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#136 WindStrike

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Posted 26 August 2012 - 10:49 AM

Technically, the bottom-right area is over the water (perspective), but I agree that it does look odd and out of place. Otherwise, really good.

#137 Cereal Guy

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Posted 28 August 2012 - 02:11 PM

Will build a good image to post it now

#138 Marco

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Posted 18 October 2012 - 09:28 AM



An alpha design Many tile errors, and design will be modified before a polished, quality product.

Edited by Marco, 18 October 2012 - 09:30 AM.


#139 Anthus

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Posted 25 October 2012 - 01:19 PM

Wow, this thread really got active. It's cool to see it pinned too.

Here's how a bright and colorful forest may have looked in another NES Zelda:

Link to the Map.

#140 Marco

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Posted 25 October 2012 - 01:20 PM

Those mountains do not blend well.

#141 Moon

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Posted 25 October 2012 - 01:37 PM

QUOTE(Anthus @ Oct 25 2012, 02:19 PM) View Post

Wow, this thread really got active. It's cool to see it pinned too.

Here's how a bright and colorful forest may have looked in another NES Zelda:

Link to the Map.
Make the mountains a more greenish orange so they blend better, other than that it's great for a classic map.


#142 Supindahood

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Posted 25 October 2012 - 01:46 PM

Put some black into the trees so that you can see them, like the mountain and bushes.

#143 Anthus

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Posted 25 October 2012 - 02:16 PM

I like the contrast of the orange and green. As far as black goes, I did think about that, but I also thought of maybe changing the black in the bushes to a dark green. Alternately, I like the palette I used in this screen quite a bit too, and have considered going with this.

EDIT: Also, this area is not final. I kind of made the palette in a hurry just so I could start using the tiles.

Edited by Anthus, 25 October 2012 - 02:17 PM.


#144 Anthus

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Posted 26 October 2012 - 11:46 AM

QUOTE(Marco @ May 17 2012, 11:11 PM) View Post

My Map (In Progress)

I am making some good progress. I really enjoy my tileset, it is simple, yet complex..


This is awesome. It reminds me a bit of Mother with the way the cliffs go about.

QUOTE(Moosh @ May 18 2012, 12:43 AM) View Post

Moosh Making Maps oh how Marvelous!

Overworld of Quest (the reason dungeons 6 and 7 are not on this map is because they will be in the dark world)

Level-5: Pissy Patra Crypt

Maps may of course be subject to change in the future.


That dungeon is really good. It reminds me of the Palace of Darkness from AlttP. I haven't really tried to use big rooms in Classic. I don't really know why either.


QUOTE(Dragonite @ May 20 2012, 05:24 PM) View Post

Here's a little preview of my new game.
http://i1182.photobu...boy/Thing-3.jpg


I'm liking the palette here. Nice map too.

QUOTE(Nolornbon @ May 25 2012, 02:59 PM) View Post

This is the starting area of a dungeon I am working on.
Nymph Shrine Beta
Are you afraid of this dungeon? No? You will be. :glare: You will be. :glare:


That is an interesting example of using pre-rendered backgrounds. I have top say though, it looks kind of od with the Classic tiles, but it is a cool idea for a 2D area. If you are in a cave, you can have different backgrounds for different depths of something as well.

QUOTE(Jared @ Aug 5 2012, 01:32 AM) View Post

IPB Image


These colors remind of me a late summer day. Good job sir.

And here is the cave interior for my Classic noise.

IPB Image

It's part FF3, part Cave Story, and part custom.


EDIT: Oops, I thought it'd merge my posts. Sorry for the double :x

Edited by Anthus, 26 October 2012 - 11:47 AM.


#145 MoscowModder

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Posted 26 October 2012 - 12:21 PM

That map, while cool, doesn't look at all like the classic tileset. The classic dungeon floor tiles really clash with the rest of the map.

#146 Anthus

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Posted 26 October 2012 - 01:33 PM

QUOTE(MoscowModder @ Oct 26 2012, 01:21 PM) View Post

That map, while cool, doesn't look at all like the classic tileset. The classic dungeon floor tiles really clash with the rest of the map.


Well, the Classic set never had extensive cave interiors icon_razz.gif

The set I'm using is based off of the classic set, but it will feature a few additions from some other NES games. Zelda 2, Final Fantasy 3, and Castlevania to name a few. I will probably draw custom cave floor tiles that look for like the custom blocks in terms of style. I'm also not entirely happy with the boulders, cause they were originally drawn as ice chunks, so the shading looks off to me in brown.

#147 Anthus

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Posted 04 November 2012 - 10:14 PM

World Map

This is the first draft of the world map my quest will be using. The desert is kind of sparse, but it's mostly not done yet. The image is cropped to show incomplete parts, sorta.

#148 Marco

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Posted 04 November 2012 - 10:22 PM

Looks like someone nailed the Z2 overworld theme perfect. I cannot find anything to complain about. Good job Anthus!

BUT. Does it function like Z2 or is it just tilework without true functions of Z2

#149 Anthus

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Posted 05 November 2012 - 02:57 AM

QUOTE(Marco @ Nov 4 2012, 10:22 PM) View Post

Looks like someone nailed the Z2 overworld theme perfect. I cannot find anything to complain about. Good job Anthus!

BUT. Does it function like Z2 or is it just tilework without true functions of Z2


Thanks. If you mean by scrolling, and semi-random encounters than no, it doesn't. However, it will still be interesting to explore, cause what you can't see are the warps that take you to areas within the world map. Obviously you have caves and some dungeon noise, but there will be other areas too. I'm feeling pretty good about this project icon_smile.gif

EDIT: Here is the progress on the forest area. The grass has been made more consistent, but some classic details still remain, and probably will for good.

Edited by Anthus, 05 November 2012 - 04:00 AM.


#150 peteandwally

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Posted 05 November 2012 - 10:58 AM

Great looking maps, Anthus. The leaves in the caves remind me of a bear cave or something.


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