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Zelda Classic 2.5 RC4


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#151 Saffith

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Posted 19 September 2012 - 12:49 AM

Are you giving them radians or degrees?

#152 Moosh

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Posted 19 September 2012 - 01:03 AM

Degrees, but I've tried radians and it still doesn't work...

#153 LinktheMaster

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Posted 19 September 2012 - 06:31 AM

I just tested it out, and it's working for me. icon_shrug.gif

#154 Saffith

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Posted 21 September 2012 - 06:55 PM

Finally got it rebuilt for Mac. Compiler hanging should be fixed.
http://www.mediafire...r4gfg7n87rbqbme

Verify that it works, and I'll update the link in the first post.

#155 Russ

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Posted 23 September 2012 - 03:00 PM

Note: I'm reporting this for somebody else, so I can't confirm it, but there are are two or three confirmations in the thread it's from.

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This screen worked in 2.10. You could stand to the right of the mirror, wait for a wizzrobe to spawn, then move down and have the magic hit the mirror. It's not spawning in that area now. I'm not sure if this is something that can actually be really fixed, but I just figured it out to be brought up here, at least.

#156 Xenix

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Posted 23 September 2012 - 03:44 PM

There's a problem with Stairs combos. If you enter the screen through a side warp or a tile warp, you can't use the stairs again until you exit the screen and reenter the screen.

Edited by Sepulcher, 23 September 2012 - 03:46 PM.


#157 accela2me

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Posted 23 September 2012 - 04:24 PM

I noticed a problem with the list of scripts when I use my 2 files.

One of these files is my quest and it has a listing of 70 scripts. The other is a test file that is using only 2 scripts at the moment.

When I close the main file and open the test file, the listing of scripts inside of a FFC has the script used by the test file + the names of all scripts from my main quest.

I deleted the file ZC.SAV and the problem was solved temporarily, because if I open the test file after the main file, the list gets full again :/

#158 Saffith

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Posted 23 September 2012 - 04:56 PM

QUOTE(Sepulcher @ Sep 23 2012, 04:44 PM) View Post
There's a problem with Stairs combos. If you enter the screen through a side warp or a tile warp, you can't use the stairs again until you exit the screen and reenter the screen.

Is this in a quest that uses the Lava/Pit script? If so, that's probably the problem.

#159 Xenix

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Posted 23 September 2012 - 05:27 PM

Yes it is. Oh well, I guess I'll just have to deal with it. icon_razz.gif

#160 Tree

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Posted 23 September 2012 - 06:06 PM

Here's an idea for the next build.

String folders. A folder that organizes strings into specific sections. Like villager dialogue go in one folder, and story telling dialogue goes in another, ect. I think it would be extremely helpful when having over 2,000 strings in your quest.

#161 Din

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Posted 23 September 2012 - 07:13 PM

QUOTE(Keiichi123 @ Sep 23 2012, 05:06 PM) View Post

Here's an idea for the next build.

String folders. A folder that organizes strings into specific sections. Like villager dialogue go in one folder, and story telling dialogue goes in another, ect. I think it would be extremely helpful when having over 2,000 strings in your quest.


Suggestions aren't being accepted right now. Zelda Classic's main priority right now is exterminating as many bugs as possible and releasing a stable 2.5.

#162 Moosh

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Posted 24 September 2012 - 09:51 AM

QUOTE(Saffith @ Sep 21 2012, 05:55 PM) View Post

Finally got it rebuilt for Mac. Compiler hanging should be fixed.
http://www.mediafire...r4gfg7n87rbqbme

Verify that it works, and I'll update the link in the first post.

Only mac user on site verifying that the new version works (I know I'm not really but sometimes it feels like it). Sorry it took me so long. I've not been using the mac as much now that I have a PC.

Edited by Moosh, 24 September 2012 - 09:51 AM.


#163 Xenix

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Posted 25 September 2012 - 08:54 PM

RC4's zquest music player doesn't seem to work. I tried listening to some music while I worked, but it won't play them but they played fine in RC3. icon_unsettled.gif

#164 Saffith

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Posted 26 September 2012 - 12:00 AM

Does anyone ever use the map and screen flipping functions (on purpose) at all? Would anyone object in the least if I simply removed them altogether? I ask because it turns out they're not only pretty much useless, but also horribly buggy.

#165 MoscowModder

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Posted 26 September 2012 - 12:05 AM

I would actually be glad if you removed those. They once ruined my quest when I triggered them by accident. Thank goodness for backups!


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