It won't prevent it, but it'll make it more difficult, which would discourage it. It's the same as any security system ever against hackers. You can't stop them, but you can slow them down.
I fully agree! ...Except with the whole metaphor thing. Preventing clashing was something I had in idea from the get-go of making Koten. I even purposely set up my Csets in nice 3-color ramps to show the graphics artist exactly what 3-color sprite palettes are available for them. Classic's default Cset setup is OK, but it's a little odd how the 5th and 6th colors of each palette are barely ever used.
DIS TOEPICK DISCUSSON SO AMAZEING AND FRUITFELL
Anyway, on topic *ahem*, what was the motive for you to create the "poop" tile? I'm curious.
Ohhh...that thing. What's up with you and your fixation with that poop tile?!? It's like, one tile out of 100+ pages! I'm pretty sure it was some sort of generic poorly-shaded rock in Classic, but since I already had a couple of rocks I decided to convert it to something completely different in the spur of the moment. And I can see that was a good choice, considering how much I've seen you use that tile. XD
I've picked up the latest beta, and started poking around in it and I all I can say is amazing. Its so simple to use. And it imports into a classic quest with no problems other then some palette issues, But thats nothing to big, just have to Color Set Fix the screens and then I'll go back over them and spruce them up.
Wow...very nice usage of Koten! It's nothing that impressive considering it's just a Classic conversion, but it's nice to see that everything has converted somewhat easily. I've also seen your stuff in the Screenshot Critique thread and that's all really nice! Now all we need is the first full Koten quest and that'll really make my day!
Oh, and I can understand your troubles with the palettes. But my newest update for Koten might have something interesting for you...
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So, a few days ago I planned to finish and release Koten, but I hit a roadblock. I ran into this video, discovered online NES/SNES 2-player, and have been obsessively playing through the classics with my buddies. Hee hee.
So since Koten is not quite finished yet, I'll be keeping things under-wraps. I've taken into account what everyone's said and I've finally found the perfect palette for Koten. It's a lot simpler and some screens broke down with the new palette, but let's just say it's neither what I wanted or what designers like RetraRoyale wanted. Nevertheless, it's perfect and it took me a whole day to convert all of my items and enemies (not touching a tile). So since I'm feeling particularly spontaneous, I won't be releasing what I've done with the palettes on this thread. But keep an eye on the database. Koten Basic could pop in any day now. 