Jump to content

Photo

1 screen massacre


  • Please log in to reply
1053 replies to this topic

#136 Anthus

Anthus

    anthus

  • Contributors
  • Real Name:Antbus
  • Location:Ohio

Posted 01 May 2018 - 08:43 PM

https://www.dropbox....m1-s5E.qst?dl=0

 

6wnYXJh.png

 

Screen 5E on the overworld connects the Swamp area with the regular OW. I made a level palette, and a new d-map for it. It's all set up though. I also changed the starting d-map back to the overworld in the init data. My screen gives the blue candle. We need some items, guys! Oh, and it uses a level palette. It looks like the colors don't match with the screen to the north, but they do in game.

 

The new palette is: 1B, MiseryTransition

C-set 2 is the blue c-set.

C-set 3 is the OW green colors.

C-set 4 is the orange OW colors.

 

EDIT: Just for the record, here is what we have so far, item wise. You can check this in the quest report for more information. This does not include keys, heart peices, or rupees.

  • (start with) Small Quiver
  • (start with) Small Bomb Bag
  • Arrow Ammo
  • Bomb Ammo
  • Blue Candle
  • Magic Jar (Do we have magic turned on?)
  • Potions
  • Raft
  • Red Ring
  • Magic Shield
  • Wooden Sword

  • Lüt likes this

#137 TheRock

TheRock

    Go glitches

  • Members

Posted 01 May 2018 - 11:15 PM

[Claim]



#138 TheRock

TheRock

    Go glitches

  • Members

Posted 01 May 2018 - 11:50 PM

32eb3uypf4myztvzg.jpg

 

 

http://www.mediafire...-m1-s19.qst.zip



#139 Deedee

Deedee

    Small Pixie Dragon

  • Administrators
  • Real Name:Deedee
  • Pronouns:She / Her, They / Them
  • Location:Canada

Posted 02 May 2018 - 12:11 AM

Too many impressive screens  :drool: 

Not sure if Misery Ruins will have a dungeon in it or not. That ultimately depends on if an entrance gets built, though my main purpose starting it was to hopefully provide a challenging mid-late game area to get to the middle-right overworld area; which has a (potential) dungeon entrance. That's the thing I like about this though: you never know where someone is going to take your screens. Though you end up with some odd-looking garbage sometimes, most of the time you get good screens  :thumbsup:



#140 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 02 May 2018 - 05:11 AM

[claim]

 

Unless Dimentio intended to claim with his one...

 

I was considering making a Misery Ruins screen which gives you the flippers, though if someone has a better place for them, go ahead.

Also, should we count up the heart pieces as well? How many hearts should we have in total?

 

EDIT:

mxa5xg2d0gxsapj4g.jpg

More of Misery Ruins

 

http://www.mediafire...p422-m1-s7D.qst


Edited by klop422, 02 May 2018 - 05:46 AM.


#141 Anthus

Anthus

    anthus

  • Contributors
  • Real Name:Antbus
  • Location:Ohio

Posted 02 May 2018 - 09:56 AM

**done**

 

And there are currently 8 heart container pieces in the quest.

item log

I'm not too happy with the colors on the lava, but it'll do. I added one yellow to the end of c-set 8.

 

I also added tiles to page 113, and made 8 new combos under the clouds and stuff.

 

AsL9iZo.png

 

https://www.dropbox....m1-s06.qst?dl=0


  • Yloh, Deedee and Lüt like this

#142 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 02 May 2018 - 10:34 AM

Thoughts on Misery Ruins:

 

We have a number of shallow-water passageways leading through deep-water areas, as well as areas only accessible through deep-water passages.

 

Therefore, I'm thinking maybe Level 2 should be in Misery Ruins, and the dungeon item should be the flippers.

 

So you first go through Misery Ruins using its shallow-water passageways, seeing places you can't get to yet without flippers. Then you go through its dungeon, get the flippers, come back out, and now you can collect the items that were previously out of reach, as well as swim into Level 3 (Prismatic Depths) not too far west of Misery Ruins.

 

Sound like a good progression?


  • Anthus likes this

#143 Deedee

Deedee

    Small Pixie Dragon

  • Administrators
  • Real Name:Deedee
  • Pronouns:She / Her, They / Them
  • Location:Canada

Posted 02 May 2018 - 10:59 AM

Sounds good, though if we end up going with more dungeons than just the 4/5 confirmed (Classic Dungeon, Misery Ruins Dungeon, Prismatic Depths, Horizon Factory, and presumably a currently un-started final dungeon), I suggest we bump Misery Ruins up a few levels due to the relative difficulty of the area (narrow shallow passageways and enemies that deal 1 heart of damage). As a level 2 with our current dungeon lineup, though, it seems fine.

Presumably the final dungeon would be in the west, since all the dungeons are currently in the east thus far.


Edited by Dimentio, 02 May 2018 - 11:00 AM.


#144 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 02 May 2018 - 11:10 AM

Alright, yeah it can be Level 2, or 3, or whatever.

 

Just something more than 1 and less than whatever Prismatic Depths is, and also the location of the flippers. Adding something else between 1 and Ruins is fine.

 

What about an additional trigger to open it? Maybe an arrow trigger? That could work well if we made the bow and arrow the Level 1 items (plus it's good to get those early on anyway).

 

Also, why are people placing those green squares? Haven't those been dead since 2.10, if not earlier?



#145 Anthus

Anthus

    anthus

  • Contributors
  • Real Name:Antbus
  • Location:Ohio

Posted 02 May 2018 - 11:18 AM

There's a slight error with my last screen. Either the one tile opening on the left should be closed, or side warp to the other side of the temple to the left. Also, those two caves don't go anywhere. I intended them to link to each other, but they don't have to.

That progression sounds Good to me. I'm fine with getting the bow and arrow in level one. How do you feel about the boomerang also being there? It's historically an early game item but it's kind of op, so you guys want to save it for later? We also have some cave systems. I think for simplicity, they should all connect to each other in some way. I'll comment more later, I'm at work.

#146 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 02 May 2018 - 11:29 AM

[Claim]

 

EDIT: Not finished yet btw, (it's been one minute). Just didn't notice the comments above me.

I feel like Misery Ruins should not be level 2. I do think, though, given the size of the overworld, the number of areas implied to be in the game (especially by overworld screen 59) and the density of the current dungeon entrances, we can't only have 5 dungeons. To be fair, we could have an overworld-dungeon, and just hide one of the triforce pieces on the overworld (if Misery Ruins isn't already that), and we could have a long stretch which has no dungeons (my shop that I put in the bottom left could herald a town?), but Level 1, Prismatic Depths, Misery Ruins, and whatever is on screen 3E (if that's a dungeon) are all on the right side of the map, meaning that either we make the left side pretty much Mordor, or we put a couple more dungeons in there.

If we made it 7 dungeons, we can put the last two/three dungeons on that side of the map. Maybe the bridge leads to something?

 

EDIT: Made a few more tiles (recolours of 39064 to 39115) in page 149. Made combos for them.

Also made a new enemy for the lava area. It's a Zora that shoots fire.

Also, I'm wondering how we'll reconcile the screens southeast of Horizon Factory's entrance. I suppose lava falls in screen 26?

Also, I slightly edited your screen, Anthus, so that the cave entrances weren't both warp type A

Anyway:

 

kbc4ldothqwbrfd4g.jpg

There's a cave hidden by a bombable wall with an old guy behind it who gives you the path through the bridge maze diagonally beneath this screen.

I tried to find a good MIDI of something relating to Team Skull to play behind him, but couldn't get anything to work well. If anyone knows any other awful 'rap'-type MIDI music, let me know, because that's part of the joke.

 

http://www.mediafire...p422-m1-s16.qst


Edited by klop422, 02 May 2018 - 12:54 PM.

  • Anthus likes this

#147 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 02 May 2018 - 12:51 PM

More thorough reply:

Screen 5E on the overworld connects the Swamp area with the regular OW.

Solver of the unsolvable :wth:

Honestly I was betting that this screen and the one to the other side would be two of the last screens to be done.

Wouldn't have thought of a transitional palette...

I made a level palette, and a new d-map for it.

...the thing is though, with the way the screen has to fade out and then back in every time a palette changes, there's going to be a lot of fading out and in around this area.

I wonder if the best option isn't to have a single Misery Ruins palette that allows the combination of L2 and overworld on any screen, rather than only in transitional screens.

That is to say, use your palette for the entire area. That would mean losing your red block highlights on your 6E screen though.

My screen gives the blue candle. We need some items, guys!

True.

I've been holding off because I think we need a clear plan regarding larger items. That is to say, ones that can change gameplay or remove certain obstacles.

I tried to start a general discussion a few pages back, but nothing concrete came of it.

I don't want to place many big items on the overworld because we need stuff to place in dungeons, and those items will often play into the overall dungeon design and progression as well.

I added one yellow to the end of c-set 8.

I noticed:

1sm-cset8-anthus.png

I suppose I should mention that my thought process regarding solid blacks was to use the last color in any CSet since it would be presumably the last slot to be filled with color.

I can fix it if I get in a new claim first, otherwise dragging the swatch a slot to the left and using the recolor tool on the tiles to swap the 2 swatches should only take a minute.

That progression sounds Good to me. I'm fine with getting the bow and arrow in level one. How do you feel about the boomerang also being there? It's historically an early game item but it's kind of op, so you guys want to save it for later?

Boomerang could be a secret item that you can purchase in a later shop for a price.

I already put a walk-through wall in the Level 1 dungeon, and though it currently has a key behind it now, we still have a key hidden behind a bombable wall at the start of the dungeon, so perhaps the boomerang could be behind another secret that has a lock blocking it as well. That would force the finding of the secret key, and even if somebody uses an otherwise accessible key on the boomerang lock, that just means they'll have to find the first secret key, but they wouldn't be stuck.

I feel like Misery Ruins should not be level 2. I do think, though, given the size of the overworld, the number of areas implied to be in the game (especially by overworld screen 59) and the density of the current dungeon entrances, we can't only have 5 dungeons. To be fair, we could have an overworld-dungeon, and just hide one of the triforce pieces on the overworld (if Misery Ruins isn't already that), and we could have a long stretch which has no dungeons (my shop that I put in the bottom left could herald a town?), but Level 1, Prismatic Depths, Misery Ruins, and whatever is on screen 3E (if that's a dungeon) are all on the right side of the map, meaning that either we make the left side pretty much Mordor, or we put a couple more dungeons in there.

I agree with the locations and the general sentiment.

I suppose I was aiming low due to the project's slow start and the concern that it could slow down again. It would be great if it turned into a full-length quest. I just wanted to avoid extravagant plans that might have been too much to complete given the format of the project.

But whatever's in Misery Ruins, I think that's where we should put the flippers.


  • Anthus, klop422 and Deedee like this

#148 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 02 May 2018 - 01:21 PM

I agree with putting the flippers in Misery Ruins.

 

Also, we need to put the Hammer somewhere, since we need to get into the thing in screen 5E. I'd suggest somewhere on the left

If we did want to scale down the map, though, the furthest out thing is my shop screen, which isn't connected to much, and I'm fine with that being moved if need be. Not that I want it scaled down, but I'm giving the blessing in case we want to do that.


  • Lüt likes this

#149 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 02 May 2018 - 01:38 PM

[CLAIM]

Also, we need to put the Hammer somewhere, since we need to get into the thing in screen 5E. I'd suggest somewhere on the left

5E?

 

As in map 1 screen 5E? I don't see anything hammerable there?

 

Anthus are you being sneaky again? :evil:


  • Anthus likes this

#150 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 02 May 2018 - 01:52 PM

Oops. I meant 3E.

Also, I have an idea for the screen left of 06 (but not 05 or 04), if nobody else does.


Edited by klop422, 02 May 2018 - 01:53 PM.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users