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MZC tileset


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#136 Jay

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Posted 21 December 2009 - 04:29 PM

Where would I find Screens for wind waker zero, sounds awesome, or are there even any?

#137 LordOPie

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Posted 21 December 2009 - 04:36 PM

Right here.

On-topic: Tileset is looking amazing, keep it up guys. I can't wait until it gets released.

#138 The Satellite

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Posted 21 December 2009 - 05:09 PM

LiNk1090, next time, a PM will suffice. Your posts were off-topic and are non-pertinent to the subject involved.

#139 Jay

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Posted 21 December 2009 - 10:04 PM

of course, my appologies.

#140 Evile

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Posted 22 December 2009 - 04:04 PM

Small update: I haven't really touched this in the last few days and I probably won't be working on it much for the next few days either, due to Christmas and such. But I now have a few NPC tiles recolored and combo'd and I have some water tiles ripped for dungeons. I still have a bunch more tiles to rip for dungeon water but I'm well on my way to have a complete functional set of water tiles. icon_wink.gif

#141 Sheik

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Posted 22 December 2009 - 04:21 PM

QUOTE(Evile @ Dec 22 2009, 10:04 PM) View Post

Small update: I haven't really touched this in the last few days and I probably won't be working on it much for the next few days either, due to Christmas and such. But I now have a few NPC tiles recolored and combo'd and I have some water tiles ripped for dungeons. I still have a bunch more tiles to rip for dungeon water but I'm well on my way to have a complete functional set of water tiles. icon_wink.gif


Uhm, I actually got a NPC-tilesheet from jimmyb that I've already send to Plissken and I think that those did not need to be recoloured. But I may be wrong. Heck, you might not even know that I collected some tiles and Pliss maybe keeps them hidden from you! Well, rather not, but yeah. P:
It's great how this is getting nearer and nearer to completition.
Also, I have a number of tiles (like some dungeon tiles, a bit overworld stuff and even teh awesome four swords trees, a bit custom stuff) that may go well in the set, but I have to ask someone first if I am allowed to share them with you guys. I will PM you or Plissken if I can give you those or not.

#142 Jay

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Posted 31 December 2009 - 03:55 PM

Any new updates?

#143 Evile

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Posted 07 January 2010 - 03:57 PM

Update: Spent the last little while trying to rip these tiles and I'm finally done. Took forever to rip and edit but I think they look really good now.

IPB Image

#144 lucas92

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Posted 07 January 2010 - 04:53 PM

They do look good. icon_wink.gif

#145 Sheik

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Posted 07 January 2010 - 05:14 PM

QUOTE(Evile @ Jan 7 2010, 09:57 PM) View Post

Update: Spent the last little while trying to rip these tiles and I'm finally done. Took forever to rip and edit but I think they look really good now.

IPB Image


Are those straight out of TMC or those that were in the qstfile of Firewizzorbe I send you earlier? I just wondered =p
However, it looks really good.
Also, there is a tile error, mostlikely a layer error.
You should change your subscreen though, the one that's there looks rather boring to me (if you don't have anything else: Joe has a fine TMC passive TMC suscreen, you may ask him. Even if you want the tileset to be 2.10 compatible, with his tiles/sprites you can do pretty much everything). Oh, and you need quite a few fine TMC-enemy tiles. I think jimmy has some and I recently started spriting some (from big into 16x16 pixels). Dunno if I'll fail in the long run though, it's rather tricky.

#146 Evile

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Posted 08 January 2010 - 02:02 AM

Oh that strange tile is just the arrow sprite which I obviously haven't added in yet. And those tiles I just ripped straight from TMC, Fizz's tileset didn't have all the tiles I wanted so I just went straight to the source. That subscreen is one I made a while ago and it'll probably change, its on my long list of things to do. I'll get around to it eventually.Also, some of those enemy tiles you've been working on look pretty good, I'll probably add them in at some point. Oh, and those brick tiles are custom by me. I couldn't find any I liked so I just whipped some up real quick.

Edited by Evile, 08 January 2010 - 02:03 AM.


#147 Russ

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Posted 08 January 2010 - 11:07 AM

Wow, those tiles look really good. Nice work!

#148 Yapollo

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Posted 08 January 2010 - 09:19 PM

Looks good so far. I do think that the Minish Cap water will go better than LTTP's water tiles. I also find the darker green of the grass tiles an attractive shade for the graphics of MC, though the bushes' colors should maybe be dimmed. Regardless, the tileset looks nice. Keep up the good work, I am looking forward to seeing this tileset in its final form.

P.S. The building tiles look great.

#149 Evile

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Posted 09 January 2010 - 01:21 PM

Oh, I am ripping MC water, its just a pain. Its gonna take a while before I get everything I need. I'm only about half way there, then I'll probably have to do a bunch of editing after I rip them all as well.

#150 Sheik

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Posted 09 January 2010 - 02:10 PM

You actually do rip them? Wow, good luck. Especially on the editing and making diaginal borders and whatnot.


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