Just beaten Mega Man 3.
Overall, this is a pretty solid game that takes lots of practice to perfect or even beat. The Robot masters were all fun to fight this time around (except maybe Gemini Man in his second phase along with the Doc. Robot Air Man, Wood Man and Quick Man battles... ugh!) and many of the weapons were somewhat effective outside of the Robot Master fights. The levels were well-designed for the most part, incorporating a slew of clever tricks to keep you on your toes.
However, it is not without its flaws. The level design was let down by the Doc. Robot stages because they were cheap edits of the previous stages with cheap tricks involved, especially his variants of Spark Man's and Needle Man's stages. The highlight of this is one particular part of his variant of Needle Man's stage. There is a long Rush Jet segment in Doc. Robot's variant of Needle Man's stage that takes more than a full tank of Rush Jet energy to complete (which, by the way, is right after the Air Man fight, which is only being second on terms of frustration to the Wood Man fight in Doc. Robot's Shadow Man's stage). There are refills scattered along the way, which never respawn. If you cross the gap and end up getting dying with no more refills to collect, then you will have to restart the whole stage again (including the infuriating fight with Air Man). Fortunately, the Wily stages made up for this with their good design. However, the Final (Final) boss felt slightly anticlimactic.
Summary:
Strong Points -
- Good level design in general.
- Fun and challenging Robot Master fights.
- Good weapons.
- Great Wily Final 1 fight.
Weak Points -
- Too much reliance on Hard Man's weapon for the Wily stages ('Punch gates', usage against most of the Wily bosses).
- THAT RUSH JET SEGMENT!
- Infuriating Doc. Robot fights.
- Slightly anticlimactic Final Boss battle (Wily Final 2 fight).
Final score: 7/10
Edited by Orin XD, 17 May 2013 - 05:09 PM.