Please, please don't make baby dungeons Nintendo! That's my biggest complaint about Phantom Hourglass and one of the reasons I traded my copy in.
The dungeons weren't that small, they were just extremely easy. Considering that it was a DS game the levels were okay sized and proportionally good. Had it been a Gamecube game, or even a 64 game, they couldn't have gotten away with it. But being the DS is the most compact handheld 64 bit system available internationally, it can be forgiven.
Edited by PowerGauntlets, 09 June 2009 - 06:07 PM.


