Half way done with my palettes. 12 out of 24 (although that number is subjective) done. Every palette in my quest is created by yours truly... besides the title screen's palette, so far. It's really fun to make them and I'm darn well happy with the results I'm getting.
Also, since the EZGBZ tileset is so popular (and rightly so; the Zelda Gameboy tiles rock!) I'm trying to shake things up to set it apart from any other EGZBZ quest. Like how I broke from the traditional cave design seen above, and made it look like a secondary overworld. Speaking of which, each cave will get a different palette and setting (and atmosphere) depending which area is above the cave. I want to make the world as diverse and as unique as possible to make up for the simplistic design and somewhat true GB aesthetics.
A thought that has been bothering me is that I just hope what I have planned for the demo will be mostly universally considered good enough. What I have planned:
- Title Screen + Intro
- 4 areas
- 1 dungeon
- Various Cutscenes
- Cliffhanger Ending
The dungeon isn't really something you had in mind. It's a simple climb up. Although, it is a teaser of the final dungeon of the game. So it's ought to be worth it or something. Although four overworld areas sound promising, I might confess that one will feature a decent amount of gameplay. Two are small maps, simply featuring NPCs and various interiors and the last map is Hyrule Field. I might make a few caves open, but in the final, will close them off with bombable rocks and burnable trees.
TL:DR - progress is slow but steady. Demo is on its way.