Today, I got a ton done for my quest.
I made a script request and got it made for me, then used it to make an amazing custom boss. The best part is, if I tweak the script slightly, I can make another boss that's completely different, more difficult, and just as unique.
I replaced some of the BigEnemy scripts in my quest with the BigEnemyDX script, fixing a couple problems. Although, I did find a situation where the BigEnemyDX script doesn't work as needed, so I'm going to have to make a custom one-time script with all the things I need hard-coded in instead. There simply aren't enough arguments to make it work. Still, it's just tweaking a collision box a bit tighter around a boss, so it's nothing major.
I replaced some music tracks in my quest that I finally decided didn't quite fit. Now my Hero's Shade boss has more of a dangerous climax feel without using the Star Wolf theme. My new track that I'm using has a bit of a more mysterious feel to it. (look up "Genetos Price of Prosperity" if you want to hear the song ahead of time.)
I fixed the EXP system so that all three different types of experience points work correctly and are dropped by enemies. The only drawback at the moment is that the defensive EXP uses a few empty levels. My original plan isn't going to work without very heavy scripting that I'm not sure I can manage, so I have to decide whether to forge on ahead on it, keep the empty levels as-is, or ramp up enemy attacks much higher as the game goes on and make the game extremely unfriendly towards low-level runs. (10 hearts of damage as one of the absolute weakest end-game attacks.)
I play-tested the entire thing multiple times today, and fixed every problem I could find. Providing I didn't miss anything, not including the collision issues with a single boss battle, it should be completely bug-free, leaving me finally ready to start working on new content! Once I fix that boss, I'm thinking that I should be ready to put up a Quest Project Feed for it at last, and an updated version of my Expo demo.
By the way, I'm a bit curious. Did anybody record themselves playing my M-Quest demo back during the Expo? I remember Eppy and Jubbz both did, and I wanted to make sure I didn't miss any feedback I could use to improve what I've got. I've been using every reaction and opinion I've been given to tweak my quest and improve it.