The Official Quest Screenshot Critique Thread
#1681
Posted 10 December 2011 - 11:47 PM
#1682
Posted 10 December 2011 - 11:54 PM
#1683
Posted 11 December 2011 - 12:02 AM

This is one of the rooms in the first dungeon of my quest. You don't have the sword yet, so the first half are mainly transition-type rooms like this one, and some simple puzzle rooms. Once you get the sword, then the combat begins.
Anyways, I picked out this room because it shows nearly all the features of the tileset I'm using. It has the pillars, walls and ledges, torches and ambient lighting, the works. The only things you don't see right now are the push blocks and the dungeon entrance (which is just a change in the ambient lighting to show light pouring from outside), but they don't seem all too important right now.
On another note, I'm having to use my Overworld palette for this one right now. I don't think I'm going to have to worry about the color space I lost doing this, but how do you set up different palettes in ZQuest? I know how to set them up for use in ZC, but I can't figure out how to make the palette change for while I'm building it.
#1684
Posted 11 December 2011 - 12:06 AM
#1685
Posted 11 December 2011 - 12:06 AM
Kurt that's a pretty sweet screen, lots of the same color I see
#1686
Posted 11 December 2011 - 12:08 AM
That can be changed up a bit. FAR too plain right now.
#1687
Posted 11 December 2011 - 12:12 AM
I'm still putting things together in the tileset as I go, so if anybody has a good idea on what to replace those rails with, I'm open to suggestions. Just keep in mind that this is my first quest, and while I want to keep it high quality, I kind of would like an easy-to-use tileset that's not too complex. I'm already having a few issues with some parts, and I'm the one who made it! (For instance, the door tops are transparent, when they aren't supposed to be.)
Edited by kurt91, 11 December 2011 - 12:14 AM.
#1688
Posted 11 December 2011 - 12:12 AM
#1689
Posted 11 December 2011 - 12:13 AM
On another note, I'm having to use my Overworld palette for this one right now. I don't think I'm going to have to worry about the color space I lost doing this, but how do you set up different palettes in ZQuest? I know how to set them up for use in ZC, but I can't figure out how to make the palette change for while I'm building it.
Screen -> Palette, and choose the appropriate one. Shouldn't be too difficult.
As for your tileset/screen... it looks interesting, but I'm concerned about that random brown on the pillars at the bottom of the screen and the coloring on the LTTP doors. Maybe you could try getting an additional purple into one of the CSets, so that the shadow overlay doesn't change that purple into a brown?
#1691
Posted 11 December 2011 - 12:19 AM
Oh yeah, and the colors are like that because I'm going to pull a trick with them at the halfway point of the dungeon. Things are going to get really creepy once you get that sword...
Edited by kurt91, 11 December 2011 - 12:21 AM.
#1692
Posted 11 December 2011 - 12:25 AM
#1693
Posted 11 December 2011 - 12:54 AM
That is really good! Some of the perspective on the right looks a little abstract, but the colors of this shot are extremely delicious on the eyes and the graphical style raises my spirits, it feels very upbeat.
Just BTW, that's a very old shot from way back when NoeL was still working on a quest. Not sure if you knew that.
@kurt91: Holy foodge that screen has a lot of cool and a lot of wat the hell all wrapped up in one. I really like the palette and lighting effects, but the pillars look really flat and OMG OPEN CORNERS!!! RAAAAAAGE!
#1694
Posted 11 December 2011 - 12:56 AM
#1695
Posted 11 December 2011 - 01:16 AM
On an unrelated note, I'm busy right now transitioning all my graphics into the new palette. Because I resorted my colors to make them beter organized, I'm having to recolor EVERY SINGLE DUNGEON TILE. This is probably one of the most painful moments right now. Any progress I'm making is just fixing things to the way they were before.
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