The Legend of Zelda: Skyward Sword
#136
Posted 23 June 2010 - 03:55 PM
#137
Posted 23 June 2010 - 04:32 PM
#138
Posted 24 June 2010 - 12:14 AM
#139
Posted 26 June 2010 - 03:35 PM
But aside from that, it's exciting
#140
Posted 26 June 2010 - 06:04 PM
#141
Posted 27 June 2010 - 06:06 AM
But aside from that, it's exciting
Sigh. Okay, I'm gonna come at this with a different approach:
Cel shading has NOTHING to do with the brightness of the coloring. It also doesn't necessarily make a game less serious. Cel shading simply makes 3D look like a certain type of 2D animation, or perhaps, more like a comic book, or even a painting (see: Okami). There have been a number of games that have used cel shading as part of their plan to achieve a dark, yet 2-dimensional feel.
Many cel-shaded games use bright colors, but they don't have to -- not every cel-shaded game is another Wind Waker. If you think Skyward Sword is too bright, just say it's too bright; that's a separate issue from cel-shading.
Personally, I wouldn't be surprised if the anime community is very happy with this art style. It is much more in line with the traditional manga look than either of its closest predecessors, Wind Waker and Twilight Princess.
#142
Posted 01 July 2010 - 03:23 PM
#143
Posted 02 July 2010 - 09:29 PM
#144
Posted 02 July 2010 - 10:08 PM
Tick tock... don't fall, Link!
If you liked all of the vine-climbing in Twilight Princess, don’t get used to the way it works – in Skyward Sword, Link no longer has the ability to endlessly cling to vines and walls. As Link climbs onto vines, a circular meter appears showing Link’s remaining strength. After the meter runs out, Link will lose his grip on the vines and plummet to the ground. This applies to any of Link’s usual tricks that consume a bunch of stamina. In the final game, this may not be limited to just running and climbing. (Thanks to Corey for this one!)
Ah well.
#145
Posted 02 July 2010 - 10:17 PM
#146
Posted 03 July 2010 - 08:52 AM
Fair enough.
It seems the writers of the article Sir Evan posted also have that mixed up. They are saying that Skyward Sword departs from the "cel-shaded style" of Wind Waker. Uh.... yeah, article... Cel-shading is a technique used to achieve a style, not the definition of a specific style. And Skyward Sword uses cel-shading just as much as WW...
That said, I think SS looks more like a comic book targeted at teens than a Saturday morning cartoon (as Wind Waker did).
Ah well.
If it works at all like it did in Shadow of the Colossus, it'll be awesome.
But 3D Zeldas don't normally employ a jump button, so naturally there'll probably be some major control differences, at the very least. But I still liked SotC's grip meter. The more closely Zelda's physics and boss battles emulate Shadow of the Colossus, the better, I say.
#147
Posted 03 July 2010 - 11:53 AM
#148
Posted 04 July 2010 - 02:05 AM
That might be how it works. I'm not sure how auto-jumping would work if Link made a long leap before touching the wall. I'm sure it'll be very simple for jumping large gaps, though. Much like in roll-jumping Majora's Mask (or using the Bunny Hood).
But maybe dashing will go the other way and replace rolling. After all, unlike OoT, rolling didn't make you invulnerable to attacks in TP (in case you didn't catch that small change).
Here's how SotC's grip meter works:
- When you hang from a climbable wall or ledge, your grip meter slowly decreases.
- When you actively climb, your grip meter decreases faster.
- If you jump from a climbable wall, your grip meter decreases in quick bursts.
- While standing or running on a flat surface, your grip meter recovers, but slowly.
- While crouching on a flat surface (via a button press), your grip meter recovers quickly.
- If your grip meter runs out, you lose your ability to hold on to anything, and instantly drop.
In SotC, the size of your grip meter can be increased just like your life meter. This is an optional part of the game, but only due to the nature of the game (in Zelda it'd probably end up being compulsory if they supplied upgrades). Also, technically it's called a "stamina" meter, since it has some non-grip related uses, but they probably aren't important to this discussion. It all boils down to this: when you're using your hands for something that requires you to exert your arms, your grip meter decreases. When you're only using your legs, it either recovers, or remains unaffected.
I could see SS using the same "stamina" meter for both climbing and dashing. Just an idea, though. Doesn't mean it will.
#149
Posted 05 July 2010 - 05:36 PM
Anyways:
#150
Posted 05 July 2010 - 05:42 PM
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