Yeah, I'm jumping aboard the review bandwagon. So sue me. Anyways, I don't actually play too many quests, but I feel like reviewing a few, so I figured I might as well. So let's get started.
Far too many quests these days follow a pattern: Explore overworld, find dungeon, get item, beat boss, get crucial story item, repeat, find final level, beat big bad guy, get the girl, end. So it's always nice to see a quest that breaks that mold, and Engage to Zeldawock certainly is one of those quests. An intro explaining the story might have been nice (for those like me who were too lazy to read the story on the donwload page), but ultimately, it doesn't really suffer from dropping you straight into the gameplay.

Starting off a game with one health and spawning between two octoroks. OH BOY!
The gameplay is a breath of fresh air from the standard ZC formula. Rather than a sword, for example, you get a string of magical shots that drain the constantly-refilling magic meter.

Huzzah, magic!
In addition, some enemies drop crystals that act as EXP points, filling up a meter and boosting either your attack, health, of magic when it fills up. While being able to choose which stat to boost might have been nice, I'm not complaining, it works as it just fine.
Now right from the start, you're given the illusion of being able to tackle any of the three gates, but this is not the case. It becomes fairly evident early on that there is a specific order to things.

Darknuts throwing three swords at you are a sufficient deterrent
So basically what you got here is a three main dungeons + one final dungeon quest, minus the overworld. Simple, but it works. Because in addition to being all around well designed, there are plenty of little gameplay quarks thrown in for your

Touhou happens
It was around this time that I discovered that you can click on the screen to aim and fire stronger blasts of magic, that travel from Zelda in a straight line through the target until the hit something.

HADOUKEN
Unfortunately, there's no cursor showing where your mouse is, so it's pretty much a shot in the dark guess as to where you're aiming. In addition, I kept accidentally clicking outside the ZC window, causing me to get swarmed by enemies and die as I scrambled to bring the ZC window up again. As a result, I never really used it, aside from one moment during the final battle. A cursor showing the mouse's position would be a huge, huge improvement here.
And then we have the bosses.

IT'S THE OCTOROK FACTORY
This room honestly wouldn't be so bad if it weren't for the fact that this is the room before the boss. This is the boss.

Pictured: The sound of your soul screaming in protest
If you're like me, you'll almost be dead by the time you reach here. But no problem, he's not too hard. And then he explodes.

And I thought the gel was bad...
All the bosses have this horrible habit of exploding into a million fireballs, making sure they kill you as you're celebrating your victory.

Let it be known that nobody insults Poke's ability to flood the screen with death
But really, aside from the death screens and the room preceding the first boss, the bosses are pretty fair and balanced (that could be a news channel's slogan...).
But as I've said before, the dungeons are fairly well designed, both in an overall sense, and on a screen by screen basis.

MAGIC MIRRORS HUZZAH
Really, there are only a few moments where I have to question Poke's judgement. A couple of rooms, especially in the final level, will make you go "Really? Was that really necessary?". In particular, there's one moment during the final boss...
But on the plus side the final segment of the game went beyond incredibly amazingly fun.
In the story section, there isn't too much until the final boss. But despite being such a later starter, the story's pretty interesting, and the ending will send chills down your spine (well it did for me anyways). Maybe it just caught me off guard since I wasn't actually expecting a proper story and ending, but I was pleasantly surprised.
All in all, Engage to Zeldawock is one of the best quests I can remember playing. Well designed, deviates from the standard gameplay pattern, knows how to go a bit insane without being too crazy (for the most part), and is just overall really fun. So go out and play it, you won't regret it.
EDIT: Since this review was released, Poke has released an updated version, which addresses all of the complaints I had, and, as if that weren't good enough, adds two more endings to the game. Go out and play it, now.




















