Opened up ZQuest after a long time-- can I do dis!?
What did you accomplish in ZC today?
#1486
Posted 19 January 2014 - 11:16 AM
#1487
Posted 19 January 2014 - 06:47 PM
Depends what you're trying to do. Either way, the only person who can answer that question is you. How badly do you want it?Opened up ZQuest after a long time-- can I do dis!?
#1488
Posted 19 January 2014 - 08:12 PM
Worked on Raura today.
#1489
Posted 20 January 2014 - 12:11 AM
Finally getting started on trying out Promised Lands. Interesting level designs so far.
#1490
Posted 20 January 2014 - 01:56 AM
I got the first main world done for my game and will start working on level one soon.
#1491
Posted 20 January 2014 - 08:32 AM
Depends what you're trying to do. Either way, the only person who can answer that question is you. How badly do you want it?
I want to see if I can get back into quest making. As of late, I've been unmotivated and unproductive.
#1492
Posted 20 January 2014 - 11:29 PM
What did you accomplish today in ZC?
I made a fancy Dodongo boss for my quest's lava dungeon, so I didn't have to just slap three regular ol' Dodongos in the room like i had originally planned. XD
#1493
Posted 21 January 2014 - 11:38 AM
Did my Classic Rupee Likes for my quest. If anyone wants some, go here: http://www.mediafire...g/rupeelike.png
Edited by DaLink, 21 January 2014 - 11:39 AM.
#1494
Posted 21 January 2014 - 11:29 PM
Found a really hilarious glitch courtesy of Jubbz. You know how in my expo it's possible to glitch the passageways? Well instead of getting screwed over by the passageway out of bounds glitch, he actually glitched into level 1's boss room. Level 1 got owned by him. I thought it was really funny. But thanks to him streaming, I can see the dangers of not having the top row in the passageways. Had a great time in the stream too. Despite TwitchTV actively hating my guts and making it near impossible for me to watch the stream, it was an enjoyable spending of 2 hours.
That and I have a lot of things to spruce up, such as some missing details. Meh, that's pretty minor stuff. I also am going to get rid of all the cacti and trees that are near the screen's edges so there are none within two tiles of the edges unless it's a barrier.
#1495
Posted 22 January 2014 - 12:31 AM
#1496
Posted 22 January 2014 - 03:36 AM
I almost have empty bottles working like they do in the familiar ALttP/OoT way. I didn't bother to check if someone had a script for it already. Probably should've done that, but regardless I have it set up so it's too late now.
#1497
Posted 22 January 2014 - 09:18 AM
Submitted some Classic Rupee Likes to the Tile Database: http://www.purezc.ne...e=tiles&id=1397
#1498
Posted 22 January 2014 - 01:22 PM
Finished with empty bottles. This means I'm done with one of the largest set of scripts needed for my quest, which is nice.
#1499
Posted 22 January 2014 - 10:31 PM
Worked on a village for my quest a bit. Also thinking about changing how I handle potions in the quest, and possibly allowing the player multiple empty bottles. (Though each potion would only have 1 use)
#1500
Posted 23 January 2014 - 07:15 AM
Worked on new overworld screens like a madman. NTCC is making progress real quick now.
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