Lost Isle RELEASED
#1561
Posted 10 December 2007 - 09:20 PM
#1562
Posted 10 December 2007 - 11:06 PM
The names of the bosses? Well we haven't given any official names for them, and I have actually fogotten many of the names we gave them (silly me), but I can try to dig up the info from somewhere to see what the names of the bosses were.
#1563
Posted 11 December 2007 - 06:59 AM
#1564
Posted 11 December 2007 - 11:18 AM
I prefer the giant skull's name to be Death Eater. It just sounds cooler than whatever Petoe thought up.
Death Eater? Wasn't that the name for the enemies in Harry Potter?
And about the overworld being linear, it's just one part. South of the village, it seems to follow a path. Plus I wrote that review after doing the escape from Lost Isle scene, and that overworld is really linear. Only one way to go.
And what exactly is the purpose of Last Isle. I know that the fire boomerang is there, but it is awefully easy to get. You should have put a bonus level there. Maybe the Master Dome would fit better on Last Isle.
And about Morlach's final form. You drew it based on those floor tiles for the boss marker, didn't you?
And about the credits. I laughed so hard when I saw this part:
"General design and planning: DarkFlameWolf. Producer: Peteo. Executive Producer: DarkFlameWolf."
#1565
Posted 11 December 2007 - 12:34 PM
As for it being linear during the escape sequence, we MADE it that way. Play it through normally and its a bit more wide-open. Its only during the escape sequence we blocked off all routes except for the one leading to the beach. (although there is a two-route split in the village, one path has more enemies, one has more obstacles)
Last Isle is just something fun we decided to plop in, nothing more, nothing less.
Morlach's form was actually not taken by that floor tile, although it was an unintentional reference we later figured out and said: Cool! But it takes aspects of Dethevn from Breath of Fire 2 and some twisted thoughts from Petoe and I to get Morlach.
Yes, as for the credits, I did do the overall general design and planning for the whole quest and was the initial instigator and starter of the whole project. Petoe became my second-in-command.
#1566
Posted 11 December 2007 - 08:20 PM
Morlach's form was actually not taken by that floor tile, although it was an unintentional reference we later figured out and said: Cool!
Indeed. When I was almost finished with Morlach, I finally realized that the floor tile and Morlach himself look alike. That was a cool moment.
#1567
Posted 12 December 2007 - 05:07 PM
I prefer the giant skull's name to be Death Eater.
Death Eater? HA!
http://www.youtube.c...h?v=mT1S4QLlnkM
Watch this video I made! I named the Boss myself!
#1568
Posted 12 December 2007 - 09:14 PM
#1570
Posted 12 December 2007 - 10:26 PM
#1571
Posted 12 December 2007 - 10:33 PM
#1572
Posted 13 December 2007 - 11:41 AM
Nah! Huge Skull is the best possible name!
That describes him, but it isn't really a name for him. I think he should be called "The Death Skull". And I am just curious about the enemies. I have been able to figure ou the cause for most of them. Like the wizrobes are from Morlach's factory, and the octorocks just occur on their own. But what about the deathbos? They are certainly not androids like the rest of Morlach's army. But he seems to have some control over them (e.g. he summons them during the last boss). So how do they fit into the whole story?
#1573
Posted 13 December 2007 - 01:23 PM
And what's the deal with Deathbos? Well, one more thing for players to speculate.
I think Wolfie can give you something official about Deathbos, those deadly and spiced up Gibdos...
#1574
Posted 13 December 2007 - 04:17 PM
#1575
Posted 16 December 2007 - 11:44 AM
Edited by sonlen, 16 December 2007 - 11:44 AM.
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