Finally getting somewhere.  


Edited by Benji, 01 June 2014 - 07:17 AM.


#169 DragonDePlatino

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Posted 01 June 2014 - 09:42 AM

Yep, that's what I expected! ... I hope DDP can see the effects of his decision to use CSet 6 for the overworld.  I'm not sure if that's what DDP had intended...

 

For now, if you know how to do it, you can copy (the green) CSet 6 to a level palette (you know, either CSet 2, 3, or 4 in a level palette) to keep the overworld colors green.  (If you don't know how to do it, just ask.)

.

 

I would like to stress that the older versions of Koten had absolutely no problem with Link's ring palette. You can see this way back in post #86 where I fixed the issue by making Link's sprites use colors 7-9 of the Cset to keep them from interacting with the overworld tiles. But that's besides the point, because the currently released version of Koten doesn't use Cset 06 for overworld screens at all. I completely revamped the palette system at Charizard's suggestion to make it more compatible with the default tileset.

 

 

I copied that to cset 4 and change a screen to use cset 4 to test and that worked!. So for now for a quick fix I'll just do this ;) Thanks LW!

 

Edit: Now the red ring makes link turn black, at least the overworld is safe from this xD

 

Edit#2: I copied a palette to sprite palette 3 and editied a part of it to make the red ring turn link red... Finally getting somewhere.  

 

Hey, Benji. I should probably mention that because of the aforementioned palette change, older versions of Koten won't work with the new ones. I know that probably ruined your quest, but on the flipside nobody will ever have to go through all of those Cset fixes you had to do. So here are your options...

 

1) Stick with the older versions of Koten. They're intended to use Cset06 as overworld tiles and the tile tile pages are 99.99% the same, so cosmetically Koten Beta v1.2 will look very similar to the current version of Koten.

 

2) Use the newer version of Koten and be absolutely sure you're not mixing a Beta Link with current palettes. If you're using the old Koten, keep the old palettes and old Link. And if you're using the new Koten, upgrade to the new palettes and new Link!


Edited by DragonDePlatino, 01 June 2014 - 09:42 AM.


#170 Ventus

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Posted 01 June 2014 - 12:08 PM

I've gotten the issue fixed, I'm guessing when I upgraded to the final version it broke everything (Color wise). At least I've got everything working now. even the rings. Just took some playing around with colors xD

 

Looking at a public beta on my quest maybe soon, maybe tonight Soonish  ;)


Edited by Benji, 01 June 2014 - 12:13 PM.


#171 Avaro

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Posted 01 June 2014 - 02:52 PM

CSet 6 is meant to be used for the Link sprite, because CSet 6 changes colors when rings are collected. ;)



#172 DragonDePlatino

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Posted 01 June 2014 - 02:54 PM

I've gotten the issue fixed, I'm guessing when I upgraded to the final version it broke everything (Color wise). At least I've got everything working now. even the rings. Just took some playing around with colors xD

 

Looking at a public beta on my quest maybe soon, maybe tonight Soonish  ;)

 

Sounds good to me! Just make sure you use all of the default enemy and item Csets since that's how I've redone the tileset. You can also import all of the default subscreens and it should work just fine. Good luck with the quest!



#173 Jared

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Posted 08 June 2014 - 07:25 PM

Where did the GB-styled mountains go in the final release of Koten?



#174 Ventus

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Posted 08 June 2014 - 07:58 PM

Was there ever GB mountains? I know I looked in the beta that I had and I didn't see any? 



#175 Shane

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Posted 08 June 2014 - 11:18 PM

They are on page 44 in the tile editor and below the NPCs on the combo list. But if I recall this isn't exactly the most up to date file so things may of changed.

(I meant I haven't got the most up to date file. Sorry for confusion.)

Edited by Charizard, 08 June 2014 - 11:30 PM.


#176 DragonDePlatino

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Posted 08 June 2014 - 11:34 PM

Well, I absolutely hated those GB-styled mountains because unlike actual GB mountains, the corners were at 45-degree angles so you can't put things like water or grass close enough to them. After a lot of thought, I decided it would just be best to include darker and lighter version of the existing cliff tiles. That way, you can be a lot more flexible with them and they'll be simpler to use.

 

But to make people happy, I've included all of the older versions of Koten I still have at the bottom of the OP.


Edited by DragonDePlatino, 08 June 2014 - 11:35 PM.

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#177 Ventus

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Posted 13 June 2014 - 08:26 PM

I figured I would post these tiles here, these are some simple overlay Tiles I put together for the desert areas of Quest of Lamda II

ELCYUzi.png

 

I wanted to ask you DDP if you are alright with people uploading tiles to the database that are made out your tiles?, obvious they would be for your tileset :P


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#178 anikom15

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Posted 13 June 2014 - 09:43 PM

Why is there a dead tree coming out of the sand?

Why not just make layerable tiles?

#179 DragonDePlatino

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Posted 13 June 2014 - 10:01 PM

I figured I would post these tiles here, these are some simple overlay Tiles I put together for the desert areas of Quest of Lamda II

ELCYUzi.png

 

I wanted to ask you DDP if you are alright with people uploading tiles to the database that are made out your tiles?, obvious they would be for your tileset :P

 

Go ahead! Anything to get more people into using Koten. :D



#180 Ventus

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Posted 14 June 2014 - 11:20 AM

Go ahead! Anything to get more people into using Koten. :D

Alright then! I went on ahead and submitted them :D





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