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Zelda Classic 2.5 RC4


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#136 Moosh

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Posted 11 September 2012 - 12:41 PM

QUOTE(MoscowModder @ Sep 11 2012, 11:10 AM) View Post

What was the error? Did it compile fine on another version?

It wasn't an error. The compiler broke at pass 5 (Where it says Generating Object Code) and hung ZQuest. It does this every time I try to compile.

Edited by Moosh, 11 September 2012 - 12:42 PM.


#137 Saffith

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Posted 11 September 2012 - 01:14 PM

Could you show me the script?

#138 Moosh

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Posted 11 September 2012 - 01:45 PM

QUOTE(Saffith @ Sep 11 2012, 12:14 PM) View Post

Could you show me the script?

There was no script yet. I was testing a header file I'm working on to see if it worked. It didn't. I fixed the errors. It reached pass 5 and hung. I removed import "cutscene.zh". It hung again.

#139 accela2me

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Posted 11 September 2012 - 02:37 PM

QUOTE(Nick @ Sep 11 2012, 02:25 PM) View Post

I don't think the default subscreens have a selectable sword (which is necessary with that quest rule). You'll probably have to edit the subscreen in the subscreen editor to add one if you want to use that quest rule. :shrug:


I did it, I changed the default subscreen and even so the problem continued...

#140 SpacemanDan

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Posted 12 September 2012 - 10:11 PM

So another oddity - I have a script that spawns items and I have the rule disabled that prevents melee weapons from grabbing items, but I still can't grab them with my sword. Do items spawned by scripts not work with this or is it likely a bug or is there a setting for that?

Items dropped by enemies, on the other hand, I can pick up with my sword.

#141 NoeL

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Posted 13 September 2012 - 03:49 AM

QUOTE(SpacemanDan @ Sep 12 2012, 09:11 PM) View Post
So another oddity - I have a script that spawns items and I have the rule disabled that prevents melee weapons from grabbing items, but I still can't grab them with my sword. Do items spawned by scripts not work with this or is it likely a bug or is there a setting for that?

Items dropped by enemies, on the other hand, I can pick up with my sword.
Just a guess, but script items are probably treated like room items (which can't be melee grabbed) as opposed to enemy drops (which can). No clue about the specifics or a workaround though.

#142 Moosh

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Posted 13 September 2012 - 08:04 AM

QUOTE(SpacemanDan @ Sep 12 2012, 09:11 PM) View Post

So another oddity - I have a script that spawns items and I have the rule disabled that prevents melee weapons from grabbing items, but I still can't grab them with my sword. Do items spawned by scripts not work with this or is it likely a bug or is there a setting for that?

Items dropped by enemies, on the other hand, I can pick up with my sword.

Set Item->Pickup to IP_TIMEOUT.

#143 SpacemanDan

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Posted 13 September 2012 - 09:38 AM

Aha, so that's what I gotta do. Thanks. icon_smile.gif

#144 trudatman

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Posted 17 September 2012 - 08:57 AM

are the lanmolas supposed to drop an item from each section eliminated? that's new to me. is that how they were in the original? I only fought one once, but it gave me a heart item or a rubie item from literally each section. it seemed wrong. aren't they only supposed to drop an item after defeat?

#145 Moosh

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Posted 17 September 2012 - 09:12 AM

Any help/fixes for the broken script buffer on the mac version?

#146 Saffith

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Posted 17 September 2012 - 10:30 AM

QUOTE(trudatman @ Sep 17 2012, 09:57 AM) View Post
are the lanmolas supposed to drop an item from each section eliminated? that's new to me. is that how they were in the original? I only fought one once, but it gave me a heart item or a rubie item from literally each section. it seemed wrong. aren't they only supposed to drop an item after defeat?

Yeah, they're wrong. That's been fixed and broken again a couple of times. We're not very good at keeping track, I guess.

QUOTE(Moosh @ Sep 17 2012, 10:12 AM) View Post
Any help/fixes for the broken script buffer on the mac version?

I'm working on it. I can see the problem, but I haven't figured out what causes it. I think it might be a compiler issue, but upgrading is rather difficult.

#147 Evan20000

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Posted 17 September 2012 - 03:21 PM

So it seems that slashing (not stabbing) your sword while facing right while being eaten by a likelike-type enemy causes your sword to not hurt the enemy. O_o

Russ has a video demonstrating this; it seems very easy to recreate this bug.

#148 LinktheMaster

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Posted 17 September 2012 - 04:24 PM

That was already reported in this thread and has been fixed. icon_razz.gif

QUOTE(Shardstorm.com)
* Fixed the sword sometimes failing to hit Like-Likes from the inside.


#149 Evan20000

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Posted 17 September 2012 - 05:09 PM

Oh, well look at me not paying attention! icon_razz.gif

>_>

(Sorry)

#150 Moosh

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Posted 19 September 2012 - 12:46 AM

I'm fairly sure vectors and pretty much trig as a whole are broken in RC4. VectorX and VectorY only give results in quadrant II, but there's seemingly nothing wrong with the functions in std.zh leading me to believe it goes much deeper.

Anyone else able to confirm this?


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