Ballad of a Bloodline
#136
Posted 17 November 2008 - 07:57 PM
#137
Posted 17 November 2008 - 08:26 PM
Right now I'm trying to find a way to third level, but I'm extremely lost. This is more confusing than HOD's lost woods!!!
#138
Posted 17 November 2008 - 08:35 PM
#139
Posted 17 November 2008 - 09:15 PM
#140
Posted 17 November 2008 - 09:40 PM
Nevermind, found the key under a bush.
Edited by Accr89, 17 November 2008 - 09:56 PM.
#141
Posted 18 November 2008 - 12:36 AM
#142
Posted 18 November 2008 - 01:05 AM
I've got myself two dungeons completed (including their sub-dungeon counterparts) and I just enter the kokiri downtown.
Oh yeah... a few more things I found:
-the boy by the blue suit mini dungeon that you can kill with the boomerang or some such item that turns into a pile of bones... the bones are on a black square as opposed to the ground that was underneath before.
-In the source of the drought there is a pointless hammer trigger on the grating one down and one left from the gleeok (by the boss). It turns into a black square.
I hope I'm not annoying you with all these mini bugs I've found. They’re inconsequential, so I don't mind them anyway.
Edited by TheOnlyOne, 18 November 2008 - 01:08 AM.
#143
Posted 18 November 2008 - 01:09 AM
#144
Posted 18 November 2008 - 01:17 AM
Zorlaf: Have not made it that far so I couldn't tell you for now.
Well right now I have to figure out where to go and there are a lot of ways up death mountain. I seem to be stuck, so I'll try it out tomorrow. For now I need some major rest!!!
Edited by Accr89, 18 November 2008 - 01:19 AM.
#145
Posted 18 November 2008 - 01:19 AM
Edited by Zorlaf, 18 November 2008 - 02:05 AM.
#146
Posted 18 November 2008 - 03:05 AM
I finally showed up to play something.
I played a demo of this once upon a time and I got stuck in the exact same place I am at now.
Can't seem to find my way to the entrance of level 2.
I have the right version, not buggy.
I've tried reading through the previous posts, but I'm not sure where they are referring to.
I do have the boss key and spent 30 ruppies to obtain the HCP.
Beyond that, I'm stuck.
EDIT: Nvmd got past it... pitiful excuse for "chunky" hillside. I just need to spend another hour and read what everyone has posted before going back to the quest.
Edited by Nashvillan, 18 November 2008 - 06:46 AM.
#147
Posted 18 November 2008 - 04:20 AM
Anyone here?
Edited by Zorlaf, 18 November 2008 - 07:03 AM.
#148
Posted 18 November 2008 - 09:13 AM
Many times you need to step in chests to receive an item even if you don't already see the item when you open the chest. Especially if I wasted one extra layer to put shining on those chests, to mark that they are still useful.
Accr89:
The portal will be at the top row in the middle. When you are in the caves, you should go north and to the middle, too. Don't forget, you can latch onto white crystals and the white fence is superbombable.
Zenith:
Yes, the subdungeon of IW L2 is enterable only after you actually beat IW L2. Same goes for IW L4 and IW L7.
TheOnlyOne:
The other HC is close to Garden Gallery, at the part with the awuamentus, south from the electro-cute fence. There's a screen with mighty much overhead vegetation. Walk through all non-overhead parts to find the hardest ambush of your life.
You don't annoy me with telling bugs, that's a wonderful thing that I can receive from a player! The more bugs I get, the sooner the update happens.
Nashvillan:
You spent 30 rupees on which HCP? I don't remember any that directly costed munny...
Zorlaf:
Fire boomerang will come in play muuuuuuuch later.
L2 arrow... at northest point of IW L3 F2. You need to round up quite many keys, then bomb the beamos guards at the north. Keys are scattered around, don't forget to slash all brown and purple pots. The spike maze isn't required for the arrows, it leads to the boss key.
#149
Posted 18 November 2008 - 09:49 AM
I must say the garden gallery level was my favorite so far because of the scenery and the four trials placed in the level gave it a whole different approach. It reminded me a lot about Catslevania. I can't wait to see how innovative the inverted world dungeon's are!!!
#150
Posted 18 November 2008 - 10:43 AM
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