I don't know what you mean. I can't think of a time when you'd be forced to delete subscreens.
I also failed to set the B+A subscreen in the DMAP settings--as I didn't bother to tweak appearance for this trial tool quest--which is my own damned fault for overlooking it, so I guess that's not an issue, but the deletion factor is...
Herr is how to get the deletion prompt:
Create new quest.
Select: Menus-->Quest-->Misc. Data-->Master Subscreen Type
Change Custom-->Z3
"This will delete all custom subscreens. Proceed?" Y/N
Select 'Yes'. Poof. The subscreens with all items working are now gone.
The problem being that the other existing subscreens do not have all of the items... Even the existing Z3 subscreen doesn't have the newest stuff, so when you switch, you wipe the only subscreens that are complete, as the new default subscreen is the custom subscreen set, so when that's gone, you are forced to recover it, or modify a subscreen to use it with said items.
I also get the message 'Your quest was saved in an older version of ZQuest. If you wish to use the autosave feature, you must manually save first.' with quests created in the 2.5RC5 release of ZQ. If it is just a matter of autosaving with a desired filename, you might consider removing the 'Your quest was made with an older version of ZQuest' from that line. If it is something else, then this may be a bug.
I exported them as .sub files an imported them to recover them for testing purposes.
That would be pretty difficult. It can be scripted easily, though.
{
void run()
{
item clock=Screen->CreateItem(I_CLOCK);
clock->X=Link->X;
clock->Y=Link->Y;
clock->Z=Link->Z;
}
}
You'd put that on a new item using a custom item class and leave the regular clock as it is.
Thank you for that. I'll give it a spin...
I presume that if I want little guys on the overworld, and little guys in caves/buildings, that I need to make DMAP for the interiors? I did find it amusing that the Ganon battle can now be placed on any overworld screen.
Also, I found that if I have the magnification tool open, and select fullscreen mode in ZQ without disabling the magnifier, it produced a system crash that required a power cycle to recover. I'm hesitant to repeat the steps leading to that happenstance, but can if needed.
Edited by ZoriaRPG, 25 November 2012 - 11:41 PM.

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