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What is Ganon's c-set?


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#1 Anthus

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Posted 27 January 2016 - 12:22 PM

Title. I thought he used cset nine, but I dunno.



#2 Theryan

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Posted 27 January 2016 - 12:27 PM

He uses one of the ESPs for his normal colors, a second ESP for his stunned palette, and a third for his dead palette. I believe it's 3, 4, and 5 but I could be wrong.

#3 Moosh

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Posted 27 January 2016 - 12:28 PM

By default he uses sprite palette 3 under Quest->Graphics->Palettes->Sprites.



#4 Saffith

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Posted 27 January 2016 - 01:21 PM

Yeah. By default, he uses ESP 3 normally, but that can be changed. He's hard-coded to use ESP 4 and 5 when vulnerable to silver arrows and dead, respectively. Also noteworthy is that he affects CSet 9 as well as 14.

#5 Timelord

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Posted 27 January 2016 - 07:10 PM

Yeah. By default, he uses ESP 3 normally, but that can be changed. He's hard-coded to use ESP 4 and 5 when vulnerable to silver arrows and dead, respectively. Also noteworthy is that he affects CSet 9 as well as 14.

 

The power of the Triforce, at work.


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#6 Gleeok

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Posted 27 January 2016 - 07:16 PM

Yeah. By default, he uses ESP 3 normally, but that can be changed. He's hard-coded to use ESP 4 and 5 when vulnerable to silver arrows and dead, respectively. Also noteworthy is that he affects CSet 9 as well as 14.

How does anybody even know that!? :confused:
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#7 Timelord

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Posted 27 January 2016 - 08:45 PM

How does anybody even know that!? :confused:

 

The wisdom of the Triforce? :D


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#8 LikeLike on fire

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Posted 28 January 2016 - 06:08 AM

triforce of power so powerfull, it changes the colors of the world


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#9 Theryan

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Posted 28 January 2016 - 09:38 AM

Also noteworthy is that he affects CSet 9 as well as 14.


Can you explain what you mean by affecting cset 9 and 14? Are those csets overwritten by his cset in ganon type rooms?

#10 Saffith

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Posted 28 January 2016 - 12:16 PM

Sets 14 to ESP 3 when he becomes visible in the intro sequence
Sets 14 to ESP 4 when vulnerable to the silver arrows
Sets 9 to ESP 4 when he's hit with a silver arrow
Sets 9 to ESP 5 when he turns to dust
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#11 Anthus

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Posted 28 January 2016 - 12:54 PM

Thanks guys. And yeah, that would have been near impossible to figure out on my own.



#12 Cukeman

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Posted 28 January 2016 - 05:32 PM

Sets 14 to ESP 3 when he becomes visible in the intro sequence
Sets 14 to ESP 4 when vulnerable to the silver arrows
Sets 9 to ESP 4 when he's hit with a silver arrow
Sets 9 to ESP 5 when he turns to dust

 

That's why 8-Bit Main Palettes are difficult to work with- things like Ganon and the Triforce load new CSets on top of your Main Palette (plus some things appear to be hardcoded to CSets 0-1 and 12-14).

 

That's why my 8-bit Main Palette doesn't alter slots 0-6 in CSet 0, 16-22 in CSet 1, or anything in CSets 12-14.

 

I'm only actually using slots 0-1 and 7-15 in CSet 0, 16 and 23-31 in CSet 1, and CSets 2-11. So far it seems to be working as long as I don't use Triforce (Whole) Cutscene Type 0 [Type 1 seems to work fine]. Ganon sounds like a potential problem though.

 

Are Ganon and the Triforce the only things that load CSets on top of your Main Palette? And can you tell me what CSet changes are caused by Triforce related items and cutscenes?


Edited by Cukeman, 29 January 2016 - 01:35 AM.

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#13 Saffith

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Posted 28 January 2016 - 06:10 PM

The big Triforce sequence flashes CSets 2-4 and 9 white, then reloads ESP 5 into CSet 9. (Actually, it looks like 9 is supposed to become white, but changes to something else instead? Not sure what's going on there.)

If interpolated fading is enabled, the regular Triforce sequence changes CSets 0-5, but it tints the existing colors rather than loading totally different ones. If fading is disabled, it flashes CSets 2-4 black and white.

The game over sequence uses CSets 13 and 14 for the red palette if interpolated fading is enabled, 3 otherwise. It also changes CSet 6 to turn Link gray, but nothing else is visible by that point.

Any enemy with a CSet from an extra sprite palette will load it into CSet 14; Ganon's the only one that'll do that even if he doesn't have one set.
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#14 Cukeman

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Posted 29 January 2016 - 02:03 AM

So, in the Enemy Editor I can't uncheck "Use Pal CSet" on bosses (well I can, but it won't save), so I guess each boss is limited to 16 colors? I was hoping to use 8-bit color on my bosses.

Edited by Cukeman, 29 January 2016 - 04:00 PM.


#15 grayswandir

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Posted 29 January 2016 - 03:40 AM

Isn't 8-bit determined by the tile selected, and not whatever cset you've picked?




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