MMDWR DC Help
#151
Posted 07 January 2005 - 07:26 AM
#152
Posted 07 January 2005 - 07:44 AM
It's really interesting to see how differently people react.
But the s... well I won't say anything before I know I won't spoil anything for Johan here...
My reaction was like, "Hmm, out of the ordinary." *finds crying kid* "Oh yeah, because of ZC's limitations, you're going to be swallowed up by the like likes, and... crippled, then spit out into a bloody pulp."
I thought the place was pretty interesting. Then I run into a crackie... "Oh ****, wasn't expecting this!"
What surprised me though... there is not ONE death knight in this game.
#153
Posted 07 January 2005 - 03:06 PM
Oh and it's nice that you figured out the toxic trick Johan. Rexlaninetales was crazy enough to WALK through the toxic. Insanity...
#154
Posted 07 January 2005 - 11:51 PM
Also, is there any way to get rid of some of those blocks on top of the girders? I know you can push some, but if I recall, some cannot be moved.
#155
Posted 08 January 2005 - 02:45 AM
Also, is there any way to get rid of some of those blocks on top of the girders? I know you can push some, but if I recall, some cannot be moved.
There are only movable blocks on top of the girders (and those heavier ones you cannot move). But if you see another kind of blocks than those basic solid blocks and "push-blocks" then you are playing the OLD crappy version of MMDWR. I really hope that's not the case. In MMDWR DC I have replaced the slahshable blocks with small gaps. Oh and if you have found keycards in chests, then you're playing the old version.
But anyways, tips? Well, just look everyhwere and you should find stuff. And in the downstairs (B1) there are some broken & cracked computers. Those are bombable!
Oh and though this walkthrough has some really old and false information, you could check if it helps at all: http://www.purezc.co...=ST&f=55&t=4936
#156
Posted 08 January 2005 - 05:01 AM
So I should head to the mountains now? That's where the tower is?
#157
Posted 08 January 2005 - 05:08 AM
And before you think the last two bosses are easy, think again.
But yeah, mountains. Somewhere in the moutnains you coem out of a cave, go to the left, and there is a cracked gray block blockign another cave entrance. Use the hammer on that, then you'll find the path to the tower.
#158
Posted 08 January 2005 - 11:15 AM
#159
Posted 09 January 2005 - 04:51 AM
In Tornis Tower, when you go 2 screens to right, there's the blue door (which you've opened already, right?) In the next screen you have to bomb the floor in front of the door so that you can jump down and proceed.
Some tips for the tower: Many walls are bombable, and if you see some really green parts on the walls, those are slashable.
Oh and the L4 saber "doom leve" is near Lapin Village. You see a grey brick wall, but you can only bomb it with the super bombs. You cannot buy super bombs yet. You have to beat level 6 (the Factory) first.
#160
Posted 09 January 2005 - 07:10 AM
The explosion part was
#161
Posted 09 January 2005 - 09:36 AM
#162
Posted 09 January 2005 - 09:40 AM
#163
Posted 09 January 2005 - 10:25 AM
Oh, so you figured it out, right?
(Oh and by the way Dickbear, double posting isn't allowed at PureZC. You should use the "edit" button if you want to add something to your post
Johan, well... be quick but not too quick. What does that mean? Well umm... Good luck!
#164
Posted 09 January 2005 - 01:17 PM
#165
Posted 09 January 2005 - 01:21 PM
Wily was hard as hell, but I barely managed to defeat him... *another edit*
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