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#166 -DuCkTApE-

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Posted 25 November 2012 - 03:01 PM

QUOTE(Jared @ Nov 25 2012, 01:58 PM) View Post

A 2.5 feature. You stand in front of it, press Start and you get the option to save.


I have been using 2.5 all this time and never knew that...

#167 Sheik

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Posted 01 December 2012 - 08:56 AM

Dragonsoul overworld test (3x3 screens):
Spoiler


#168 Thomas G. House

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Posted 01 December 2012 - 09:40 AM

QUOTE(Sheik @ Dec 1 2012, 02:56 PM) View Post

Dragonsoul overworld test (3x3 screens):
Spoiler


I like it. There are a lot of tile errors, but I guess that's what you're going for.(Official Zelda games have tons of them.Look at the LttP OW map for example.)

#169 Supindahood

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Posted 01 December 2012 - 09:45 AM

QUOTE(L L L L L LINK @ Dec 1 2012, 08:40 AM) View Post

I like it. There are a lot of tile errors, but I guess that's what you're going for.


Where? I don't see any except the water border in the pools. Also, we are going for a classic style, not for tile errors.

#170 strike

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Posted 01 December 2012 - 09:59 AM

Link's right: there are lots of errors. It still looks really great though.

Bottom Left Screen: The mountains on the bottom should be pointed.
Mountains in General: Corners should be rounded.
Pillars and Armos: Their perspectives really clash.

How classic are you going with this?

-Strike

#171 Sheik

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Posted 01 December 2012 - 10:04 AM

Um, if you check the Z1 map you will see that the mountain-tops aren't always pointed. That's especially true for fairy fountain screens. Also, it's not exactly a tile error that the perspective of one tile is not the same at that of another tile. While I agree with you, you have to keep in mind that the entirety of the Z1 tileset (especially the overworld tiles) don't have any kind of defiante perspective (and on that note, the pillars and armos don't even appear together the same screen so that's kind of alright).

As for how Classic Dragonsoul is going to be: Quite Classic indeed, but not all-the-way-back-to-the-stoneage-Classic. We basically try to avoid bad design (though not nessecarily in terms of screen design).

Edited by Sheik, 01 December 2012 - 10:05 AM.


#172 Supindahood

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Posted 01 December 2012 - 10:27 AM

QUOTE(strike @ Dec 1 2012, 08:59 AM) View Post

Mountains in General: Corners should be rounded.


Where is the rule saying that mountains always should be round? I can't find it. :P

#173 strike

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Posted 01 December 2012 - 11:01 AM

While those things are not necessarily tile errors virtually all modern quests using classic consider them to be so. The first quest is the pretty much only quest to use mountain tiles in that way which is absolutely fine. If you're quest is trying to be as vintage as possible go ahead. I was just saying unless you're going for that first quest feel (which apparently you are) you might want to change it.

I was just confused about the style you were going for. This really is great!

-Strike


P.S- You're right about the perspective thing. I was just being nit- picky. icon_lol.gif

#174 Sheik

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Posted 01 December 2012 - 11:17 AM

You are fine. We aren't settled on a graphical style design-wise yet. If you have seen the dungeon screen I've uploaded you will see that it goes well beyond Classic. I think the overworld will end up with a similar design approach.

#175 Moon

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Posted 09 December 2012 - 07:10 PM

IPB Image

Just a W.I.P map from my quest / tileset. icon_smile.gif

#176 Anthus

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Posted 12 December 2012 - 11:56 PM

^ Awesome classic map. It took a minute for the grass to grow on me, but I like it.

http://oi50.tinypic.com/vomtkw.jpg
Changed to link by nicklegends because it exceeded our 800x800 image size limit.

^ Work in progress map of a dungeon designed in classic (hence the realitive simplicity of the map) but redrawn with a custom NES inspired tile set. (Walls ripped from a pirated version of LA for the NES which in turn took them from MC. Custom locked/ shuttered doors). I quite like how this is turning out. To me, it feels a lot like ALttP which is good by me. The design is basic, but it is the first dungeon now.

... Oh man, I just noticed some of the north/ south doors aren't even done >.> Well, it is a WIP.

Edited by nicklegends, 24 December 2012 - 02:25 AM.


#177 /M/

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Posted 13 December 2012 - 12:09 AM

It took me a bit to realize whether I was looking at a Pure tileset designed map or something else entirely. My suggestion is for you try and avoid using a black outline and several shades on the same tile (in this case, the water and floor just seem a bit too detail for the NES look you're aiming for, especially when compared with the map and compass). I like the concept along with everything else you've previously shown though.

#178 Anthus

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Posted 24 December 2012 - 02:20 AM

QUOTE(/M/ @ Dec 13 2012, 12:09 AM) View Post

It took me a bit to realize whether I was looking at a Pure tileset designed map or something else entirely. My suggestion is for you try and avoid using a black outline and several shades on the same tile (in this case, the water and floor just seem a bit too detail for the NES look you're aiming for, especially when compared with the map and compass). I like the concept along with everything else you've previously shown though.


I see what you are saying and honestly, I'd say the same thing id I saw someone post this, but I like it. And, it technically is following the "NES palette" rule. For the most part, each tile uses only 4 colors (with some slack on that rule applying to black). I want my quest to look different, and maybe even a little ugly. It's my style mannnn.

#179 Thomas G. House

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Posted 05 January 2013 - 02:09 PM

I'M THE MAP I'M THE MAP I'M THE MAP I'M THE MAP I'M THE MAAAAAAAAAAAAAAP!
This is the field, excavation site and eastern coast areas of Perlar's Quest. Here you can find Level 1(top right of fenced-off area), Level 2(top left) and the Temple of Time(on the brown mountain), where you get the Master Sword(which is actually the White Sword). In the gray tent you will get the first piece of story in the quest. To the west is a blue forest and an snowy mountain.(I showed it earlier in this thread.) To the east is an ocean, a castle and a gigantic mountain. It's WIP, so some places are rather empty.

#180 Jay

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Posted 09 January 2013 - 04:27 AM

A map from a quest dating far back I've decided to do more work on, scripted, so more purpose to everything. (Bit of a small view but I am having troubles finding a good way to enlarge the image ZC saves)

Map


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