Thanks; that answers it. I don't suppose you have a link...?
The Legend of Zelda: Skyward Sword
#166
Posted 30 July 2010 - 06:22 PM
Thanks; that answers it. I don't suppose you have a link...?
#167
Posted 30 July 2010 - 07:43 PM
I do, however, have the magazine in front of me. As much of a pain as it might be, I will type up the entire interview for you guys. Due to length and potential spoilers (though nothing large), it is in spoiler tags, so you'll have to click them to see.
#168
Posted 30 July 2010 - 11:34 PM
Anyways, it'll be interesting if that area is, in fact, a field. It looked a lot more like a dungeon to me, with the doors and the enemies that looked more difficult than ChuChus. If so, I wonder what the dungeons will look like.
#169
Posted 31 July 2010 - 01:15 AM
I do, however, have the magazine in front of me. As much of a pain as it might be, I will type up the entire interview for you guys. Due to length and potential spoilers (though nothing large), it is in spoiler tags, so you'll have to click them to see.
Pshhh, the things Zelda fans consider spoilers.
Out of respect for the effort you put into transcribing that article, I read all of it. Thank you! I didn't consider any of it too spoilery, and it was very interesting; I feel encouraged about the progress they're making on the game.
#170
Posted 31 July 2010 - 10:24 AM
I sort of agree...and they have said that they only chose a graphical style recently (within the past year if not more recently) and that Motion+ was not going to be in the game until after Wii Sports Resort game out...
So, this is the biggest mystery regarding this game for me: what in the names of Din, Farore, and Nayru where they doing from 2006-2009??
Also, thanks for typing up the article Satellite!
#172
Posted 01 August 2010 - 06:03 AM
So, this is the biggest mystery regarding this game for me: what in the names of Din, Farore, and Nayru where they doing from 2006-2009??
The Wii Motion Plus only makes the Wiimote better, right?... Doesn't it enhance motion for any game, not just those that require it? I suspect they're only requiring it for Zelda for two reasons:
1. It'll make the game so much better that they don't want anyone playing the game without it, and
2. it'll sell tons of Wii Motion Pluses, getting them out amongst consumers to use on future games.
As for what they were doing with it, I'm sure they had a temporary controller scheme set up for testing, if they even got that far. A lot of the design process involves boring game engine stuff you and I never think about. Working out how the game determines collisions, for instance, is important regardless of the controller scheme. That's one reason why Ocarina of Time was able to use Mario 64's engine as a base.
And as for the graphical style, early portrayals of characters and monsters in OoT gameplay demos show how the look of a character can evolve as designs are finalized. 3D models can be whipped up for testing before they are set in stone. It's probably even easier to re-texture environments.
After witnessing enough cut dungeons, I am in favor of delays for Zelda when necessary. A release month hasn't even been speculated yet, so it's too early to complain.
#173
Posted 01 August 2010 - 05:37 PM
#174
Posted 01 August 2010 - 10:18 PM
The Wii Motion Plus only makes the Wiimote better, right?... Doesn't it enhance motion for any game, not just those that require it? I suspect they're only requiring it for Zelda for two reasons:
1. It'll make the game so much better that they don't want anyone playing the game without it, and
2. it'll sell tons of Wii Motion Pluses, getting them out amongst consumers to use on future games.
Well...I don't know about that.
I think you are saying that Motion+ is better in degree, but not in kind. That could be true...but I would argue that Motion+ makes the motion controls qualitatively different. It's not simply that the tracking the sword to your motion is more accurate, it is so accurate and tracks different types of motions to the point that it is a different (not just better) control mechanism. Could you really have the kind of accuracy necessary to fight that scorpion monster in the demo using the standard Wiimote...I don't think so. Could you possibly use the bow & arrow, beetle, or whip without Motion+, absolutely not. Not in the way they are using them and for the types of challenges and puzzles they are designing into this game. To my mind, incorporating Motion+ completely changes the game's design. It's a different game with it, not just an enhanced one.
Edited by Jupiter, 01 August 2010 - 10:19 PM.
#175
Posted 14 October 2010 - 06:50 PM
I hope the Wiimote + comes with it
#176
Posted 14 October 2010 - 06:54 PM
#177
Posted 14 October 2010 - 07:01 PM
But anyways, back to being serious... more or less... I'm really starting to like the looks of this more and more. I mean, I liked it when we first saw it, but overtime it has sort of grown on me even further, and now... I think it looks great. I'm just a little scared about what TS pointed out, that he said the "field" is what we saw in the E3 demo... to me, that looked more like a small forest, and to be honest, I really would prefer an actual field.
Though then again, he could have been talking about the whole matter of some dungeons being "more like the field-type of area", so for all we know, we haven't seen the actual "Hyrule Field" yet. (If it's even in the game)
#178
Posted 14 October 2010 - 07:07 PM
Wow.
I'm guessing it will be changed loads though.
#179
Guest_brandonbrownes (Guest)
Posted 10 December 2010 - 11:55 AM
#180
Posted 11 December 2010 - 09:21 PM
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