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The Official Quest Screenshot Critique Thread


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#1531 Sheik

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Posted 27 November 2011 - 03:01 AM

You could have the colours circling slowly maybe even. I'm not too sure. Though I have to say, looking at it, the second version looked the nicest.

#1532 kurt91

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Posted 27 November 2011 - 03:29 AM

I finally found my old Photobucket account and figured out my own password, so now I can show screenshots of my new tileset. It's still a work-in-progress. I have most common enemies completed, and some overworld graphics, but I haven't started on Link yet. This is my first quest ever, and for convenience's sake, I'm trying to make use of layers and 8-bit tiles as much as I can, even if it doesn't show it.

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The graphics are hand-inserted copies from Link's Awakening and the Oracle games, since those were my first Zelda games ever, and still my personal favorites, but with some added color and detail, like on the grey part of the cliffs. The screen itself is the test screen I'm using to make sure enemy animations work correctly, as well as testing if my layering technique is correct. (This version, the tall grass and bushes don't work. My new version looks the same, but is fully functional) Basically, right now it's just an arena for fighting enemies and making sure everything looks right.

Any opinions on the screen? I'm planning on using this tileset for Screen Rebirth and Screenshot of the Week, once it's finished.

#1533 Sheik

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Posted 27 November 2011 - 07:07 AM

I can't say I'm very fond of your screendesign, but since you've said yourself that it's just a test screen I'll restrain from picking out all the "flaws" (by my book) I see. Though, just to give a direction, I very much recommand referencing LA/OoX maps when working with these kinds of graphics.

Needless to say that NES Link looks terribly out of place.

The colours are a little generic but they achieve what they were put together for and they certainly work together well. I like your grass texture and how it's limited to one (two with the flowers) grass decor rather than the unholy mess ZCers that use such graphics usually commit when "putting more detail on the ground".

There's really not much I can say about this, but it looks like a step in the right direction and I'd just like to encourage you on this. Keep up the good work, I'm looking forward to seeing what you'll come up with.

#1534 kurt91

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Posted 27 November 2011 - 01:42 PM

QUOTE(Yoshimi)
Needless to say that NES Link looks terribly out of place.

Well, I did say that I haven't gotten to Link's graphics yet. He's just there because I took the picture in Zelda Classic.

#1535 Moon

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Posted 27 November 2011 - 02:05 PM

After reading Screendesigning 101, I made this

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#1536 Moosh

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Posted 27 November 2011 - 02:20 PM

QUOTE(Yoshidude @ Nov 27 2011, 02:05 PM) View Post

After reading Screendesigning 101, I made this

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I swear I've seen this screen before somewhere...maybe you should take up Screen Rebirthing?

#1537 Moon

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Posted 27 November 2011 - 02:22 PM

Maybe you shouldn't just say I stole a screen, I was not looking at anything while making this, except screen designing 101.

#1538 Moosh

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Posted 27 November 2011 - 02:34 PM

QUOTE(Yoshidude @ Nov 27 2011, 02:22 PM) View Post

Maybe you shouldn't just say I stole a screen, I was not looking at anything while making this, except screen designing 101.

Chillax, bro. I was just saying that this happens a lot (your screens resembling other people's) and that you'd probably do well in Screen Rebirth. Where in there did I say you stole a screen? All I said was that I swear I've seen that screen before. Multiple times in fact. It's a very common screen layout, hard to say you stole it since it's so simple actually.

#1539 Sheik

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Posted 27 November 2011 - 02:41 PM

Pokemaster, now you're a little paranoid. Every PR screen looks pretty much the same after all, not much you can do about it unless you edit the tileset to have a little more personality.

Yoshidude, the screen is set up very well and rich in detail. It's a very good Pure screen.

#1540 judasrising

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Posted 27 November 2011 - 02:52 PM

QUOTE(Yoshimi @ Nov 27 2011, 03:07 PM) View Post

I can't say I'm very fond of your screendesign, but since you've said yourself that it's just a test screen I'll restrain from picking out all the "flaws" (by my book) I see. Though, just to give a direction, I very much recommand referencing LA/OoX maps when working with these kinds of graphics.

Needless to say that NES Link looks terribly out of place.

The colours are a little generic but they achieve what they were put together for and they certainly work together well. I like your grass texture and how it's limited to one (two with the flowers) grass decor rather than the unholy mess ZCers that use such graphics usually commit when "putting more detail on the ground".

There's really not much I can say about this, but it looks like a step in the right direction and I'd just like to encourage you on this. Keep up the good work, I'm looking forward to seeing what you'll come up with.


Yes i agree Nes link does not fit in screen otherwise the screen looks good

#1541 Supindahood

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Posted 27 November 2011 - 03:01 PM

QUOTE(judasrising @ Nov 27 2011, 01:52 PM) View Post

Yes i agree Nes link does not fit in screen otherwise the screen looks good


Well, he said that he hasn't finished the Link Graphics yet.

#1542 Jared

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Posted 27 November 2011 - 04:34 PM

QUOTE(Yoshimi @ Nov 27 2011, 02:41 PM) View Post

Every PR screen looks pretty much the same after all,


QUOTE(Yoshidude @ Nov 27 2011, 02:05 PM) View Post

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No, they don't Sheik. Yoshi just makes generic screens is all. With palettes that everyone uses.
Yoshi, that's the same screen from the Hero's Trail/Rokai Falls. I know. Spice it up a bit! icon_smile.gif

Edited by Jared, 27 November 2011 - 09:47 PM.


#1543 Vinyl Scratch

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Posted 27 November 2011 - 04:45 PM

QUOTE(Yoshidude @ Nov 27 2011, 01:22 PM) View Post

Maybe you shouldn't just say I stole a screen, I was not looking at anything while making this, except screen designing 101.



Maybe you shouldn't take offence to every little thing people say. He never said you stole a screen, he said it looked like another one.

#1544 Supindahood

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Posted 27 November 2011 - 05:44 PM

QUOTE(Yoshidude @ Nov 27 2011, 01:05 PM) View Post
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This is a fine screen, It could use some spice up if you want to have a screen that looks really good but it isn't always needed since your quest will use millions hundreds of screen and each one doesn't have to be perfect, they just have to tell the player that you made it.

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I'll just post something random from my quest, this is some screens that will lead to a Desert hopefully. icon_smile.gif
I don't need critique on it but feel free to give if you want. I already know what I want to change in the future. I just want to contribute to this topic after being here for so long.

Edited by Gonken, 27 November 2011 - 06:07 PM.


#1545 Sheik

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Posted 27 November 2011 - 07:08 PM

IPB Image

I'm still debating to drop the LttP grass and go with something else. The tMC grass didn't quite cut it for me either, though. :/ I might have to look what GB has to offer but I actually am trying to keep GB tiles out of this tileset.
For the life of mine, I suck at making palettes. Does anybody feel like they could fix this palette into something decent?


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