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The Official Quest Screenshot Critique Thread


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#1696 Moosh

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Posted 11 December 2011 - 01:23 AM

QUOTE(Nightmeres @ Dec 9 2011, 02:01 PM) View Post

Your palettes are still WAY off and I don't understand why. The built in palettes in DoR work just fine...

Example. Any treetop errors are solely my fault. DoR tree overhangs confuse me.

Edited by Pokemonmaster64, 11 December 2011 - 01:24 AM.


#1697 kurt91

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Posted 11 December 2011 - 02:32 AM

Okay, so I finally finished moving my tiles over to a dungeon palette and now I'm working on fixing the color issues my lighting caused. I changed some colors around, but now it just looks odd to me. However, I'm not really sure if it's just because I'm used to how it used to look, or if it's just some really weird colors to use for a dungeon. Here's a before/after shot.

IPB ImageIPB Image

Now it just looks very pink to me. Light-ish lavender looked neutral enough for a dungeon, but I'm not sure if this new pinkish color stands out too much now. What do you guys think? Is it fine for a dungeon, or should I work some more on fixing the colors. I am not good with colors, so I don't know how to fix this any better for now.

#1698 Nightmeres

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Posted 11 December 2011 - 01:09 PM

QUOTE(Pokemonmaster64 @ Dec 11 2011, 01:23 AM) View Post

Your palettes are still WAY off and I don't understand why. The built in palettes in DoR work just fine...

Example. Any treetop errors are solely my fault. DoR tree overhangs confuse me.

there's the problem.

one I'm not using DOR I'm using LI tileset

and 2 its a custom pallet

#1699 Moosh

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Posted 11 December 2011 - 01:24 PM

QUOTE(Nightmeres @ Dec 11 2011, 01:09 PM) View Post

there's the problem.

one I'm not using DOR I'm using LI tileset

and 2 its a custom pallet

It's still not too hard to copy an overworld palette over CSet 4 or whatever.

#1700 Nightmeres

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Posted 11 December 2011 - 01:50 PM

not everyone is an art genius. zquest doesn't come easy to many people. pallet change is difficult for me.

and your pictures pallet is different when i go to the pallet editing table its all messed up

Edited by Nightmeres, 11 December 2011 - 01:53 PM.


#1701 judasrising

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Posted 11 December 2011 - 01:53 PM

QUOTE(Nightmeres @ Dec 11 2011, 09:50 PM) View Post

not everyone is an art genius. zquest doesn't come easy to many people. pallet change is difficult for me


I also got pallete issues so must learn to edit or copy palletes

#1702 Jared

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Posted 11 December 2011 - 01:59 PM

You don't need to be an artist to do it!
Just save the picture, go to level palettes in Edit -> Graphics. Then, pick Grab (I think) and rip in the palettes! Then you can use it when you pick Palettes! It's a LOT easier than it looks. I thought the same thing.

#1703 judasrising

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Posted 11 December 2011 - 02:01 PM

QUOTE(Jared @ Dec 11 2011, 09:59 PM) View Post

You don't need to be an artist to do it!
Just save the picture, go to level palettes in Edit -> Graphics. Then, pick Grab (I think) and rip in the palettes! Then you can use it when you pick Palettes! It's a LOT easier than it looks. I thought the same thing.


Thanks for help i try that


#1704 Jared

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Posted 11 December 2011 - 02:03 PM

No problem. Good luck. Tell me if you need help.

#1705 Nightmeres

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Posted 11 December 2011 - 02:10 PM

QUOTE(Jared @ Dec 11 2011, 01:59 PM) View Post

You don't need to be an artist to do it!
Just save the picture, go to level palettes in Edit -> Graphics. Then, pick Grab (I think) and rip in the palettes! Then you can use it when you pick Palettes! It's a LOT easier than it looks. I thought the same thing.

I did that and that's why i said the picture is completely different when in the editor than what the actual pictures pallet. its messed up

#1706 Jared

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Posted 11 December 2011 - 02:11 PM

Oh! Go to your DMap, and pick your palette. The one in ZQuest is just a "demo" of what it would look like.

#1707 Nightmeres

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Posted 11 December 2011 - 02:15 PM

QUOTE(Jared @ Dec 11 2011, 02:11 PM) View Post

Oh! Go to your DMap, and pick your palette. The one in ZQuest is just a "demo" of what it would look like.

no! when i go to quest>graphics>pallets>levels the picture i saved looks different in the pallet editor than it does as a normal picture

#1708 Jared

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Posted 11 December 2011 - 02:28 PM

Oh. Well, that has to do with the organization of the colors. They're not arranged the same way as LI. I don't know how to fix that :\

#1709 Sheik

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Posted 11 December 2011 - 03:18 PM

QUOTE(Jared @ Dec 11 2011, 08:28 PM) View Post

Oh. Well, that has to do with the organization of the colors. They're not arranged the same way as LI. I don't know how to fix that :\

Recoloring the tiles into the palette you want to use might help. Or if you want to use the palette of another tileset in your palette set-up you can always just remake it by either copying RGB values or dragging around colours in an image editing software.

#1710 Neppy

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Posted 11 December 2011 - 05:11 PM

QUOTE(kurt91 @ Dec 11 2011, 01:32 AM) View Post

Okay, so I finally finished moving my tiles over to a dungeon palette and now I'm working on fixing the color issues my lighting caused. I changed some colors around, but now it just looks odd to me. However, I'm not really sure if it's just because I'm used to how it used to look, or if it's just some really weird colors to use for a dungeon. Here's a before/after shot.

IPB ImageIPB Image

Now it just looks very pink to me. Light-ish lavender looked neutral enough for a dungeon, but I'm not sure if this new pinkish color stands out too much now. What do you guys think? Is it fine for a dungeon, or should I work some more on fixing the colors. I am not good with colors, so I don't know how to fix this any better for now.

I enjoy this screen kurt! icon_biggrin.gif It's got a very nice feel to it. Keep it up, I wanna see more. icon_razz.gif


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