The Legend of Zelda: Spirit Tracks
#151
Posted 24 June 2009 - 10:20 PM
#152
Posted 25 June 2009 - 03:18 AM
In all seriousness, there was a video of Link fighting a Ghoma that appeared to try and ram him. The enemies might run up and hit Link from the side or something. Plus, it's a small train. It would take some damage running over something.
#153
Posted 18 September 2009 - 04:07 PM
#154
Posted 18 September 2009 - 07:06 PM
#155
Posted 18 September 2009 - 10:44 PM
Anyway...awesome sauce, pretty much. I'll hopefully pick it up.
#156
Posted 18 September 2009 - 10:47 PM
#157
Posted 18 September 2009 - 11:33 PM
#158
Posted 19 September 2009 - 03:14 AM
I guess they do the same with Banjo Kazooie: Nuts and Bolts as with Phantom Hourglass and Spirit Tracks: They try to invent something new, but which completely destroys the original thing that people loved so much.
#159
Posted 19 September 2009 - 09:25 AM
#160
Posted 19 September 2009 - 09:37 AM
I have never been dreading a Zelda game this much in my entire life. How sad.
#162
Posted 23 September 2009 - 12:53 PM
Seriously, I think this might be a good game. I didn't have any huge problems with Phantom Hourglass. Only that stupid temple of the sea king, really. Other than that, it was good, IMO.
#163
Posted 23 September 2009 - 01:12 PM
Seriously, I think this might be a good game. I didn't have any huge problems with Phantom Hourglass. Only that stupid temple of the sea king, really. Other than that, it was good, IMO.
What's so bad about the Temple of the Ocean King? I loved it.
#164
Posted 23 September 2009 - 01:45 PM
#165
Posted 23 September 2009 - 04:41 PM
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