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The 2013 Summer Two-Week Quest Contest

quest contest two week

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#166 coolgamer012345

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Posted 18 July 2013 - 03:33 PM

I am probably going to finish in time, easily :) (Only 3 dungeons, But they are going to be kinda big) and a full overworld with 2 towns and atleast 1 custom minigame.


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#167 David

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Posted 18 July 2013 - 05:15 PM

I am probably going to finish in time, easily :) (Only 3 dungeons, But they are going to be kinda big) and a full overworld with 2 towns and atleast 1 custom minigame.


Looks like you're doing well!! Keep working hard! :D

#168 coolgamer012345

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Posted 18 July 2013 - 05:53 PM

I have not finished that much yet but that is what I am planing to make. I do though have about 1/3 Of my overworld done, 1 Town and level 1 done. I think if I crunched down the numbers I would have about 1/2 - 1/3 of my game done.



#169 Russ

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Posted 19 July 2013 - 04:32 AM

Well, today was crazy, and I didn't get any oppurtunity to work on this until about an hour ago. I got the second floor of the first dungeon done, although it's not functional yet (it needs scripting). I'm working tomorrow too... so basically to catch back up, each day this weekend, I need to plan out a dungeon on paper, then make it in ZC with full functionality. This is gonna be nearly impossible, but I'll be damned if I don't do it somehow.



#170 Shane

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Posted 19 July 2013 - 04:33 AM

Too bad I dropped out, I'm making a quest in a short time frame now haha. Oh well, it's not even contest worthy anyway.



#171 DCEnygma

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Posted 19 July 2013 - 05:58 AM

Dungeon 2 is laid out and all the pathways connect the way I want. Now I just need to get the walls to wrap around properly, make sure enemies and secrets trigger doorways properly, make sure the DMap transfers (for boss & miniboss) don't break the game for some inexplicable reason, then it's on to the next part of the overworld and Dungeon 3. I'm still thinking I'm going to have to cut a couple of dungeons, but I'm not sure. I might just make the next few dungeons next and then worry about the overworld later. I'm not sure. I won't get to work on it hardly at all today, but I should definately have time this weekend. Here's hoping!



#172 Theryan

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Posted 19 July 2013 - 10:06 AM

I'm a little behind, but level 1 and surrounding area was a bit tedious to design screens(still have 3 more screens in level 1). The rest of the overworld should be fairly straightforward, but I might be a little short on time for the other dungeons.



#173 Haylee

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Posted 19 July 2013 - 11:00 AM

I finished an extra area, and that about it. This means I now have 3 dungeons done, and I changed my goal to at least 6 dungeons that you have to beat.(3 of which have my quest's variation of Triforces. :3)



#174 David

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Posted 19 July 2013 - 11:15 AM

I have not finished that much yet but that is what I am planing to make. I do though have about 1/3 Of my overworld done, 1 Town and level 1 done. I think if I crunched down the numbers I would have about 1/2 - 1/3 of my game done.

 

Well, today was crazy, and I didn't get any oppurtunity to work on this until about an hour ago. I got the second floor of the first dungeon done, although it's not functional yet (it needs scripting). I'm working tomorrow too... so basically to catch back up, each day this weekend, I need to plan out a dungeon on paper, then make it in ZC with full functionality. This is gonna be nearly impossible, but I'll be damned if I don't do it somehow.

 

Dungeon 2 is laid out and all the pathways connect the way I want. Now I just need to get the walls to wrap around properly, make sure enemies and secrets trigger doorways properly, make sure the DMap transfers (for boss & miniboss) don't break the game for some inexplicable reason, then it's on to the next part of the overworld and Dungeon 3. I'm still thinking I'm going to have to cut a couple of dungeons, but I'm not sure. I might just make the next few dungeons next and then worry about the overworld later. I'm not sure. I won't get to work on it hardly at all today, but I should definately have time this weekend. Here's hoping!

 

I'm a little behind, but level 1 and surrounding area was a bit tedious to design screens(still have 3 more screens in level 1). The rest of the overworld should be fairly straightforward, but I might be a little short on time for the other dungeons.

 

I finished an extra area, and that about it. This means I now have 3 dungeons done, and I changed my goal to at least 6 dungeons that you have to beat.(3 of which have my quest's variation of Triforces. :3)

Great progress, guys!! Keep going, I know you can do it! :D I'm looking forward to what everyone is making.



#175 Theryan

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Posted 19 July 2013 - 10:23 PM

I have yet to select any music for this quest... I should get on that.



#176 Russ

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Posted 19 July 2013 - 10:56 PM

Well, I'm just on break from work right now but... I managed to finish up all the screens for the first dungeon today, and started working on all the scripts that need to be done. It's almost there, just a few more scripts and it'll be fully playable. So I plan to finish that, plus the enemies and maybe the boss, tonight after work. Had a slow start because of real life slapping me in the face, but I think I'm catching up, and hopefully I'll be done with all three dungeons by the end of this weekend, and I can focus on other stuff.

 

Edit: And here I am, 6 and a half hours later. The first dungeon is pretty much finished. It's all laid out, all scripted, tested, enemies have been scripted and placed. It's only missing a boss and one or two little touchups, but I'm way too tired to touch that right now. That'll be for another day. Tomorrow's plan: Map second dungeon out on paper, and at the very least get all the screens laid out. Having functionality and enemies done too would be great. Hopefully I'll have enough time for that.


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#177 Avaro

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Posted 20 July 2013 - 09:55 AM

Impressive! Everyone makes such great progress and I have only finished 10 screens right now. But I think I'll get it done. This weekend I have more time!

Will we upload our contest quests to the quest database? If so, then it would be my fifth "scripted"-type quest in a row. I never finish a normal quest :O



#178 coolgamer012345

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Posted 20 July 2013 - 12:31 PM

Oh This completely slipped my mind but after the first few screens with the DoR tileset I got a bit board so I decided to use the Classic tileset (One that comes with zelda classic when you press File> New )


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#179 Haylee

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Posted 20 July 2013 - 02:07 PM

Got my palettes prepared to work on Level 3(I'm not there yet, though.), I made most of the ice mountain area.



#180 David

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Posted 20 July 2013 - 04:31 PM

I have yet to select any music for this quest... I should get on that.

Well, I'm just on break from work right now but... I managed to finish up all the screens for the first dungeon today, and started working on all the scripts that need to be done. It's almost there, just a few more scripts and it'll be fully playable. So I plan to finish that, plus the enemies and maybe the boss, tonight after work. Had a slow start because of real life slapping me in the face, but I think I'm catching up, and hopefully I'll be done with all three dungeons by the end of this weekend, and I can focus on other stuff.
 
Edit: And here I am, 6 and a half hours later. The first dungeon is pretty much finished. It's all laid out, all scripted, tested, enemies have been scripted and placed. It's only missing a boss and one or two little touchups, but I'm way too tired to touch that right now. That'll be for another day. Tomorrow's plan: Map second dungeon out on paper, and at the very least get all the screens laid out. Having functionality and enemies done too would be great. Hopefully I'll have enough time for that.

Impressive! Everyone makes such great progress and I have only finished 10 screens right now. But I think I'll get it done. This weekend I have more time!
Will we upload our contest quests to the quest database? If so, then it would be my fifth "scripted"-type quest in a row. I never finish a normal quest :O

Oh This completely slipped my mind but after the first few screens with the DoR tileset I got a bit board so I decided to use the Classic tileset (One that comes with zelda classic when you press File> New )

Got my palettes prepared to work on Level 3(I'm not there yet, though.), I made most of the ice mountain area.

Nice to here that you guy's progress is going great!! Especially you, Russ, after all that you had to do and deal with. Great job, guys, and keep it up!! :D



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