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Kirby's Adventure Tileset


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#151 creatorofchaos

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Posted 16 September 2008 - 04:48 PM

I thought up a custom enemy,I call him sir lancelot and basically he walks back and forth like all enemies but he can jump too.As for attacking he slides forward with his lance out about 2 or so tiles ahead.Do you like him?Because if you do i'll make tiles for him.

Edited by creatorofchaos, 16 September 2008 - 04:48 PM.


#152 Feenicks

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Posted 16 September 2008 - 05:53 PM

I think the reason some of the orange colors are duplicated is because the tiles actually use the same oranges - remember, the NES palette is limited.
I think it will be fine if the orange tiles are weird. You can always use CSets 3 and 4 for the tiles you want that use different colors.

#153 Alestance

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Posted 16 September 2008 - 06:06 PM

IPB Image Reference

#154 AgentLym

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Posted 17 September 2008 - 05:40 PM

Is that the NES palette? That'll come in handy... Maybe once we start on the in-game characters. We are about finished with the terrain, aren't we, blaman?

Also, I'm itchin' to make a movie with this set, Joe123. How's the scripting coming? Haven't heard from you in a while. icon_razz.gif

#155 Alestance

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Posted 17 September 2008 - 06:29 PM

Not EXACTLY the NES palette, but it serves its purpose.

#156 Joe123

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Posted 17 September 2008 - 06:44 PM

QUOTE(AgentLym @ Sep 17 2008, 11:40 PM) View Post
Also, I'm itchin' to make a movie with this set, Joe123. How's the scripting coming? Haven't heard from you in a while. icon_razz.gif


Currently it's not, I'm sorry.
I've got the one screen quest competition to finish off, and I've said I'll edit up ShadowTiger's ZScript tutorial aswell.
I've also just got Okami Wii, and my girlfriends moving away to university 300 miles away on saturday.
So I've been pretty busy really =(

I will come back to it though, I promise.

#157 SpacemanDan

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Posted 18 September 2008 - 12:14 PM

QUOTE(AgentLym @ Sep 17 2008, 04:40 PM) View Post

We are about finished with the terrain, aren't we, blaman?

Yeah! I'm coming really close right now. I'm going to aim for sometime next week, hopefully. (Maybe a little later, but not by much.)


#158 creatorofchaos

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Posted 19 September 2008 - 09:36 PM

QUOTE(creatorofchaos @ Sep 16 2008, 05:48 PM) View Post

I thought up a custom enemy,I call him sir lancelot and basically he walks back and forth like all enemies but he can jump too.As for attacking he slides forward with his lance out about 2 or so tiles ahead.Do you like him?Because if you do i'll make tiles for him.

DID ANYBODY READ THIS?Sorry for all caps

#159 Alestance

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Posted 19 September 2008 - 10:45 PM

The problem is scripting him, creatorofchaos icon_shrug.gif

#160 AgentLym

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Posted 20 September 2008 - 09:05 AM

Yeah, the scripting's the problem. I thought that would make for a great custom enemy, but I don't know if we can do it. If anyone feels like doing him, I'd gladly use him, though! icon_heh.gif

#161 creatorofchaos

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Posted 20 September 2008 - 09:25 AM

K I'll make the tiles and try to post them(never posted loose tile before)They'll be in the loose tiles section when I finish them though.I'll post here when I'm done

#162 Alestance

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Posted 20 September 2008 - 02:39 PM

Just make sure they only use 3 colors(one black and two shades of another color)

#163 SpacemanDan

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Posted 22 September 2008 - 06:28 PM

I hate to say it, but I won't be able to finish it this week. I've got a bunch of things to do this week, like tests and major assignments, and I'm going to be gone for the weekend, so it'll have to be next week. I'm really sorry about that...

#164 ElLibertador

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Posted 22 September 2008 - 06:31 PM

It's alright. We don't blam(an)e you for having a life.

Oh and sorry for the lame pun. I'm actually really looking forward to this icon_smile.gif

#165 SpacemanDan

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Posted 01 October 2008 - 06:48 PM

I've got some free-time back on my hands at last, so I'll be able to pick-up work on this again. So once I finish OO, we'll start on sprites, I take it, AgentLym?


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