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#166 Moo2wo

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Posted 23 August 2011 - 03:50 PM

No, I mean remove. That get's rid of the combo entirely and shifts the other ones ahead of it one space to the left. It's great for getting rid of combos you don't need while keeping everything organized. The downside is you can only remove one combo at a time.

#167 ShadowTiger

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Posted 23 August 2011 - 04:02 PM

Ah, that. What if you hold Shift+i? I mean, don't just press it. Hold it in. It'll go pretty quickly, though you have to make sure you don't accidentally delete something you didn't want to.

Also, make LOTS of backups while doing that. I'm not sure if the combo page bug has been fixed yet, where combo cycling combos get all messed up. Oh god that was a nasty bug. Ruins entire tilesets at once.

#168 Moo2wo

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Posted 23 August 2011 - 04:45 PM

That doesn't quite work since there's a warning when you're about to remove a combo, but using a hot key is still way faster than going through the menus and everything.

Anyways, thanks for the help!

#169 Cukeman

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Posted 25 August 2011 - 04:23 PM

I am using a custom main palette for my entire game (using 8-bit color depth), and I am using CSets 12 & 13,
so if you could make it so that I could see my modifications to 12 & 13 when I am editing my tiles in 8-bit color mode,
(instead of seeing the GUI colors) that would be awesome. Perhaps you might want to make it so you can toggle back
and forth between the two.

#170 HylianGlaceon

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Posted 26 August 2011 - 09:31 PM

So, any word on what bugs are still left or what needs to be done? Not trying to bug, but I'm just curious to how close we are to a final version and I'd like to make suggestions for ZC 3.0 once they're being considered.

#171 Rover

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Posted 27 August 2011 - 07:59 PM

So, whenever I launch Zelda Classic with ZLaunch, I just see the background app inside the ZC windows, whenever I move it I can see ZC moving, but when I stop it's just paused on a screen again, meaning I can't play anything. How do I fix this? I am running Windows 7, and it worked just fine whenever I was streaming LQftH a few days ago.

I can run it from Zelda-w, but when I press esc there is no menu and whenever I try to load a quest there is no menu meaning I can't load a quest so I can't play on this either. ZLaunch worked just fine a few days, can someone give me a solution or something? :\

#172 Moosh

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Posted 28 August 2011 - 11:23 AM

CR_KEYS seems to only count normal keys, while the in-game visual counter adds on the level specific ones. I'm assuming this is a bug...or I'm just being stupid.

#173 HylianGlaceon

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Posted 31 August 2011 - 03:55 PM

I don't what's causing this, but I can't seem to set the Continue HP to work correctly. Anytime I set it in Init Data - > Misc, it ignores it and always gives Link 100% of his HP upon continuing. I've tried with the % checkbox, and without it, but it still won't work no matter what I do..

I'm using Windows RC2, but it did this in the other versions on my quest as well. My guess is some combination of Quest rules are affecting it somehow..

(I have a few Items scripts and a couple of other general scripts, but I don't think any of them are affecting it either since I started a brand new quest, imported them and it worked fine there..)

#174 MoscowModder

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Posted 31 August 2011 - 05:04 PM

Try using a new save file and see if you still have that problem.

#175 HylianGlaceon

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Posted 31 August 2011 - 08:40 PM

QUOTE(MoscowModder @ Aug 31 2011, 05:04 PM) View Post

Try using a new save file and see if you still have that problem.


I already tried and it's on the new one too, at least the new one with a similar graphics pack/rules/etc. as the original one. I'm going to give it a test for a while and see if I can find what triggers it. I would hope it's a certain combination of quest rules, since it'd really suck if it's something else like the Tiles i'm using.


UPDATE: Did an experiment, and apparently whatever Ptux tileset uses is what's causing it, I just don't know why..


As a suggestion:

Is it possible to have a Save option in ZC to save your button preferences? I have a lot of problems with it remembering what I set.

Edited by HylianGlaceon, 31 August 2011 - 09:04 PM.


#176 MoscowModder

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Posted 31 August 2011 - 09:53 PM

I thought button preferences were saved automatically. They do for me at least...

#177 HylianGlaceon

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Posted 31 August 2011 - 10:10 PM

QUOTE(MoscowModder @ Aug 31 2011, 09:53 PM) View Post

I thought button preferences were saved automatically. They do for me at least...


I don't know, but I usually have to set them 3-4 times and quit via F8 each time to get it to stay. It varies depending on which computer I use though.

For the Continue HP bug, it appears to be an issue with loading a quest file built on an older version of ZC that was causing the Continue HP to be screwy. So, it seems I got a lot of work to do now just to get that to work in my quest icon_frown.gif

#178 Cukeman

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Posted 03 September 2011 - 02:38 AM

This is something that has been bothering me for several ZC versions: when you go into the tile
editor, and flip or rotate some tiles, ZQuest does not notice that you did anything, and will not
let you save. I usually have to copy and paste a tile, and then remove it again or do something
else that ZQuest will recognize as a change before it will let me save.

Edited by Cukeman, 03 September 2011 - 02:38 AM.


#179 Cukeman

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Posted 03 September 2011 - 03:38 PM

This is odd:
IPB Image
I am using the large Link hit box, and the cactus is an unwalkable damage combo,
yet in this exact position, Link can't walk to the right, but isn't damaged either...
EDIT: This problem exists even if I use the 16x16 Link, and there is another
spot just above the center of the cactus where this happens as well.

And this might be a Heart Container bug: http://www.purezc.co...&...st&p=734148

Hope Saffith is okay, he's been gone a long time.

Edited by Cukeman, 03 September 2011 - 07:50 PM.


#180 Chakaa

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Posted 03 September 2011 - 07:45 PM

In the next version can we either get rid of the half tile thing at the bottom of the screen, or have an option to turn it off? I was playing LoZ on my 3DS and noticed that it wasn't there anymore.

EDIT: Can we also have a way to make new 'Guys' too?

Edited by FefeRawft, 03 September 2011 - 07:47 PM.



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