Jump to content

Photo

The Official Quest Screenshot Critique Thread


  • Please log in to reply
7962 replies to this topic

#1576 Neppy

Neppy

    Grand Overlord Empress

  • Members
  • Real Name:It's dangerous to go alone. Take Nep!
  • Pronouns:She / Her
  • Location:Minnesota

Posted 29 November 2011 - 02:31 AM

QUOTE(Yoshimi @ Nov 28 2011, 02:53 PM) View Post
IPB Image
Palette: Skyloft (apparently, though it looks nothing like that... :/)
Well, I'll let you know what I think of this screen, without considering what it is based on. This does look like a very solid screen. I think the palette is great, especially the blue. I like the screen design, and it does remind me of the Bridge in Skyloft, at least a little bit. It's pretty hard to capture the same look and feel of a 3D Zelda game, especially one that is so new.
QUOTE(Sepulcher @ Nov 28 2011, 04:01 PM) View Post
Just fooling around and trying to get the hang of these tiles. What do you guys think?
IPB Image
I think this looks pretty dang good. It has a somewhat dark look to it though, but if that is what you were going for, then that's a good thing. If not, I'd swap the palette out for something more bright.

#1577 Moo2wo

Moo2wo

    Yes, you're seeing this.

  • Members
  • Location:The Mushroom Kingdom

Posted 29 November 2011 - 04:52 PM

QUOTE(Yoshimi @ Nov 28 2011, 04:53 PM) View Post

IPB Image
Palette: Skyloft (apparently, though it looks nothing like that... :/)

I'll try to critique it as best I can, but I'm not sure if there's a good way.

First off, there's too little difference between all the greens on the trees. You need to make the dark colors darker, and the light colors lighter. The water also suffers from this problem, but I'll get to that in a second. You should probably make the grass detail "pop" a little more, too.

I'm not a fan of the reds. I can not see those ever being used in Skyward Sword. A very pastel-y orange I could see being used, however. It's just hard getting it to blend in with the surrounding environment.

To be frank, the blues are just too dull. You need something far stronger. The grays should also be...well, more gray.

This is what I would have done, going off that critique:

IPB Image

For most, if not all the colors, I looked up an image of pastels and used the colors from those and then modified them to work in the palette, since Skyward Sword has that nice "painted" look. My grass detail colors should probably "pop" more, like I mentioned earlier, but oh well. Sorry if I sounded mean/rude, just trying to be helpful.


#1578 Marco

Marco

  • Banned

Posted 29 November 2011 - 05:48 PM

QUOTE(Yoshimi @ Nov 28 2011, 01:53 PM) View Post

IPB Image
Palette: Skyloft (apparently, though it looks nothing like that... :/)


Beautiful. I do not agree though, with the primary ground color, it seems slightly too decayed to support the surrounding greens.

IPB Image

Unexpected


#1579 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 29 November 2011 - 05:53 PM

QUOTE(Moo2wo @ Nov 29 2011, 04:52 PM) View Post

IPB Image

For most, if not all the colors, I looked up an image of pastels and used the colors from those and then modified them to work in the palette, since Skyward Sword has that nice "painted" look. My grass detail colors should probably "pop" more, like I mentioned earlier, but oh well. Sorry if I sounded mean/rude, just trying to be helpful.

Gah, this is amazing. Any way you can transport it into DoR? With the mountains being the normal browns? It's so beautiful! Reminds me of Robin's new The Hylian Phoenix. icon_smile.gif

Edited by Jared, 29 November 2011 - 05:54 PM.


#1580 Moosh

Moosh

    The Mush

  • Moderators

Posted 29 November 2011 - 07:10 PM

QUOTE(Furion @ Nov 29 2011, 05:48 PM) View Post


IPB Image

Unexpected


I'll give credit where it's due and say I can tell what it is this time. I can't help but feel that making custom tiles isn't your forte as much as importing and recoloring Metroid tiles...they just look too flat...

Edited by Pokemonmaster64, 29 November 2011 - 07:11 PM.


#1581 trudatman

trudatman

    one point nine hero

  • Members
  • Real Name:that guy
  • Location:State Of Love And Trust, The United State Of Amorica.

Posted 29 November 2011 - 07:40 PM

embracing my Lord Ike biases, I must conclude that flat is an accurate description of Furion style. depth and punch lack. they are usually still good and are rarely terrible, although some are so confusing as to approach random and those screens earn five huhs and a whaa from my brain and may thus be classified as terrible. short: decent, flat.

#1582 Moonbread

Moonbread

    Playing With Psychos

  • Members
  • Pronouns:They / Them

Posted 29 November 2011 - 11:32 PM

Sheik Yoshimi (and whoever else may be involved), I sincerely hope that you finish that tileset. I love everything you're doing with it, and plus BS mountains > the rest. I'll go ahead and say to use Moo's palette instead (or at least something close), but it's still looking mighty damn fine.

#1583 SpikeReynolds

SpikeReynolds

    Industrial Sorcerer

  • Members
  • Real Name:Spens
  • Pronouns:He / Him
  • Location:Grand Rapids, Michigan

Posted 30 November 2011 - 07:18 AM

QUOTE(Moo2wo @ Nov 29 2011, 04:52 PM) View Post

I'll try to critique it as best I can, but I'm not sure if there's a good way.

First off, there's too little difference between all the greens on the trees. You need to make the dark colors darker, and the light colors lighter. The water also suffers from this problem, but I'll get to that in a second. You should probably make the grass detail "pop" a little more, too.

I'm not a fan of the reds. I can not see those ever being used in Skyward Sword. A very pastel-y orange I could see being used, however. It's just hard getting it to blend in with the surrounding environment.

To be frank, the blues are just too dull. You need something far stronger. The grays should also be...well, more gray.

This is what I would have done, going off that critique:

IPB Image

For most, if not all the colors, I looked up an image of pastels and used the colors from those and then modified them to work in the palette, since Skyward Sword has that nice "painted" look. My grass detail colors should probably "pop" more, like I mentioned earlier, but oh well. Sorry if I sounded mean/rude, just trying to be helpful.


Would it be wrong that I actually like Yoshimi's palette better? I don't really feel that either capture the Skyward Sword aesthetic (Then again, I don't really think the MC trees do much to help that. Maybe try getting some trees that sort of look more like, well, 'painted trees,' I guess.)

Honestly, I don't really feel that the MC graphics, save for the water, really help the 'painted' vibe. Everything is too rigid and blocky; they just don't feel organic.

#1584 Sheik

Sheik

    Deified

  • Members

Posted 30 November 2011 - 12:49 PM

You guys don't quite understand me. Not the tileset is ment to look like SS, the palettes are. The name of the palette is "Skyloft", though I might've named it "Smurfland" instead if I felt like that.
Thanks for the support, though, everybody, it's much appreciated.

QUOTE(Moo2wo @ Nov 29 2011, 10:52 PM) View Post

I'll try to critique it as best I can, but I'm not sure if there's a good way.

First off, there's too little difference between all the greens on the trees. You need to make the dark colors darker, and the light colors lighter. The water also suffers from this problem, but I'll get to that in a second. You should probably make the grass detail "pop" a little more, too.

I'm not a fan of the reds. I can not see those ever being used in Skyward Sword. A very pastel-y orange I could see being used, however. It's just hard getting it to blend in with the surrounding environment.

To be frank, the blues are just too dull. You need something far stronger. The grays should also be...well, more gray.

This is what I would have done, going off that critique:

IPB Image

For most, if not all the colors, I looked up an image of pastels and used the colors from those and then modified them to work in the palette, since Skyward Sword has that nice "painted" look. My grass detail colors should probably "pop" more, like I mentioned earlier, but oh well. Sorry if I sounded mean/rude, just trying to be helpful.

Thank you for your critique, Moo2Woo. You make some valid points and I will take them into consideration in the future. While your palette looks wonderful, I would actually like to use colours that are slightly lower in contrasted and look somewhat muted rather, as I believe that this is much easier on the eyes and capture the sort of atmosphere I try to evoke better than the "comic colours". However, your palette looks good on the tiles and certainly is an alternative to consider. It's better than mine, I guess. Also, you're not sounding rude at all. I am starvig for really useful critques and you've just given one. Thank you!

#1585 Schwa

Schwa

    Enjoy the Moment more. This strengthens Imagination.

  • Members
  • Real Name:Hunter S.
  • Location:Redmond Subspace (I had a Potion)

Posted 01 December 2011 - 03:45 AM

IPB Image IPB Image IPB Image

Custom scripted bombs.

You may be thinking, "WHYYYYY."

Well, BECAAAAUSE.

#1586 blue_knight

blue_knight

    Adept

  • Members

Posted 01 December 2011 - 04:00 AM

QUOTE(Schwa @ Dec 1 2011, 12:45 AM) View Post


Custom scripted bombs.

You may be thinking, "WHYYYYY."

Well, BECAAAAUSE.

Interesting, what changes did you make? I guess I won't be the only one with scripted bombs now (though our behaviors are different obviously). icon_smile.gif

#1587 Xenix

Xenix

    Well excuse me princess.

  • Members
  • Real Name:Chris
  • Pronouns:He / Him

Posted 01 December 2011 - 06:26 AM

Here's a new set of screenshots with a WIP palette I came up with myself.
IPB ImageIPB Image

#1588 Schwa

Schwa

    Enjoy the Moment more. This strengthens Imagination.

  • Members
  • Real Name:Hunter S.
  • Location:Redmond Subspace (I had a Potion)

Posted 01 December 2011 - 08:25 AM

QUOTE(blue_knight @ Dec 1 2011, 01:00 AM) View Post

Interesting, what changes did you make? I guess I won't be the only one with scripted bombs now (though our behaviors are different obviously). icon_smile.gif

To be honest I really didn't want to script the bombs. But I had to. icon_neutral.gif The regular non-scripted Bomb's physics clashed with the physics I've already laid down, and wouldn't work very well. I guess the more I script, the more I have to script... icon_dead.gif (Wait a minute, you would know this better than I would! icon_toast.gif )

This bomb is almost no different than the original, other than these two points: the damage dealt is quite random (anywhere from 4x to 8x the Level 1 Sword power with each blast), and only the initial explosion will deal a hit, bumping into it will not.

#1589 Dawnlight

Dawnlight

    My name is NOT Jason!

  • Members
  • Real Name:Justin
  • Location:Chicago, IL

Posted 01 December 2011 - 08:29 AM

QUOTE(Sepulcher @ Dec 1 2011, 05:26 AM) View Post

Here's a new set of screenshots with a WIP palette I came up with myself.
IPB ImageIPB Image


Those look excellent overall, but the tree alignment in the 1st screen looks too perfect. Try spreading them out more.

#1590 Sheik

Sheik

    Deified

  • Members

Posted 01 December 2011 - 04:13 PM

This doesn't look like quite the big update (though it was a b**** to get it looking right...) and I have yet to rip in some more tiles, but here's a base of what BSMC caves will pretty much look like:
IPB Image
Big credit to Evile, I'm going to use his MZC dungeon palettes (at least for caves, not sure about actual dungeons yet; also I have to edit his for a few things I'd like to do with caves but it's a great base). This is one of his palettes.

Good screens around in OQST these days! Love your work Schwa and Sepulcher.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users