Edited by Captain Magenta, 25 December 2007 - 12:45 PM.
Lost Isle RELEASED
#1591
Posted 23 December 2007 - 10:02 AM
#1592
Posted 23 December 2007 - 11:21 AM
#1593
Posted 23 December 2007 - 05:39 PM
Sonlen- Did you find the power rod yet? I got stuck trying to find it the first time. You have to go under the bridge on the dark side of the sanctum to find it. Make sure you have the one key from beating the plant first before trying to get the power rod though. Good Luck!!!
I did find after what seemd like forever, but I was messing around with my computer and when I closed it the program crashed(all my fault).
#1594
Posted 27 December 2007 - 05:36 PM
#1595
Posted 27 December 2007 - 06:23 PM
#1596
Posted 28 December 2007 - 12:21 AM
#1597
Posted 28 December 2007 - 01:45 AM
Ya, it was fun. My favorite was probably Horgus Temple. I love the black and white flashback rooms where you fo through parts of the other levels again. Plus it was the only one I beat without any help.
#1598
Posted 28 December 2007 - 05:53 AM
The dungeon I'm most proud of is the Plague Fortress. Many people ask how the heck was I able to fit so much stuff into one average sized dungeon. But my favorite level is definitely the Sky Garden because it is such a beautiful and atmospheric place IMO.
Anyhoo, I find it a bit funny that someone has issues with levels that don't fit a Zelda game, but in my opinion one of the things that makes LI so good is that it is such a versatile quest and offers something more than your basic Forest and Fire temples.
Captain Magneta, that one HCP on the Wastelands... you need to play your Ocarina near the dried up pond to get to the HCP. Oh and the Red Mail is not in the dreadful Master Dome, it is in the Oderra Hideout...
#1599
Posted 28 December 2007 - 06:17 AM
But its funny, the level I had the MOST input in and gave Petoe the worst time with 'supervising' him with, was level 2. Its where more of my ideas went into it and he pulled them off. So level 2 was a mix of both our ideas more than any other level.
#1600
Posted 28 December 2007 - 07:03 AM
like after the plant monster in the Sky Fortress, you could make the warp NEXT to the chest containing the key instead of on the screen BEFORE getting the key >.> and...
the warp where you bomb a pillar to get a key... make it appear in a place your less likely to walk onto >.< (this pissed me off the most
#1601
Posted 28 December 2007 - 09:58 AM
like after the plant monster in the Sky Fortress, you could make the warp NEXT to the chest containing the key instead of on the screen BEFORE getting the key >.> and...
the warp where you bomb a pillar to get a key... make it appear in a place your less likely to walk onto >.< (this pissed me off the most
Good Times.
#1602
Posted 28 December 2007 - 10:25 AM
#1603
Posted 28 December 2007 - 07:05 PM
#1604
Posted 29 December 2007 - 02:01 PM
This image was the last place where I stopped.
#1605
Posted 29 December 2007 - 03:32 PM
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