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The Legend of Zelda: Ocarina of Time 3DS


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#151 Adem

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Posted 04 October 2010 - 08:41 PM

QUOTE(Lynker @ Oct 4 2010, 09:32 PM) View Post

I love the sword strap they FINALLY added icon_razz.gif

But in this picture, Link's eyes look really weird.
I don't really like them much.

His shield looks like he sawed off a piece of the Deku Tree icon_razz.gif
The emblem is still too small >:(

That's 'cause he's blinking, silly. icon_razz.gif
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#152 Moonbread

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Posted 04 October 2010 - 08:42 PM

It's just because they made his eyes more naturally shaped this time around, instead of near-perfect circles.

Also, it's nice to see the screenshots next to each other, rather than having to remember how OoT looked on the N64 originally. Still, though, if this is just a port with better graphics, I'm probably not getting it.

#153 Jared

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Posted 04 October 2010 - 08:51 PM

Yep!
It's actually Ganon i think. But now it's behind his ladder...
His face looks really odd in that picture, anyone else agree?
He looks tired.
And Saria's head got shorter and fatter.

QUOTE

That's 'cause he's blinking, silly. icon_razz.gif


Let's hope icon_razz.gif

#154 Adem

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Posted 04 October 2010 - 08:52 PM

Go here and you can actually see the animations being compared, along with Link's eyes being open. icon_razz.gif

The link contains minor spoilers if your waiting 'til the release to see the graphics in actual action.

Edited by Rem, 04 October 2010 - 08:53 PM.

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#155 Jared

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Posted 04 October 2010 - 08:55 PM

Oh yeah!
I saw some footage on youtube about it.

#156 Chakaa

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Posted 04 October 2010 - 09:06 PM

Is the video sped up, or does Link actually look like he just drank 3 Monsters in-game?

#157 Adem

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Posted 04 October 2010 - 09:09 PM

Umm...It's sped up.

Watch this video if you want to see the actual gameplay these things are taken from.

EDIT: Well, shucks. I forgot about this new Youtube feature.

EDIT 2: Well, shucks. It's not working. Suck it up and click the link. icon_deformed.gif

EDIT 3: WELL I'LL BE IT WORKZ NOA. HEAR YOO GOE.


Edited by Rem, 04 October 2010 - 09:15 PM.


#158 The Satellite

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Posted 04 October 2010 - 09:48 PM

QUOTE(Lynker @ Oct 4 2010, 09:32 PM) View Post
I love the sword strap they FINALLY added icon_razz.gif
I'd like to point out that the strap was in MM. icon_razz.gif
QUOTE(FefeRawft @ Oct 4 2010, 09:35 PM) View Post
The dinosaur drawing is still on Link's house o_O
... is that a problem? I'm glad it still is.
QUOTE(Prospekt @ Oct 4 2010, 09:42 PM) View Post
It's just because they made his eyes more naturally shaped this time around, instead of near-perfect circles.
As they should be. Which, and you probably figured this, they look more like they do in the game's artwork.

#159 Chakaa

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Posted 04 October 2010 - 10:10 PM

QUOTE(The Satellite @ Oct 4 2010, 10:48 PM) View Post

QUOTE(FefeRawft @ Oct 4 2010, 09:35 PM) View Post
The dinosaur drawing is still on Link's house o_O
... is that a problem? I'm glad it still is.


Not a problem, I just didn't think they'd leave that in. I don't know why I thought that.

#160 The Satellite

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Posted 04 October 2010 - 10:23 PM

lol. I like that it's in there. I always liked it for some reason. Don't know why. I guess it's the subtle things that make games good. Not sure what a dinosaur drawing did to make a game good, but I still like it. icon_deformed.gif

#161 Sir Evan

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Posted 04 October 2010 - 10:23 PM

Honestly, the tree trunk shield is one of my favorite parts. Sure, it's bulky and unwieldy, but Link could also swing Biggoron's Sword, so that argument is invalid. The only important thing is that now it looks like someone chainsawed a tree to make that shield. What isn't awesome about it?

One thing I liked in the comparison shots of the jump slash. Is how Link now blows past the enemy when attacking it. Before, he'd tun, jump, slash, and then... proceed to fall straight down. Seriously, it's like he somehow found a way to stop momentum. Anyways, now he follows his arced path all the way through, which not only makes more sense but looks even more badass. icon_awesome.gif

#162 Radien

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Posted 05 October 2010 - 08:46 AM

Those are some nice comparisons.

I'm sticking with my original statement: the graphics are quite improved, but they kept the style 100% the same (even some of the weird parts).

I think it's a good thing. OoT could have used a slight graphical improvement, even if it had simply been made for the N64 added memory expansion. In particular, the 3DS version is taking advantage of having much more space for storing textures. OoT was reeeeeaaally short on texture space; it really had to stretch the textures it had. literally.

For a good example, look at the above screenshot. See the raised ridge behind Link? The new texture looks a LOT more like stone/dirt than the original N64 texture. And look at the wooden beams on the Kokiri house atop the ridge.

IPB Image

QUOTE(The Satellite @ Oct 4 2010, 07:48 PM) View Post
I'd like to point out that the strap was in MM. icon_razz.gif

Ahh, I forgot about that. The N64 didn't have enough memory to handle the extra detail, but with the memory expansion MM was able to add a few new details to Link, along with a few other improvements.

QUOTE(The Satellite @ Oct 4 2010, 08:23 PM) View Post
lol. I like that it's in there. I always liked it for some reason. Don't know why. I guess it's the subtle things that make games good. Not sure what a dinosaur drawing did to make a game good, but I still like it. icon_deformed.gif

It allows you to imagine Link living his daily life in Kokiri Village. Do you also like the drawing the Skullkid made in the middle of Termina Field in MM?

#163 SpacemanDan

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Posted 05 October 2010 - 09:01 AM

Wow... You can really appreciate the enhancements better when they're put side by side. Dang, it looks nice.

I never actually noticed the strap in MM. Hm... I should probably pay a little more attention to the details. icon_razz.gif

#164 Radien

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Posted 05 October 2010 - 09:05 AM

QUOTE(Blaman @ Oct 5 2010, 07:01 AM) View Post
I never actually noticed the strap in MM. Hm... I should probably pay a little more attention to the details. icon_razz.gif

The improvements in MM were very subtle. Young Link was also redesigned slightly to look just a little bit older. For instance, his hairstyle in MM is closer to Adult Link's. I think also changed some of Link's textures and shading slightly.

Some of the improvements are rather unexpected. I suppose I'm not the only one who noticed that MM's Deku Sticks looked different from OoT (and a little better).

Anyway, I'm sure we're in for similar differences (is that a contradiction?) in OoT 3DS.


Off-topic:

Blaman, I reject the claim in your custom title, and I present my avatar as evidence.

#165 SpacemanDan

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Posted 05 October 2010 - 10:06 AM

QUOTE(Radien @ Oct 5 2010, 09:05 AM) View Post

QUOTE(Blaman @ Oct 5 2010, 07:01 AM) View Post
I never actually noticed the strap in MM. Hm... I should probably pay a little more attention to the details. icon_razz.gif

The improvements in MM were very subtle. Young Link was also redesigned slightly to look just a little bit older. For instance, his hairstyle in MM is closer to Adult Link's. I think also changed some of Link's textures and shading slightly.

Some of the improvements are rather unexpected. I suppose I'm not the only one who noticed that MM's Deku Sticks looked different from OoT (and a little better).


Now I'm going to have to go play MM to see all this. icon_xd.gif I never noticed this kind of stuff. Seriously, I find details like this interesting, for whatever reason.

QUOTE(Radien @ Oct 5 2010, 09:05 AM) View Post

Off-topic:

Blaman, I reject the claim in your custom title, and I present my avatar as evidence.


icon_xd.gif

I'd love to have Yukari as a teacher. icon_deformed.gif



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