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The Legend of Zelda: Breath of the Wild


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#136 Russ

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Posted 12 June 2014 - 11:43 AM

Also wasn't the SS poster leaked though?

My understanding is that Nintendo hadn't planned on releasing it, but after fans got really hyped after hearing about the picture, they released it.

As for going into detail about game mechanics, it might be that the game's far enough off that Nintendo just doesn't want to reveal a lot yet. They had the trailer as a way of saying "Yes we are working on a Zelda, here's a bit to hold you off, but we don't have enough done to feel comfortable sharing big details yet."

#137 nicklegends

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Posted 12 June 2014 - 01:44 PM

I think Nintendo intentionally withheld info on the new Zelda game so as not to divert hype from Smash Bros. and Splatoon—two games Nintendo seems to be banking on for the near future. My bet is that we'll learn more about Zelda in a special Nintendo Direct that happens after Smash sales die down a bit.
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#138 Eddard McHorn Van-Schnuder

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Posted 12 June 2014 - 02:03 PM



I think Nintendo intentionally withheld info on the new Zelda game so as not to divert hype from Smash Bros. and Splatoon—two games Nintendo seems to be banking on for the near future. My bet is that we'll learn more about Zelda in a special Nintendo Direct that happens after Smash sales die down a bit.

Sure, you're probably right here. I was actually a little bit surprised to see Zelda at E3 even, but I just really wish they'd go back to having those amazing announcements like they used to back when TP was announced. Remember that crowd, when they finally realize that they're watching a Zelda-trailer? I get goodebumps just thinking about it. There has been nothing like it since. For reference: https://www.youtube....h?v=VE2Dc1sx71U

 

I also find it a bit odd that they don't want to fire on all cylinders, especially at E3, that's what anyone but Nintendo would do in their situation. But oh well, their press conference was at least a lot more fun to watch than all the rest. For both good and bad reasons. :P



#139 DaLink

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Posted 12 June 2014 - 03:10 PM

I downloaded the video of the trailer and I have to say its beautiful and I hope they keep this style. Also I made an analyses of the video.

 

Spoiler
      

 I'm pretty sure it's the lighting that makes it look like he has two different colored eyes.


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#140 The Satellite

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Posted 12 June 2014 - 04:08 PM

Yeah. Both of Link's eyes look the same color to me.

 

Well I guess option 3 was correct. Aonuma, you troll.



#141 nicklegends

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Posted 12 June 2014 - 04:55 PM

Well I guess option 3 was correct. Aonuma, you troll.

It's a rumor. Actually that comment I made jokingly. It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying, 'Oh, it's a female character,' and it just kind of grew. But my intent in saying that was humor. You know, you have to show Link when you create a trailer for a Zelda announcement.

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Seems he just wanted to downplay the identity of Link so that viewers would appreciate his surroundings more. Still a pretty funny rumor, though.

#142 The Satellite

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Posted 12 June 2014 - 04:57 PM

Oh no, I saw that, I was referring to my third point in my "this can mean one of four things" list. :P



#143 Demonlink

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Posted 12 June 2014 - 05:19 PM

Looks like the Title has been released to the public. Can't wait to play  :tard:

12390_10152095519461447_2366838207634275


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#144 The Satellite

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Posted 12 June 2014 - 05:20 PM

That's not how you spell Shard of Nightmare! :tard:


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#145 Demonlink

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Posted 12 June 2014 - 05:25 PM

 

That's not how you spell Shard of Nightmare!  :tard:

 

Curses :lol:

 

Anyway, not to disappoint or anything, but Zelda Informer claims that the teaser trailer was not actual gameplay. Well, fans going berserk in 3... 2... 1...


Edited by Demonlink, 12 June 2014 - 05:26 PM.

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#146 nicklegends

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Posted 12 June 2014 - 05:27 PM

There wasn't really any gameplay seen to begin with, though... :?

#147 Demonlink

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Posted 12 June 2014 - 05:29 PM

There wasn't really any gameplay seen to begin with, though... :?

I actually agree, since it looked to good to be true to be gameplay. (I myself would get confused if the gameplay actually was like that). But again, many claimed that the footage seen was actual gameplay (when I didn't even believe it was :lol: )



#148 Haylee

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Posted 12 June 2014 - 05:32 PM

 

 
 

 

Curses :lol:

 

Anyway, not to disappoint or anything, but Zelda Informer claims that the teaser trailer was not actual gameplay. Well, fans going berserk in 3... 2... 1...

 

I thought that was obvious.

 

Either way, The creator said that the game would LOOK like this, not how the game would play, so we should still get the beautiful world that we're looking forward to.



#149 Demonlink

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Posted 12 June 2014 - 05:34 PM

I thought that was obvious.

 

Either way, The creator said that the game would LOOK like this, not how the game would play, so we should still get the beautiful world that we're looking forward to.

As long as we don't get bummed like TP. We saw a beautiful open world in the E3 2004 trailer but a lot of stuff got removed :( (Damn it).



#150 Eddard McHorn Van-Schnuder

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Posted 12 June 2014 - 05:38 PM

I actually agree, since it looked to good to be true to be gameplay. (I myself would get confused if the gameplay actually was like that). But again, many claimed that the footage seen was actual gameplay (when I didn't even believe it was :lol: )

Nah, it's like I said (and like the link you posted seems to confirm), this was in-engine, but probably not rendered on an actual Wii U-console. This is like I said common practice, and it's not really something they do to 'trick' the consumer, as much as it is to ensure high quality screenshots for stuff like print magazines and websites. One could argue that upping stuff like the resolution is misleading when it comes to representing the actual, finished product, but everybody does it and it's become so normal that the assumption is that people are aware, and simply prefer the higher quality screenshots.

 

I think it's going a bit far when you start adding effects that won't actually be rendered in the final game, but at the same time you never really know about all the things you as a developer need to cut in order to ensure the player gets a smooth gaming experience. Because testing often happens on debug consoles and computers, which mimics the hardware of a Wii U, though they almost always come with extra juice. This is because, especially the debug consoles, are also running a lot of other stuff in the background, compared to a normal Wii U console that focuses most of its power on running the game.

 

The only reason I know this is because I've had to use debug consoles for work. Sometimes publishers send us press copies of games that will only run on a debug. This is to reduce the risk of leaks before launch, usually.

 

Don't get me wrong though, this is still a very good indication of what the next Zelda game is going to look like, because they must be pretty far into development at this point. I'd imagine it'll look nearly identical, give or take some particle and ambient effects, and possibly a shorter rendering and draw distance.


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