I working in 2.5 using the Dance of Remembrance Hybrid Tileset and I'd like to see if there is a way to change an existing script where I could use it to do something a little different from what it was originally designed to do. Anyways, this is the script in question.
http://www.purezc.ne...ay night&page=2
If I understand correctly about the way this is set up, the time of day will automatically change after a certain length of time has passed. However, in my game the time of day can only be changed by warping at certain special screens which would take you to a different time of day. So to avoid having to create duplicate versions of all houses, caves and dungeons; I'd like to be able to have the game detect what time it was when you last left the world map and automatically take you to the correct overworld map when leaving caves, houses and dungeons..
There are 8 overworld maps this would currently be used on, set up in the order Dawn South, Dawn North, Day South, Day North, Twilight South, Twilight North, Night South and Night North. (The order of the maps could be changed if needed for the purposes of this script.)
I think it would be easier to have this inside each cave, near the exit. Whenever you enter the room, an FFC would check the value of the int saved by the global script, then make it so you warped to the proper screen whenever you stepped outside. Of course, these are merely suggestions. I'd appreciate any contributions and would like to express my thanks in advance to anybody who helps!