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What did you accomplish in ZC today?


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#1621 KingPridenia

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Posted 23 March 2014 - 12:32 PM

More tedious sprite drawing for the Red Mage that can't be bothered to just import a PNG file. I'm almost wondering if I have a fetish for doing things the hard way. Anyway, the sprites are of enemies from Fester's Quest and The Guardian Legend. Well, hopefully sometime before April, I'll have the 5th overworld section completed and have the groundwork for level 6 laid out.



#1622 Yloh

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Posted 23 March 2014 - 11:08 PM

World 3 and Level 3 are taking a lot longer than expected, but it is way better than the first two worlds. Every warp works as it should, I have another 2.10 boss set up and almost ready for me to test. I made 4 new enemies from scratch (I had to make my own animations). Learned how to upload images from the computer to zquest. The third boss was created this way. Learned how to use screen state carry overs and have several of them in level 3. Made a simple mini boss battle with multiple phases. 



#1623 Valientlink

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Posted 26 March 2014 - 04:09 AM

Opened ZQ after a long hiatus. Time to finally get this thing done (as I planned to in 2012)



#1624 Eddy

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Posted 26 March 2014 - 06:48 AM

I finally got some more motivation to continue my ZC quest, and to start it all off, it's time to continue work on Level 4 in my quest.



#1625 Shane

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Posted 26 March 2014 - 07:47 AM

Finished the introduction of my quest. Needs major polishing though but otherwise, it's cool.



#1626 Hoff123

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Posted 26 March 2014 - 07:53 AM

Nothing, because I can't decide what to do about all slopes and stuff in my overworld...lol.



#1627 Jared

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Posted 26 March 2014 - 01:42 PM

Nothing, because I can't decide what to do about all slopes and stuff in my overworld...lol.

Please refrain from posting things such as this in the thread. This thread is for what you did in ZC today, not for posting that you did nothing in ZC. Thank you. :)


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#1628 Doctor Potts

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Posted 26 March 2014 - 07:49 PM

Finished chapter 3 of the tutorial



#1629 umbrello

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Posted 26 March 2014 - 10:56 PM

I made a town a little snazzier, adjusted some monster resistances, fixed some tiles that weren't supposed to be unwalkable, but my biggest chore today was making 17 new nearly identical items. I also made someone say "pretty pretty! shiny shiny!" xD



#1630 Yloh

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Posted 26 March 2014 - 11:18 PM

I finished my second 2.10 style boss today. Works perfectly! What is the final boss in one game is only the third boss in mine.  :superevil:



#1631 Russ

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Posted 27 March 2014 - 02:35 PM

I finished my second 2.10 style boss today.

Oy, 2.10 bosses... Just a word of warning, be VERY careful and make sure the boss feels organic, and not just like a pile of combos sitting around spawning enemies. 2.10 bosses are very easy to do bad.


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#1632 WhippyBoi

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Posted 27 March 2014 - 06:07 PM

Finally beat Jamian's quest Hyrule's Ressurection!



#1633 symbiote01

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Posted 28 March 2014 - 05:27 PM

Took the dungeon water tiles from the BS set and blew them up to 2x2 to make some stormy seas for my overworld.  Cleaned the now blocky edges and made it into 4 8-tile combos.  It didn't look right.

Painstakingly cycled the water tiles so they looked like they were sliding left and down over a period of 16 tiles.  Ended up with a weird jerk in the water.  No good.

Went a different direction and created a wave effect for the water, which involved 8-10 edits of each tile.  I'd make a copy of the tile and the tile below it, then edit each one up one pixel, cycling the cutoff edge from top of one to bottom of the other.  Then I'd only use anywhere from one-pixel to four-pixel vertical slices of each to create the actual usable tile over the course of the 8-10 height edits.  Repeat sixteen times, shifting the wave two pixels each tile.  It took 16 tiles, two cycles of the original 8, to complete the wave.  Suffice it to say, it took some time.

All in ZQuest proper.  No 3rd party program for me!

 

And it still doesn't look quite right.  Definitely more chaotic, but still not right.  My sailing ship script looks good though



#1634 umbrello

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Posted 28 March 2014 - 11:31 PM

I added Horks and Orcs to Dragon Quest Adventure! 

 

EDIT: Forget the Horks. They're ugly and they drool a lot. Instead I added Snail Slimes! XD


Edited by umbrello, 29 March 2014 - 02:07 AM.


#1635 Anthus

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Posted 29 March 2014 - 12:48 AM

I haven't posted in this thread in a while. Today, I spent a lot of time playing through areas of an old quest, and testing things out. I spent a lot of time changing small things, and making it feel less like it was started 9 years ago :P A lot of polishing, and finishing touches have gone into the earlier dungeons, and mini dungeons. 




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