A few years back, King_Aquamentus made a simplified version of LA using Classic. I thought it was a really cool idea, but it received luke warm reviews, and it was criticized for being too simple.
I would like to do a similar treatment of ALttP. Let me describe what exactly a simplified version would entail, and what it won't have. This is going to be a fairly comprehensive list, and some stuff it subject to change but I mainly just want to see if this is something people would bother playing, or at least, give a chance.
It would have/ be:
- Both full overworlds, redrawn in Classic.
- All dungeons, re-imagined in Classic/ ZC style.
- Major cutscenes, and events recreated, but probably changed slightly cause of reasons.
- Instead of a magic mirror, the Master Sword will activate warps found throughout the worlds. (might need a script, but I'll get to that)
- Instead of a moon pearl, you will slowly lose HP in the DW until you collect the Tower's item (spoiler: Moon Pearl).
- A fairly faithful transcript of what NPCs say, and do. This would keep in line with the flow of the original, and compensate for narrative changes made in this project.
It would not have/ changes to be made:
- No true Z3 scrolling.
- No Magic Mirror
- No jumpable ledges/ floors.
- No lightable torches
- No AlttP style dark rooms.
- EDIT: No liftable objects

- No NPCs that follow you (Zelda, and the fake Maiden in Level 4, and the little frog guy for the tempered sword).
- No true Ice, or ice magic.
- No magic medallions (but these will be changed to other things that fit in).
Bosses... This is a big one, and I'm not sure what I'd like to do for most of them. AlttP has some of the most memorable bosses in the series, so there is a chance that if this project gains momentum, I might ask someone for help making some of the ALttP bosses... but I'm not sure, so don't count on it.
Lets talk about scripts I'll be using, if I do this. The obvious ones, like the NPC/ signpost, possibly, I'll be messing with BigEnemy, and that other script that lets you combine different enemies, but I don't know yet. I might use some ghosted enemies (setting up ghost.zh) like the beamos, and a few others. I don't think I'll be using the old, hole/ lava script, cause I can make it without. Other minor FFC scripts might be used, or requested, but I don't want to go crazy with scripts, and get lost, and not finish it.
At this rough stage, I am more focused on level design, and world building than the mechanics that won't be remade from ALttP. I'm cautious about using a lot of different scripts, but I want this to have some advanced features, but let's face it, this will not be a screen-for-screen remake. It is, what I like to call, a "spiritual demake". ![]()
Thoughts?

