Zelda Classic 2.5 RC4
#151
Posted 19 September 2012 - 12:49 AM
#152
Posted 19 September 2012 - 01:03 AM
#153
Posted 19 September 2012 - 06:31 AM
#154
Posted 21 September 2012 - 06:55 PM
http://www.mediafire...r4gfg7n87rbqbme
Verify that it works, and I'll update the link in the first post.
#155
Posted 23 September 2012 - 03:00 PM

This screen worked in 2.10. You could stand to the right of the mirror, wait for a wizzrobe to spawn, then move down and have the magic hit the mirror. It's not spawning in that area now. I'm not sure if this is something that can actually be really fixed, but I just figured it out to be brought up here, at least.
#156
Posted 23 September 2012 - 03:44 PM
Edited by Sepulcher, 23 September 2012 - 03:46 PM.
#157
Posted 23 September 2012 - 04:24 PM
One of these files is my quest and it has a listing of 70 scripts. The other is a test file that is using only 2 scripts at the moment.
When I close the main file and open the test file, the listing of scripts inside of a FFC has the script used by the test file + the names of all scripts from my main quest.
I deleted the file ZC.SAV and the problem was solved temporarily, because if I open the test file after the main file, the list gets full again :/
#158
Posted 23 September 2012 - 04:56 PM
Is this in a quest that uses the Lava/Pit script? If so, that's probably the problem.
#159
Posted 23 September 2012 - 05:27 PM
#160
Posted 23 September 2012 - 06:06 PM
String folders. A folder that organizes strings into specific sections. Like villager dialogue go in one folder, and story telling dialogue goes in another, ect. I think it would be extremely helpful when having over 2,000 strings in your quest.
#161
Posted 23 September 2012 - 07:13 PM
Here's an idea for the next build.
String folders. A folder that organizes strings into specific sections. Like villager dialogue go in one folder, and story telling dialogue goes in another, ect. I think it would be extremely helpful when having over 2,000 strings in your quest.
Suggestions aren't being accepted right now. Zelda Classic's main priority right now is exterminating as many bugs as possible and releasing a stable 2.5.
#162
Posted 24 September 2012 - 09:51 AM
Finally got it rebuilt for Mac. Compiler hanging should be fixed.
http://www.mediafire...r4gfg7n87rbqbme
Verify that it works, and I'll update the link in the first post.
Only mac user on site verifying that the new version works (I know I'm not really but sometimes it feels like it). Sorry it took me so long. I've not been using the mac as much now that I have a PC.
Edited by Moosh, 24 September 2012 - 09:51 AM.
#163
Posted 25 September 2012 - 08:54 PM
#164
Posted 26 September 2012 - 12:00 AM
#165
Posted 26 September 2012 - 12:05 AM
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