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Armageddon Quest Forever released


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#151 OUCH!

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Posted 15 March 2007 - 12:15 AM

QUOTE(Dorian @ Mar 14 2007, 11:38 AM) View Post

Those were my first "serious" maps
but i really find this blue quite ugly... sometimes it's difficult to read. Well... i couldn't find a better one

look, here is a little preview of what i'm working on
what do you think? i really like this font but sometimes we can't read very well (look at the name of the font, it's quite weird the "ri" from calibri, no?) and i'm settled on the color (i love that green)
if you have any suggestion about the font, please tell me ^^
i plan to use more colors, unlike CM&S maps
for exemple i'll use blue for items or something to get, green is standard text, red would be things to do etc...
i haven't decided for the yellow yet.

edit: just found a HC in the third room of my preview map (damn, why didn't I noticed it before???)
edit2: i think i'm decided on the font Lucida Sans Italic


I looked your preview map,it's so cool. icon_thumbsup.gif
I think almost good about your ideas.
Yellow?
How about using it to show bombable and walkthrough wall?

#152 Dorian

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Posted 15 March 2007 - 02:53 AM

thank you for your support icon_biggrin.gif

IPB Image

edit: re-finished level 1 at 100%, map is being started...
edit2: wow the colored text took me long, here is a beta (not finished, bombable walls and walkable to add)

Edited by Dorian, 15 March 2007 - 07:45 AM.


#153 OUCH!

OUCH!

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Posted 15 March 2007 - 11:34 AM

QUOTE(Dorian @ Mar 14 2007, 11:53 PM) View Post

thank you for your support icon_biggrin.gif

IPB Image

edit: re-finished level 1 at 100%, map is being started...
edit2: wow the colored text took me long, here is a beta (not finished, bombable walls and walkable to add)

Good job Dorian icon_biggrin.gif

#154 Bowser Blanchette

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Posted 15 March 2007 - 12:05 PM

QUOTE(Dorian @ Mar 15 2007, 03:53 AM) View Post

thank you for your support icon_biggrin.gif

IPB Image

edit: re-finished level 1 at 100%, map is being started...
edit2: wow the colored text took me long, here is a beta (not finished, bombable walls and walkable to add)


Now that's what I want to see! I want to see all of the maps before I try this quest out!


#155 Dorian

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Posted 15 March 2007 - 12:37 PM

*just recognized your avatar* << OUCH!'s
(tomorrow is out the last episode ^^ yay! )

ok, i finished the house of link map
i couldn't decide on if I should keep the colors or no, after all, the idea of the colors seemed good but the result isn't really ok with me. (ack! what a heavy phrase, couldn't express it better...)
so i released two versions : a text-colored and a single-colored version
i'll keep on releasing both... i don't really care
btw OUCH!, if you see something's missing on one of my maps please tell me and i'll add it ^^
House Of Link V.1.0 : [text-colored version] - [single color version]

enjoy icon_wink.gif

Edited by Dorian, 15 March 2007 - 12:38 PM.


#156 Bowser Blanchette

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Posted 15 March 2007 - 12:53 PM

QUOTE(Dorian @ Mar 15 2007, 01:37 PM) View Post

*just recognized your avatar* << OUCH!'s
(tomorrow is out the last episode ^^ yay! )

ok, i finished the house of link map
i couldn't decide on if I should keep the colors or no, after all, the idea of the colors seemed good but the result isn't really ok with me. (ack! what a heavy phrase, couldn't express it better...)
so i released two versions : a text-colored and a single-colored version
i'll keep on releasing both... i don't really care
btw OUCH!, if you see something's missing on one of my maps please tell me and i'll add it ^^
House Of Link V.1.0 : [text-colored version] - [single color version]

enjoy icon_wink.gif

They are impressive, BTW how in the world did make that map? I want to try something like that!

#157 Dorian

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Posted 15 March 2007 - 02:11 PM

if you want i can make a tutorial
but i'll be with The Gimp, a free and open-source image manipulation program

#158 cosmofield

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Posted 15 March 2007 - 04:22 PM

You all are indeed skillful players, I don't even got to the boomerang (I was 'so' close but that doesn't count in here), from the map can I believe that it becomes easier when you can get those HCs, maybe I will try again. (^_^);

#159 Bowser Blanchette

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Posted 15 March 2007 - 04:34 PM

I skipped Level-1 because of the Wizzrobes helping the Gleeok! I'm going to come back with the White Sword to finish the job!

#160 Dorian

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Posted 15 March 2007 - 04:35 PM

i knew i forgot something! the compass!
will add it later.
I'm making the tutorial


#161 Bowser Blanchette

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Posted 15 March 2007 - 04:43 PM

Where can I find the White Sword at?

#162 Dorian

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Posted 15 March 2007 - 04:57 PM

in Gamble Dungeon
you'll need a lot of rupees

#163 Bowser Blanchette

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Posted 15 March 2007 - 05:09 PM

Where is Gamble Dungeon? I can't beat Level-1 with the Wooden Sword!

#164 Dorian

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Posted 16 March 2007 - 01:41 AM

here is the list of my actions to finish the level 1 :
1. get 3 extra HC by going right
2. get the boomerang
3. do not go left for another HC, you'll need lots of HC or a potion
4. go get the map, from here go right (compass) and right
5. kill flames, go down, kill bat and HC+1
6. ^^< ditto HC+1
7. >^ ditto HC+1
8. if you want more life try going v>^ from the last HC's room
9. now head for the key. be carefully of wallmasters. when using the bottom part of the screen make sure to walk the top half of tiles to avoid WM to pop out.
10. deal with the next room to get the key.
11. get the key + sword
12. go get the bomb updrade + red potion + magic shield
13. now you can get two more HC. don't hesitate to use your potion (you can also buy some outside the dungeon after getting the sword.
14. use a bomb to attempt the boss. here, you'll have to avoid the wind of wizzrobes. you can either avoid them by using ESC/F3 (pause to set up a strategy) or being quick by first sight to dodge all that. you can also get hurt during winds being released by wizzrobes. keep in mind to shoot non stop to the gleeok's head with your sword beam (80% health) if possible. Use a blue potion minimum.
15. get the triforce by walking on the trigger

hope i could help you, well... i didn't really explained my strategies but I just woken up and have to go to school
See you
Dorian

#165 OUCH!

OUCH!

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Posted 16 March 2007 - 02:03 AM

QUOTE(Dorian @ Mar 15 2007, 09:37 AM) View Post

*just recognized your avatar* << OUCH!'s
(tomorrow is out the last episode ^^ yay! )

ok, i finished the house of link map
i couldn't decide on if I should keep the colors or no, after all, the idea of the colors seemed good but the result isn't really ok with me. (ack! what a heavy phrase, couldn't express it better...)
so i released two versions : a text-colored and a single-colored version
i'll keep on releasing both... i don't really care
btw OUCH!, if you see something's missing on one of my maps please tell me and i'll add it ^^
House Of Link V.1.0 : [text-colored version] - [single color version]

enjoy icon_wink.gif

I prefer text-colored version better than single color version. icon_biggrin.gif

missing point.
1 In Digdogger's room,you can also walkthrough right.And the stairs will appear if all enemies are defeated.
2 In the room under that you can push block and will appear arrow-tile
3 In the room under that you can get compass
4 When you have ladder,you can enter more one room.







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