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The Legend of Zelda: Spirit Tracks


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#136 Fabbrizio

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Posted 09 June 2009 - 06:02 PM

QUOTE(Dawnlight @ Jun 9 2009, 04:24 PM) View Post

Please, please don't make baby dungeons Nintendo! That's my biggest complaint about Phantom Hourglass and one of the reasons I traded my copy in.


The dungeons weren't that small, they were just extremely easy. Considering that it was a DS game the levels were okay sized and proportionally good. Had it been a Gamecube game, or even a 64 game, they couldn't have gotten away with it. But being the DS is the most compact handheld 64 bit system available internationally, it can be forgiven.

Edited by PowerGauntlets, 09 June 2009 - 06:07 PM.


#137 Moonbread

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Posted 09 June 2009 - 07:31 PM

I hope the whip is gotten in a Temple of Doom type dungeon...haha.

#138 Fabbrizio

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Posted 09 June 2009 - 07:48 PM

haha nice avatar.

#139 Dawnlight

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Posted 09 June 2009 - 10:46 PM

QUOTE(PowerGauntlets @ Jun 9 2009, 06:02 PM) View Post

The dungeons weren't that small, they were just extremely easy. Considering that it was a DS game the levels were okay sized and proportionally good. Had it been a Gamecube game, or even a 64 game, they couldn't have gotten away with it. But being the DS is the most compact handheld 64 bit system available internationally, it can be forgiven.


What I'm saying is that they made their dungeons dumbed down so that anyone can beat it. It didn't feel like a true Zelda dungeon that I see in Minish Cap and the Oracle games. I hope Nintendo fixes this.

#140 ZebraStallion

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Posted 09 June 2009 - 10:56 PM

QUOTE(Dawnlight @ Jun 9 2009, 10:46 PM) View Post

What I'm saying is that they made their dungeons dumbed down so that anyone can beat it. It didn't feel like a true Zelda dungeon that I see in Minish Cap and the Oracle games. I hope Nintendo fixes this.

I agree. PH was so lame because the dungeons had no challenge to them. Actually, I thought the temple of the ocean king was hard at times. But why make one dungeon hard when you can make all of them that way? I also got sick of signs always telling Link what to do in PH. PH was also (correct me if I'm wrong) the first Zelda title without some sort of forest. Forests are always my favorite, and I really missed that in PH.


#141 Moonbread

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Posted 09 June 2009 - 11:03 PM

Wait, did you just say Minish Cap's dungeons were epic? Haha... The Oracle Series' definitely were...but TMC's were just as dumbed down, to me.

#142 ZebraStallion

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Posted 09 June 2009 - 11:09 PM

QUOTE(Prospekt @ Jun 9 2009, 11:03 PM) View Post

Wait, did you just say Minish Cap's dungeons were epic? Haha... The Oracle Series' definitely were...but TMC's were just as dumbed down, to me.

I liked MC's dungeons. I didn't think they were dumbed down THAT much. I actually thought the last ones were kind of hard. (The sky palace and Dark Hyrule Castle.)

#143 Fabbrizio

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Posted 10 June 2009 - 08:01 AM

QUOTE(Prospekt @ Jun 9 2009, 11:03 PM) View Post

Wait, did you just say Minish Cap's dungeons were epic? Haha... The Oracle Series' definitely were...but TMC's were just as dumbed down, to me.


Really? TMC's dungeons were the real challenge for me. I would take, like, a week on a single dungeon, and once I beat the dungeon I would be on the next one like fifteen minutes later.

But yeah, the Oracle Series dungeons were really tough. I loved the ones in Wind Waker, though. They weren't just giant paths, there was always a convergence room where all the puzzles came together. Like the Wind Temple? Oh, I LOVED the wind temple.

#144 Dawnlight

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Posted 10 June 2009 - 09:29 AM

Really? What was the last Zelda game that you found challenging? Twilight Princess was easy. I only got like 2 or 3 Game Overs. I would say that the last challenging Zelda game was the Oracle series.


#145 Fabbrizio

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Posted 10 June 2009 - 09:38 AM

QUOTE(Dawnlight @ Jun 10 2009, 09:29 AM) View Post

Really? What was the last Zelda game that you found challenging? Twilight Princess was easy. I only got like 2 or 3 Game Overs. I would say that the last challenging Zelda game was the Oracle series.


I still haven't beaten Twilight Princess. I'm still stuck on the part where you have to get the Zora prince to Kakariko.

I found Phantom Hourglass challenging (slightly) in the temple of the ocean king. I lost my grappling hook because I used an action replay, so I had to do the entire game over again. D4mn it. But the bosses were a lot of fun. The Gleeok and the giant rock dude, especially.

#146 Ricky of Kokiri

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Posted 10 June 2009 - 09:39 AM

QUOTE(Dawnlight @ Jun 10 2009, 07:29 AM) View Post

Really? What was the last Zelda game that you found challenging? Twilight Princess was easy. I only got like 2 or 3 Game Overs. I would say that the last challenging Zelda game was the Oracle series.


Enemies aren't the only thing that determines the challenge, though. Many of the dungeons in WW and TP were so big that it generally took me about two hours each to beat them, even if I didn't die very often or much at all. To me, that's challenging. Same goes for Minish Cap; it may not have been hard on a fighting level, but the puzzles and length were good enough.

For the record, Oracle of Seasons is my least-favorite Zelda (next to Zelda II), and I quit Oracle of Ages (thus making it the second Zelda game I've never finished, the first being Zelda II). I draw a line between a "fun challenge" and a "frustrating challenge"... and I won't waste my time with the latter. icon_razz.gif

Edited by Ricky of Kokiri, 10 June 2009 - 09:39 AM.


#147 Moonbread

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Posted 10 June 2009 - 10:50 AM

Well, first time I beat TMC, I had 0 deaths. After I had beaten Onox in OoS, I had 40. icon_razz.gif TMC was child's play. OoS is easy for me now, but... I say that the last challenging one was OoA. Because I still haven't beaten it.

#148 Fabbrizio

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Posted 10 June 2009 - 11:19 AM

QUOTE(Ricky of Kokiri @ Jun 10 2009, 09:39 AM) View Post

For the record, Oracle of Seasons is my least-favorite Zelda (next to Zelda II), and I quit Oracle of Ages (thus making it the second Zelda game I've never finished, the first being Zelda II). I draw a line between a "fun challenge" and a "frustrating challenge"... and I won't waste my time with the latter. icon_razz.gif


I'm not good at beating games and Oracle of Ages was the fifth zelda game I beat...and I've only beat seven zelda games. That makes you lesser to me in the Oracle Series. UNLESS you got stuck on the Skull Dungeon in OoA, then it's excusable, I quit the game for about two years because of that dungeon...then another year for the crown dungeon...a few months for Jabu-Jabu...but I STILL beat the game no matter how annoyingly relentless Veran's fairy form was.

#149 Sheik

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Posted 10 June 2009 - 12:52 PM

Oracle of Seasons was one of my fave, and I so wanto to see it remade in 3D, but well, I never will, sadly. I was about, uhm 10 or 11 years old when I played it and back than it was quite challenging and the Tvinrova deal was a nice thing.
TMC was better though. In terms of gameplay and graphics, but it wasn't as much fun as Seasons (Yes that makes sense. Today I will have more fun playing something like TMC for it's better game mechanics rather than OoS, but OoS was my first own Zelda game and the like, so it was something special to me and therefor more fun).
I did not play much Zelda games, just 4-6, I don't really know spontanous. But I am a fan of 2D Zelda just as much as 3D Zelda.

Eventhough I most likely will never play Spirit Tracks, I will read it's story and look what items were in it and stuff like that. The train thing is a really bad thing to add to a Nintendo Zelda, though. If it were made in a fan project I'd said why not, but since it's official the train fears me of the industrialisation coming to Hyrule. Bombs were okay, but I do not want to see trains or guns or such modern things in Nintendo Zelda games. It just feels wrong. As if there are no other ideas on earth other than adding a silly train. I almost bet the train will talk to Link, ha.

#150 ZebraStallion

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Posted 24 June 2009 - 10:16 PM

I just noticed something...

Link has a train, right? And he has to shoot cannonballs at enemies when their in the way, right? So this means that when Link hits the enemy, Link loses a heart. Wouldn't the enemy just be run over?


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