Wow that looks awesome Charizard!
I got my Level 3 started and I'm thinking of giving the dungeon a familiar shape to something which can be found in another quest (/lackoforiginality). However, the dungeon will be entirely different.
Posted 10 February 2014 - 11:41 AM
Wow that looks awesome Charizard!
I got my Level 3 started and I'm thinking of giving the dungeon a familiar shape to something which can be found in another quest (/lackoforiginality). However, the dungeon will be entirely different.
Posted 10 February 2014 - 08:26 PM
More AQII fixing up. I also changed level 1 and 2's palettes. Now level 1's color looks more tree like and level 2 is actually more of a sandstone color than being teal, black and gray. I didn't realize Outland's palettes were so disliked. I think I should make my own custom palettes more often. The ones on the left are the original palettes with the ones on the right being the new palettes. On another note, I lit one of the torches in that room so people don't think I'm trying to do what Jamian did in one of his dungeons.

Next time, I plan to address:
-Making charging Darknuts have a different sprite than non-charging ones
-Removing all the "Overhead" flags from dungeon walls and turning off Freeform Dungeons (since the ones that ARE freeform either have those rooms set to "Treat As Interior Screen" or those DMaps are set to Interiors to begin with); hopefully that will fix the annoying bug of Link walking on top of the dungeon when going through a bomb/walk-thru wall
-More fixing broken things from the demo, such as the whistle pond that doesn't give anything (was supposed to give you a Magic Container)
-Adding two Special Item rooms into the Training Grounds that take away Rupees so you only have to pay for each course once instead of buying Sawdust every time
-Changing the attacking noise from Link shouting to something less annoying
EDIT: The hell happened? My picture just randomly turned into a giant ERROR message.
Edited by RedmageAdam, 11 February 2014 - 12:03 PM.
Posted 10 February 2014 - 08:44 PM
Playing through the newer Zelda Deluxe quests. Some interesting changes, mainly in music. Going thru Mini 2 currently
Posted 11 February 2014 - 07:24 PM
I went through and altered all the tall grass 'frilly bits' combos in my quest to be handled better by my script. I simplified a huge chunk of code by removing dedundancies (some of the scripts were aging... poorly).
I then threatened my Mounted Darknut script to behave or I'd delete and never look back (can't get it to draw 2x1 when vertical, 1x2 when horizontal, with matching hitboxes). For some reason, it didn't respond to my verbal commands. It probably knew it was an empty threat.
I did, however, get it to change settings when you are on Epona. When not on Epona, it is vulnerable to sword attacks from the left side, stomp boots, and the hammer (good luck with this one- he's quick!). When on Epona, he is vulnerable to sword attacks from any direction. When he is defeated, he turns into a (fairly difficult) Darknut and his mechanical floating horse flies in the nearest wall and explodes.
Started working on the title/opening stuff for my quest. I must be getting close to the end- I'm working on the beginning. A few branching bits still to do, so that the final opening screens look different depending on how far you've progressed in-game.
All while I should have been working...
Posted 12 February 2014 - 12:00 AM
Made a crappy screen:

EDIT: I'm in a derpy mood right now, hence why I called it crappy.
Edited by Nexas, 12 February 2014 - 12:05 AM.
Posted 12 February 2014 - 11:54 AM
Derpy screen is derpy
BLUE DERPCOLOURS.........
(Looks nice, blueish-green gives it a great atmosphere)
Posted 12 February 2014 - 11:59 AM
Posted 12 February 2014 - 01:23 PM
Got some more of Level 3 done, as well as an interesting dungeon path which gives the dungeon a unique look.
Posted 12 February 2014 - 02:00 PM
Finished level 2. I like my game.
-Strike
Posted 13 February 2014 - 01:17 PM
Made a quest soley for breaking ZC without scripts. I present to you, the owl sword:

And of course, Link's Owl roundup:

Edited by Nexas, 13 February 2014 - 02:19 PM.
Posted 14 February 2014 - 10:26 PM
Got back into a screen making spree. Having a blast.
Posted 14 February 2014 - 10:56 PM
Made a quest soley for breaking ZC without scripts. I present to you, the owl sword:
And of course, Link's Owl roundup:
Nice. For some reason, I had the Sword Made of Grandmothers in mind from CollegeHumor's "RPG Heroes Are Jerks" when I saw that.
Posted 15 February 2014 - 06:19 PM
Looked at my quest and found a tool that told me how many of every item I placed in my quest so far. I'm starting to feel that I'm being a bit too generous with Pieces of Heart. I mean before entering level 4, the absolute maximum heart count is 9. By the time you beat level 5 and have all the Pieces of Heart, you have a whopping 14 (before entering level 6). That means 12 more throughout the rest of the game and 3 more Heart Containers. Anyone think I should relax the number of hearts or keep it how it is? I mean pretty much by the time you get to level 7, I plan to make you be grateful for every last heart you have.
Other than that, just adding more detail, said that before, saying it again lol.
Posted 16 February 2014 - 08:44 AM
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