MZC tileset
#136
Posted 21 December 2009 - 04:29 PM
#139
Posted 21 December 2009 - 10:04 PM
#140
Posted 22 December 2009 - 04:04 PM
#141
Posted 22 December 2009 - 04:21 PM
Small update: I haven't really touched this in the last few days and I probably won't be working on it much for the next few days either, due to Christmas and such. But I now have a few NPC tiles recolored and combo'd and I have some water tiles ripped for dungeons. I still have a bunch more tiles to rip for dungeon water but I'm well on my way to have a complete functional set of water tiles.
Uhm, I actually got a NPC-tilesheet from jimmyb that I've already send to Plissken and I think that those did not need to be recoloured. But I may be wrong. Heck, you might not even know that I collected some tiles and Pliss maybe keeps them hidden from you! Well, rather not, but yeah. P:
It's great how this is getting nearer and nearer to completition.
Also, I have a number of tiles (like some dungeon tiles, a bit overworld stuff and even teh awesome four swords trees, a bit custom stuff) that may go well in the set, but I have to ask someone first if I am allowed to share them with you guys. I will PM you or Plissken if I can give you those or not.
#142
Posted 31 December 2009 - 03:55 PM
#143
Posted 07 January 2010 - 03:57 PM
#144
Posted 07 January 2010 - 04:53 PM
#145
Posted 07 January 2010 - 05:14 PM
Update: Spent the last little while trying to rip these tiles and I'm finally done. Took forever to rip and edit but I think they look really good now.

Are those straight out of TMC or those that were in the qstfile of Firewizzorbe I send you earlier? I just wondered =p
However, it looks really good.
Also, there is a tile error, mostlikely a layer error.
You should change your subscreen though, the one that's there looks rather boring to me (if you don't have anything else: Joe has a fine TMC passive TMC suscreen, you may ask him. Even if you want the tileset to be 2.10 compatible, with his tiles/sprites you can do pretty much everything). Oh, and you need quite a few fine TMC-enemy tiles. I think jimmy has some and I recently started spriting some (from big into 16x16 pixels). Dunno if I'll fail in the long run though, it's rather tricky.
#146
Posted 08 January 2010 - 02:02 AM
Edited by Evile, 08 January 2010 - 02:03 AM.
#147
Posted 08 January 2010 - 11:07 AM
#148
Posted 08 January 2010 - 09:19 PM
P.S. The building tiles look great.
#149
Posted 09 January 2010 - 01:21 PM
#150
Posted 09 January 2010 - 02:10 PM
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