"Project RCS" official Project Thread
#166
Posted 24 January 2011 - 06:50 AM
#168
Posted 24 January 2011 - 08:05 AM
The Red Pakkun is a Walker enemy. Its Shot Type is "Summoner" and it has the ID for the Spores in the proper Misc. Attribute. The Spore enemy is actually a Keese Tribble, set to turn into the enemy "<Zero HP>", which isn't an enemy at all, but rather, a fake enemy I reserved for occasions like this-- it has 0 HP so it dies the instant it appears, and it is permanently invisible and invulnerable. This means when the Spores transform, instead they immediately die harmlessly.
The Pakkun "shoots" these little spores almost as if they're weapons, but they're real enemies.
Please feel free to use this trick, no credit needed, if you feel like it.
...Okay now I'm reminded of how badly I want to play Epic Mickey.
#169
Posted 24 January 2011 - 09:36 AM
Yes. I haven't encountered any issues with this one yet.
Okay, I played around with the script. There is a bug with items, and I don't think you can fix it. When he uses hookshot it doesn't look right. Its not so bad though. This script is my MOST FAVOURITE script for ZC!! Thanks so much for sharing it.
The blue peahat script looks cool! Ehm, what do you do more? Scripting or mapping?
Edited by Avataro, 24 January 2011 - 12:48 PM.
#170
Posted 24 January 2011 - 07:03 PM
Remember Molka Elite? That was in 2.10. Everything.
EDIT: 2 hearts for 10 Rupees? Seems a little overpowered, IMO. Consider making it, like, 3 for 20? Or even 3 for 15, just because the item is less powerful if it doesn't have as much versatility. Just my own feedback, you make the call.
That might be fixable, if a routine were installed that ignored the "Move Link" routine if the Hookshot was being used. Maybe a check for Hookshot-type LWeapons each frame?
More? I do scripting more.
I map out my ideas on paper ONLY when I'm at a loss for what to do/design next. The Hinox miniboss is such an extensive script, though, that I NEED to map out exactly what I'm coding beforehand, because scripting part of it and then changing my mind about something halfway in could make me have to delete the whole script and start over.
EDIT: Oh guess what? I made the Vires! They're not much different, behavior wise, but I am SO PROUD of the new graphics

SMILEY FACE VIRES~
Edited by Schwa, 24 January 2011 - 07:18 PM.
#171
Posted 25 January 2011 - 03:14 AM
And nice cave screen smiley vires FTW
Edited by Midnight_King, 25 January 2011 - 06:02 AM.
#172
Posted 25 January 2011 - 09:23 AM
Now for another small update. It's nice to get back to the simpler things for once, such as this:

Fairy pond. Without the fairy, though, since all the fairies in Hyrule died/disappeared a long long time ago. It still retains its healing properties, luckily for Felix, and in addition there is a Save Point in every one of these healing spring caves.

A shop, run my Robblin, the rugged yet friendly Moblin merchant! (The items he has on display are NOT the real items, I just stuck some things on there as a sample to get the shop to look like it's supposed to.) Unlike his name might suggest, his sales won't rob you blind-- even if they're expensive, he'll make it worth the price.
Shops in this game all will. Items in shops will be expensive more often than not, but they'll be excellent items. It gives players more control over how they want to play; some would rather keep their Rupees handy as Slingshot ammo, while others would rather save up for the better Shop items and make do primarily with weapons other than the Slingshot. (That, and there are other things besides Shops and the Slingshot to spend Rupees on, too.
The fun part about Robblin's Shop though is that I got him to say a random greeting line every time you visit, courtesy of String Command Code 4/x/x! I've been waiting to use that for a long time, hahaha~
#173
Posted 25 January 2011 - 10:15 AM
#174
Posted 25 January 2011 - 10:30 AM
#176
Posted 25 January 2011 - 07:23 PM
You're absolutely right. I need to make the floor darker. *goes to do so* Thanks for the tip, it really helps here and there~
Currently thinking of a way to make "classic" shops carry more than three items, and I think I figured one out. Hell, if it turns out like I want it to, I may even release it! Keep your expectations low though, just in case~
#177
Posted 25 January 2011 - 07:45 PM
Here's an example of the darker floor tiles so you know what I mean:

Of course instead of just black, you should probably put darker tiles...now that I think of it, I should do that too...
Edited by Pokemonmaster64, 25 January 2011 - 07:47 PM.
#178
Posted 25 January 2011 - 11:55 PM
If I may recommend something, I'd like to say that maybe you could keep the original floor tiles but use darker tiles specifically where the items and prices are. I would also recommend that you move Robblin up one tile, since he's currently standing on one of the items...
Here's an example of the darker floor tiles so you know what I mean:

Of course instead of just black, you should probably put darker tiles...now that I think of it, I should do that too...
Nice screenshot, and a good idea! But as of right now, that will no longer be necessary.
LOOK.

These screens are not fake. The L and R buttons may now be used in shops to scroll through as MANY ITEMS as I desire.
Took me some serious havoc figuring out the trick, but it finally works almost flawlessly! There's a very minor bug, in that when the Shop is "scrolled" all the way to the right, the Price for the middle item is instead displayed underneath the (invisible) right item, unless I give it a price of "1" (which is just fine since you still can't buy the invisible placeholder item, I gave it a "Hearts Needed" value of 999 and set the rule "Hearts Needed for Non-Special Items" to TRUE). So it's hardly an issue at all.
Still figuring out how to get a String to display properly, though!
P.S: Thank GOD we have more than 16 Shop Type IDs to use now.
EDIT - QUESTION: Would it look better with the L/R icon transparent, or removed entirely when it's scrolled all the way to one side?
Edited by Schwa, 26 January 2011 - 12:25 AM.
#179
Posted 26 January 2011 - 12:06 AM
#180
Posted 26 January 2011 - 12:34 AM
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