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What did you accomplish in ZC today?


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#1771 KingPridenia

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Posted 13 May 2014 - 12:01 PM

I'm going for the full damage sword beams. However, to balance that out, I made all of the beams require absolutely full life to use. Another change is that for the axes, I made the axe literally look thrown; it spins around on 8 frames at a frame rate of 4. Is there a way to stop it from flashing outside of scripting? It looks a bit odd to me. But yeah, the Dark Axe is just a game breaker. Of course, getting it won't be easy, but basically as I set it now, it does 10 damage (just barely enough to OHKO a Blue Wizzrobe) with a piercing beam. A Spin Attack from it does 20 damage, which is exactly strong enough to one-hit a Cracktorok. Thought Randomizer's Master Sword had an overpowered beam? This makes it cry.

 

Added a few new enemies and for those that saw EotM #3, I added in bubbles to replace the Flame 2 sprites.

 

EDIT: Also slowed down the uber-fast Keese. I know they too were widely disliked, so I gave them and the three varieties of Wallmasters a speed debuff. Speaking of Wallmasters, I also recently nerfed their HP so it only takes 2 hits from the appropriate weapon from that point in the game to kill them instead of 3.

 

EDIT2: Thanks to Moosh, I found an easy non-scripting way to make the sword beams NOT flash. That way, the thrown axes look natural and no longer explode into a series of axes*. So yeah, you now literally throw your axe at full life, which does justify it doing full damage. However like I said before if I did, I made it so all Sword class weapons require full hearts to use the thrown weapon. This doesn't apply to the Splinter Stick; it's too weak to get a beam ever.

 

*He told me to make the sprites for the beam then on the tile sheet to press "B" to convert the tiles to 8-bit colors and then make all of the black pixels transparent.

 

Anyway, about half of the cave leading to level 6 complete and should be working on level 6 this weekend. In addition, I found a good way to ensure a lag free ZC. I made a silent 90 minute video and on Moviemaker made it play at 1/8 speed. The result? Perfect 60 FPS with very rare 59 FPS drops. Much better than closing Skype and everything else, only to get stuck at 40-45 FPS. Why is Zelda Classic programmed to run slower the more RAM that's available?


Edited by RedmageAdam, 14 May 2014 - 12:21 AM.


#1772 Shane

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Posted 14 May 2014 - 06:35 AM

I broke Leevers:

 

QPGohCN.png

 

Look at them defy physics. Everything is solid and on layer 0, so I don't quite understand where they suddenly learned witchcraft...


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#1773 anikom15

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Posted 14 May 2014 - 11:10 AM

Maybe because everything is solid?

#1774 Shane

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Posted 15 May 2014 - 08:48 AM

Uh, if the mountains are solid then they shouldn't do that. Or at least, that was my educated guess.

 

I redone all the item and misc sprites, should be ready to start the active soon. I also made a few more screens for Hyrule Field, specifically of the ravine area I recently shown. Also deciding if I should assign my Goddess Lyre item to L, R or any other alternative button, since it is the main item of the game and will be used on occasion for unique puzzle solving.


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#1775 KingPridenia

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Posted 15 May 2014 - 08:25 PM

Finally got the cave leading to level 6 completed. Now to fix a few misaligns I have and begin level 6. I leave you guys with this:

 

The Cave:

Spoiler

 

Just Outside of Level 6:

Spoiler

 

EDIT: Also won't have internet from tomorrow to Sunday, so hopefully I can get a lot of level 6 done if not outright finished.


Edited by RedmageAdam, 15 May 2014 - 08:25 PM.

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#1776 SpacemanDan

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Posted 15 May 2014 - 10:34 PM

Chipped away a bit more on the dungeon I'm working on. Progress is slow, but it is happening. :3
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#1777 Eddy

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Posted 16 May 2014 - 12:26 PM

I didn't do anything with ZQuest or ZC today, but I did something RELATED to ZC, if that counts :P

 

I managed to get a deal with a pretty good spriter to sprite me some character tiles and some overworld/dungeon tiles. It might take some time before they're done, but hey, I got my other project to work on while that's going on.

 

 

And:

Finally got the cave leading to level 6 completed. Now to fix a few misaligns I have and begin level 6. I leave you guys with this:

 

The Cave:

Spoiler

 

Just Outside of Level 6:

Spoiler

 

EDIT: Also won't have internet from tomorrow to Sunday, so hopefully I can get a lot of level 6 done if not outright finished.

 

 

Love those Water Zoras (if they're called that). And good luck with getting Level 6 done!


Edited by EddyTheOliveira, 16 May 2014 - 12:28 PM.

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#1778 Lejes

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Posted 17 May 2014 - 12:42 AM

I had more fun with angular LWeapons and ghosted enemies in ZC. By fun I mean suffering. But this is going to be the best enemy ever when I'm done.


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#1779 KingPridenia

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Posted 18 May 2014 - 08:47 AM

Not too much Adam no Bouken work during my couple days without internet. I did make a few new changes and did another playthrough. A few brief notes:

Pre Level 1: Tutorial Dungeon almost killed me at the mini-boss, but the boss was an easy flawless. After getting the Bow and Wooden Arrows, I get all 4 of the available Heart Piece locations. It's not necessary, but saves me time later on. Also, I'm tired of doing level 1 with only 3 hearts.

Level 1: No real difficulty change, this place is still easy. Having 4 hearts instead of 3 makes it even easier. I buy a Wooden Shield inside. And yes, the 4th heart was unnecessary. I never had more than a single heart missing the entire dungeon.

Post Level 1: A bit rusty on some stuff here but I do well. I spend a few minutes Rupee farming and buy the upgraded Bombs and a 2-dose potion.

Level 2: Thank goodness for getting the Letter and potions early. I swear those damn Goriyas are programmed to throw their boomerang in your face the moment you press the A button. If I used my upgraded bombs, I think I would have saved myself from using a potion. Oh well.

Post Level 2: I do the Training Grounds on the Novice Course for the Magical Shield. Pretty simple run. The dungeon to get the Magical Boomerang is pretty easy after nerfing the speed of the more advanced Moblins and rebalancing their damage. The boss is still the same though, but his powerwalking and barrage of arrows are no match for me in a green tunic and a flurry of slashes. Went back for Cane of Byrna and L1 Charge Ring. I got as many Heart Pieces as possible

Level 3: Having nerfed the blobs helped as I tried this place without the Blue Ring equivalent. More Goriya Hell. Also, those Wizzrobes are annoying, especially the floating 8-way fireball ones. They fire so randomly! The boss went very well. I got hyper aggressive and it paid off. Why lay down bombs and pray when you can just rush in with the sword and hope the boss dies before you do (note: bombs do reduced damage)?

Post Level 3: I buy the Blue Ring equivalent, some Bait, a bigger Bomb Bag and the Long Bow. Rupees sure go fast when buying a bunch of stuff. I also grab a couple Heart Pieces with my new toys.

Level 4: Having the Blue Bots nerfed both in HP and damage made this dungeon much easier. Additionally, having 9 hearts instead of 8 makes it a bit easier too. This dungeon would be hell for anyone bad at dealing with Darknuts or that would be easily distracted by the flashing floors.

Post Level 4: With the Stepladder, the Advanced Training Grounds open up. I get a full potion, Peril Beam Scroll and the L1 Heart Ring before doing it. Nothing too bad and I finally managed to beat it without a potion for a much needed weapon upgrade. I get the item needed to access level 5 and knock out all of the fully optional dungeons, scooping up tons of free Rupees, L1 Magic Ring, L1 Whimsical Ring, L1 Wealth Medal, three Heart Pieces and an extra Jar of Magic.

Level 5: The fairies in this dungeon are brutal; their fire does a whopping FOUR hearts of damage without any armor. This dungeon is a bit long as there is a lot of backtracking. Then the boss. Good luck beating it without a potion. Unless you're really good at timing your jumps or can somehow keep sword beams, you'll probably either need one or get close to dying.

For level 5's boss, you COULD leave level 5 after getting Roc's Feather and access the Red Ring equivalent shop. Actually, I wouldn't blame you for doing that as it would make level 5 MUCH easier. I opted not to do this. I did something similar when I LP'ed Adam's Quest where I left level 6 to get the Red Ring early although it was doable with the Blue Ring. I wanted extra security. Here however, I have Z3 movement, slash and Roc's Feather on my side. I think it can wait until when you're supposed to get it.

Post Level 5: Getting the Silver Arrows mostly. Not having the Red Ring equivalent makes the boss fight here a bit more risky, but I had enough hearts to not have to worry about taking too much damage. I buy the Red Ring equivalent and Large Quiver before doing the cave I recently finished. For some reason, I have the continue point set to screen 65 of it, but when I come out at the NW entrance and go back in to F6/save/reload, I continue at room 30, the room that leads back to the overworld and a Silver Arrow shortcut to not have to go back through the cave. Is this normal?

Having made throwing sprites for the battle axes in Adam no Bouken, I gave the White Sword a throwing sprite too. The Wooden Sword doesn't get beams so no sprite for it. Also, enemy swords now look like thrown White Swords.


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#1780 Yloh

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Posted 18 May 2014 - 11:56 PM

"Glitch World" done and am ready to begin designing Level 4. I gotta say, "Glitch World" is simply insane. 



#1781 Alucard648

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Posted 19 May 2014 - 04:52 AM

Fulfilled Obderhode`s Puzzle Statue script request.



#1782 David

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Posted 19 May 2014 - 10:40 AM

Technically yesterday, I made a few scripts for some people. :D

#1783 Eddy

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Posted 19 May 2014 - 10:42 AM

Technically yesterday...

...I continued work on my side-project, while I wait for them sprites to come my way.

And today I continued work on my side-project. What do you know? XD

 

(and yes I quoted that because I wasn't bothered to type it out myself)


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#1784 Dwiese1998

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Posted 19 May 2014 - 02:12 PM

I made this today with my spare time in class today,

htxjz9.jpg


Edited by Dwiese1998, 19 May 2014 - 02:12 PM.

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#1785 David

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Posted 19 May 2014 - 06:36 PM

I made this today with my spare time in class today,

htxjz9.jpg

That looks pretty good! Maybe you could make the colors more unique, like having the mountains be reddish-brown? Anyway, it looks great! Keep it up! :D




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