Finally got the basic AI of my Rope enemy down. At the moment, the Rope only charges if it can see the player and stops if it runs into an unwalkable object. It also retreats after being hit and it hitting the player. There are a few kinks I have to work out, like making it not charge at the player if he is facing it. Then I also have to get it to be able to actively flank the player. Fun stuff.
Edited by Orithan, 01 May 2014 - 06:33 AM.





